Opportunities Preloader

Please Wait.....

Report

India Gaming Console Market Size and Share Outlook - Forecast Trends and Growth Analysis Report (2025-2034)

Market Report I 2025-05-29 I 145 Pages I EMR Inc.

The India gaming console market is projected to grow at a CAGR of 5.70% between 2025 and 2034.

India Gaming Console Market Growth

The rising accessibility of exclusive game titles on consoles, rise of the female gamers and older adults, and growth of the e-sports are some crucial drivers for the growth of the India gaming console market. As per a market survey conducted among 2317 participants across different demographics, around 41 per cent of the gamers in India are women.

Subscription services such as Xbox Game Pass and PlayStation Now are also on the rise in the market as they offer gamers an extensive collection of game libraries at a monthly fee and ensure that the gamers remain interested in their product for a long duration.

India gaming console industry analysis suggests that with the integration of advanced technology such as AI and machine learning into gaming consoles, the players can utilise the adaptive difficulty level which can identify any player's skills and personalise the gaming experience for them depending upon that.

Key Trends and Recent Developments

Rising disposable income, preference for online games, increasing youth population, and expansion of e-commerce platforms are accelerating the India gaming console market value.

September 2024

Taiwanese electronics brand Acer launched its first handheld gaming console product, the new Nitro Blaze 7, in all global markets including India. It was powered by the AMD Ryzen 8040 Series processors and featured 16GB LPDDR5x RAM along with 2TB of storage. Additionally, it was based on the Windows 11 platform and came with a dedicated Acer Game Space app that offered access to games from various platforms.

August 2024

ASUS India launched its new handheld gaming console, the ROG ALLY X, as a part of the Republic of Gamers (ROG) product range. It was powered by the AMD Z1 Extreme CPU and featured the Radeon 780M iGPU with 12 Compute Units (CUs). Other key upgrades included an 80Wh battery and a 1TB storage (expandable up to 4TB), along with a 24GB RAM.

August 2024

PlayStation India announced the launch of new handheld PlayStation Portal gaming console device which allowed players to play games installed exclusively on their PlayStation console over a smaller smartphone or tablet screen. Unlike standalone handheld gaming console devices, the PS Portal required a PlayStation 5 or PlayStation 4 to work.

June 2024

Lenovo launched its first handheld gaming console, the Legion Go, in India. It was based on the Windows 11 platform, powered by the AMD Ryzen Z1 Extreme processor, and featured an integrated AMD RDNA graphic processing unit (GPU) with 16GB RAM and 1TB of storage. The device enhanced the on-the-go gaming experience with its detachable controller setup.

Rising Disposable Income is Propelling the Growth of India Gaming Console Market

Indians are witnessing a consistent rise in their disposable income owing to growing employment rates. This encourages them to invest in high-end and luxury entertainment products such as gaming consoles, premium gaming systems and accessories which offer an immersive and quality gaming experience in the comfort of their homes. According to the government's recent estimates, the country's per capita disposable income was estimated at INR 2.14 lakhs in FY 2023-24, a growth of 8% since the previous year. A further rise in disposable income, owing to the growing national GDP, is expected in the coming years, which will, in turn, drive the growth of gaming console market in the country.

Growing Youth Population is Fueling the Gaming Console Demand in India

The demand for online gaming and gaming consoles is primarily being driven by the youth population of India, aged between 16 to 30 years. With a median age of around 28 years, this demographic group is extremely tech-savvy and keen on interactive indoor games as their leisure activity, making them the largest consumer base for the Indian gaming console market. According to the Ministry of Statistics and Programme Implementation (MoSPI), the youth population in India reached its peak in 2021 at 371.4%, where five states, namely Bihar, Uttar Pradesh, Maharashtra, Madhya Pradesh, and Rajasthan accounted for 52% of their total population. As the youth population rises further in other Indian states, the overall demand for gaming consoles is expected to witness a sharp surge.

Preference for Online Games Creating New India Gaming Console Market Opportunities

The gaming pattern in India is rapidly shifting from traditional single-player offline games to multiplayer online 3D and cloud games, as gamers are increasingly seeking interactive gameplay experiences in real time. This is further enhanced by the country's increased internet penetration and expansion of 5G internet network. Realising the growing demand for such games, by casual and professional gamers alike, Indian manufacturers are inclining towards the development of consoles that can support these gaming experiences. For instance. Logitech, a leading gaming console brand, launched its G console series in India in September 2022, a high-end, portable cloud gaming device featuring a Qualcomm Snapdragon 720G processor for increased efficiency. Such devices are enhancing the overall gaming console market development in India.

Expansion of E-commerce Platforms Driving the Growth of India Gaming Console Market Revenue

The expansion of homegrown and international e-commerce giants in India is leading to increased online sales of gaming consoles. Most of the major console brands, including Samsung, Microsoft, Nintendo, and Asus have their products listed on e-commerce websites. Moreover, they also often launch products exclusively for these websites, aiming at a higher consumer reach. Other factors that make these platforms a preferable source of gaming console trade include the flexibility of online purchase, doorstep delivery, easy return or exchange policy, and multiple discounts. Invest India, a government initiative, estimated the e-commerce sector in India to grow at a consistent rate of 18%, bringing the total online shopper base in the country to nearly 600 million by 2030. These projections indicate a growing online market of gaming consoles in the coming years.

India Gaming Console Industry Segmentation

"India Gaming Console Market Report and Forecast 2025-2034" offers a detailed analysis of the market based on the following segments:

Market Breakup by Type

- Home Consoles
- Handheld Consoles
- Hybrid Consoles
- Dedicated Consoles
- Others

Market Breakup by Platform

- PlayStation
- Xbox
- Wii
- Others

Market Breakup by End Use

- Personal
- Commercial

Market Breakup by Distribution Channel

- Online
- Offline

Market Breakup by Region

- East India
- West and Central India
- North India
- South India

India Gaming Console Market Share

Based on the platform, the market is divided into PlayStation, Xbox, and Wii, among others. PlayStation accounts for a significant market share due to the availability of exclusive titles such as the Uncharted" series, The Last of Us, and Spider-Man, which drives Indian consumer's interest. Additionally, the India Hero Project launched by PlayStation in May 2023 intends to support game developers in the country to launch their games on their consoles, providing ample opportunities for console growth.

Leading Companies in the India Gaming Console Market

The market players are launching new product variants with better designs and functionalities to gain a competitive edge in the market.

- Sony Corporation
- Microsoft Corporation
- Nintendo Co., Ltd.
- Logitech International SA
- Atari Inc.
- Meta Platforms Technologies, Inc.
- Samsung Electronics Co. Ltd.
- Valve Corporation
- HTC Corporation
- ASUSTEK Computer Inc.
- Others

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Asia Pacific Gaming Console Market Overview
5.1 Key Industry Highlights
5.2 Asia Pacific Gaming Console Historical Market (2018-2024)
5.3 Asia Pacific Gaming Console Market Forecast (2025-2034)
6 India Gaming Console Market Overview
6.1 Key Industry Highlights
6.2 India Gaming Console Historical Market (2018-2024)
6.3 India Gaming Console Market Forecast (2025-2034)
7 India Gaming Console Market by Type
7.1 Home Consoles
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Handheld Consoles
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 Hybrid Consoles
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Dedicated Consoles
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 India Gaming Console Market by Platform
8.1 PlayStation
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Xbox
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 Wii
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 Others
9 India Gaming Console Market by End Use
9.1 Personal
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Commercial
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
10 India Gaming Console Market by Distribution Channel
10.1 Online
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 Offline
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
11 India Gaming Console Market by Region
11.1 East India
11.1.1 Historical Trend (2018-2024)
11.1.2 Forecast Trend (2025-2034)
11.2 West and Central India
11.2.1 Historical Trend (2018-2024)
11.2.2 Forecast Trend (2025-2034)
11.3 North India
11.3.1 Historical Trend (2018-2024)
11.3.2 Forecast Trend (2025-2034)
11.4 South India
11.4.1 Historical Trend (2018-2024)
11.4.2 Forecast Trend (2025-2034)
12 Market Dynamics
12.1 SWOT Analysis
12.1.1 Strengths
12.1.2 Weaknesses
12.1.3 Opportunities
12.1.4 Threats
12.2 Porter's Five Forces Analysis
12.2.1 Supplier's Power
12.2.2 Buyer's Power
12.2.3 Threat of New Entrants
12.2.4 Degree of Rivalry
12.2.5 Threat of Substitutes
12.3 Key Indicators for Demand
12.4 Key Indicators for Price
13 Competitive Landscape
13.1 Supplier Selection
13.2 Key Global Players
13.3 Key Regional Players
13.4 Key Player Strategies
13.5 Company Profiles
13.5.1 Sony Corporation
13.5.1.1 Company Overview
13.5.1.2 Product Portfolio
13.5.1.3 Demographic Reach and Achievements
13.5.1.4 Certifications
13.5.2 Microsoft Corporation
13.5.2.1 Company Overview
13.5.2.2 Product Portfolio
13.5.2.3 Demographic Reach and Achievements
13.5.2.4 Certifications
13.5.3 Nintendo Co., Ltd.
13.5.3.1 Company Overview
13.5.3.2 Product Portfolio
13.5.3.3 Demographic Reach and Achievements
13.5.3.4 Certifications
13.5.4 Logitech International SA
13.5.4.1 Company Overview
13.5.4.2 Product Portfolio
13.5.4.3 Demographic Reach and Achievements
13.5.4.4 Certifications
13.5.5 Atari Inc.
13.5.5.1 Company Overview
13.5.5.2 Product Portfolio
13.5.5.3 Demographic Reach and Achievements
13.5.5.4 Certifications
13.5.6 Meta Platforms Technologies, Inc.
13.5.6.1 Company Overview
13.5.6.2 Product Portfolio
13.5.6.3 Demographic Reach and Achievements
13.5.6.4 Certifications
13.5.7 Samsung Electronics Co. Ltd.
13.5.7.1 Company Overview
13.5.7.2 Product Portfolio
13.5.7.3 Demographic Reach and Achievements
13.5.7.4 Certifications
13.5.8 Valve Corporation
13.5.8.1 Company Overview
13.5.8.2 Product Portfolio
13.5.8.3 Demographic Reach and Achievements
13.5.8.4 Certifications
13.5.9 HTC Corporation
13.5.9.1 Company Overview
13.5.9.2 Product Portfolio
13.5.9.3 Demographic Reach and Achievements
13.5.9.4 Certifications
13.5.10 ASUSTEK Computer Inc.
13.5.10.1 Company Overview
13.5.10.2 Product Portfolio
13.5.10.3 Demographic Reach and Achievements
13.5.10.4 Certifications
13.5.11 Others

  • Not Sure / Need Reassuring
    • Confirm Content
      • Content is provided by our partners and every effort is made to make Market Report details as clear as possible. If you are not sure the exact content you require is included in this study you can Contact us to double check. To do this you can:

        Use the ‘? ASK A QUESTION’ below the license / prices and to the right of this box. This will come directly to our team who will work on dealing with your request as soon as possible.

        Write to directly on support@scotts-international.com with details. Please include as much information as possible including the name of report or link so our staff will be able to work on you request.

        Telephone us directly on 0048 603 394 346 and an experienced member of team will be on hand to answer.

    • Sample Pages
      • With the vast majority of our partners we can obtain Sample Pages to support your decision. This is something we can arrange without revealing your personal details.

        It is important to note that we will not be able to provide you the exact data or statistics such as Market Size and Forecasts. Sample pages usually confirm the layout or the Categories included in Charts and Graphs, excluding specific data.

        To ask for Sample Pages by contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Check for Alternatives
      • Whilst we try to make our online platform as easy to use as possible there is always the possibility that a better alternative has not been found in your search.

        To avoid this possibility Contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346 and a Senior Team Member can review your requirements and send a list of possibilities with opinions and recommendations.

  • Prices / Formats / Delivery
    • Prices
      • All prices are set by our partners and should be exactly the same as those listed on their own websites. We work on a Revenue share basis ensuring that you never pay more than what is offered elsewhere.

        Should you find the price cheaper on another platform we recommend you to Contact us as we should be able to match this price. You can Contact us though through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Discounts
      • As we work in close partnership with our Partners from time to time we can secure discounts and assist with negotiations, this is part of our personalised service to you.

        Discounts can sometimes be arranged for speedily placed orders; multiple report purchases or Higher License purchases.

        To check if a Discount is possible please Contact our experienced team through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Available Currencies
      • Most Market Reports on our platform are listed in USD or EURO based on the wishes of our Partners. To avoid currency fluctuations and potential price differentiations we do not offer the possibility to change the currency online.

        Should you wish to pay in a different currency to that advertised online we do accept payments in USD, EURO, GBP and PLN. The price will be calculated based on the relevant exchange rate taken from our National Bank.

        To pay in a different above currency to that advertised online please Contact our team and a quotation will be sent within a couple of hours with payment details.

    • Licenses
      • License options vary from Partner to Partner as is usually based on the number of Users that will benefitting from the report. It is very important that License ordered is not breached as this could have potential negative consequences for you individually or your employer.

        If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.

    • Global Site License
      • The Global Site License is the most comprehensive license available. By selecting this license, the Market Report can be shared with other ‘Allowed Users’ and any other member of staff from the same organisation regardless of geographic location.

        It is important to note that this may exclude Parent Companies or Subsidiaries.

        If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.

    • Formats
      • The most common format is PDF, however in certain circumstances data may be present in Excel format or Online, especially in the case of Database or Directories. In addition, for certain higher license options a CD may also be provided.

        If you have questions or need clarification about the specific formats we recommend you to Contact us and a detailed explanation will be provided.

    • Delivery
      • Delivery is fulfilled by our partners directly. Once an order has been placed we inform the partner by sharing the delivery email details given in the order process.

        Delivery is usually made within 24 hours of an order being placed, however it may take longer should your order be placed prior to the weekend or if otherwise specified on the Market Report details page. Additionally, if details have been not fully completed in the Order process a delay in delivery is possible.

        If a delay in delivery is expected you will be informed about it immediately.

    • Shipping Charges
      • As most Market Reports are delivered in PDF format we almost never have to add additional Shipping Charges. If, however you are ordering a Higher License service or a specific delivery format (e.g. CD version) charges may apply.

        If you are concerned about additional Shipping Charges we recommend you to Contact us to double check.

  • Ordering
    • By Credit Card
      • We work in Partnership with PayU to ensure payments are made securely in a fast and effortless way. PayU is the e-payments division of Naspers.

        Naspers operates in over 133 International Markets and ranks 3rd Globally in terms of the number of e-commerce customers served.

        For more information on PayU please visit: https://www.payu.pl/en/about-us

    • By Money Transfer
      • If you require an invoice prior to payment, this is possible. To ensure a speedy delivery of the Market Report we require all relevant company details and you agree to maximum payment terms of 30 days from receipt of order.

        With our regular clients deliver of the Market Report can be made prior to receiving payment, however in some circumstances we may ask for payment to be received before arranging for the Market Report to be delivered.

  • Security
    • Website security
      • We have specifically partnered with leading International companies to protect your privacy by using different technologies and processes to ensure security.

        Everything submitted to Scotts International is encrypted via SSL (Secure Socket Layer) and all personal information provided to Scotts International is stored on computer systems with limited access in controlled environments.

    • Credit Card Security
      • We partner with PayU (https://www.payu.pl/en/about-us) to ensure all credit card payments are made securely in a fast and effortless way.

        PayU offers 250+ various payment channels and eWallet services across 4 continents allowing buyers to pay electronically, whether on a computer or a mobile device.

PLEASE SELECT LICENSE