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Report

Singapore Gaming Console Market Size and Share Outlook - Forecast Trends and Growth Analysis Report (2025-2034)

Market Report I 2025-06-06 I 105 Pages I EMR Inc.

The Singapore gaming console market reached approximately USD 157.02 Million in 2024. The market is projected to grow at a CAGR of 3.40% between 2025 and 2034, reaching a value of around USD 219.36 Million by 2034.

Singapore Gaming Console Market Growth

The Singapore gaming console industry is poised for substantial growth owing to rapid innovations in the gaming sector, rising income levels, and advancements in gaming technology steered by major market players. For instance, the Nintendo Switch 2 a next-generation console by Nintendo will feature an 8-inch LCD screen, system upgrades, and a RAM of 12 GB for a smooth and immersive gaming experience.

Moreover, the increasing popularity of e-sports in the country has transformed it into a major hub equipped with internet infrastructure and a base of active gamers across all age groups. For instance, in 2023, the Olympic e-sports tournament was hosted in Singapore by the International Olympic Committee. This has fuelled the demand for more efficient and powerful gaming consoles and driven Singapore gaming console market expansion. Additionally, market players are incorporating artificial intelligence (AI), Augmented Reality (AR), and virtual reality (VR) in gaming consoles to meet consumer demands.

Manygaming consolecompanies are offering subscription-based services which give access to a vast library of popular video games for a small monthly fee. Examples include an Xbox game pass for Xbox console players at US$14.99 per month, PlayStation Plus for PlayStation 4 and 5 players at US$8.90, and Nintendo Switch Online for those desiring to play retro Nintendo titles at US$3.99 per month.

Key Trends and Recent Developments

The popularity of cloud gaming, demand for multiplayer games, frequent e-sport events, and integration of eco-friendly features in products are accelerating the Singapore gaming console market value.

September 2024

Sony announced the official launch of its latest PlayStation 5 Pro with improved features in comparison to the existing PS5. The upgradation has been made in three core areas which include a premium quality GPU with a higher percentage of compute units and memory, advanced ray tracing capabilities enabling more dynamic light reflections and refractions, and AI-driven upscaling, which uses machine learning to sharpen images and enhance clarity.

September 2024

Sony launched the PlayStation Portal in Singapore with exclusive features such as remote play using a handheld device, high resolution, DualSense controller, and access to PlayStation Link wireless technology. The device enabled gamers to play on a regular PS5 console using wi-fi, on a screen with a display up to 1080 resolution, controlled by adaptive triggers and haptic feedback for an immersive experience.

October 2023

Microsoft launched its Xbox Safety Toolkit in Singapore to educate parents and caregivers about common safety risks while gaming and the guidelines for avoiding them. The toolkit was developed in collaboration with local partners - Media Literacy Council, Cyberlite Books and SG Her Empowerment (SHE). It highlighted the use of parental and player controls included within the Xbox Family Settings App on mobile, console, and PC platforms.

December 2021

Xbox partnered with Singapore-based Singtel to launch the first-of-its-kind 'Xbox All Access' (XAA) gaming package exclusively in Singapore. The package facilitated greater access to next-gen console gaming for gamers and their families, by including next-gen console devices such as Xbox Series S and X, and an in-built subscription to Xbox Game Pass Ultimate.

Rising Popularity of Cloud Gaming Propelling the Growth of the Singapore Gaming Console Market

The increasing popularity of cloud gaming, driven by its cost-effectiveness, is opening new opportunities in the Singapore gaming console market. Major industry players like Microsoft and Sony are investing in the development of consoles optimized for cloud gaming, such as the Xbox Series X/S and PlayStation 5. With higher internet penetration and the rise of new cloud gaming services in Singapore, demand for cloud-optimized consoles is expected to grow, further boosting the market growth.

Demand for Multiplayer Gaming Adding to the Singapore Gaming Console Market Revenue

Multiplayer games are becoming increasingly popular among gamers in Singapore, driving demand for consoles with high-performance hardware, ample storage, and efficient voice communication features. While established consoles like the Xbox Series X, Nintendo Switch, and PlayStation 5 are already popular in this domain, Singapore's market is witnessing the growth of new players developing multiplayer gaming consoles at a faster pace. This is adding to the overall revenue growth of the country's gaming console market.

Frequent e-Sports Events Increasing the Overall Gaming Console Consumption in Singapore

The rise of e-sports culture in the South Korean gaming community, fuelled by events such as One Esports Singapore Major for Dota 2, has led to a high demand for advanced gaming consoles such as Xbox and PlayStation. They have already captured a huge share of the e-sports market owing to features such as enhanced processing power, improved graphics, and advanced online capabilities. Further growth of the e-sport industry is expected to spur their consumption to higher levels, thereby creating a positive growth trend in the market.

Sustainability and Eco-Friendly Gaming Consoles

Growing sustainability concerns are encouraging console developers in Singapore to incorporate eco-friendly features in their products. For instance, Sony's PlayStation 3, 4, and 5 are all equipped with power-saving modes, allowing the consoles to limit the background operations to save energy during inactivity. Similarly, most of Microsoft's Xbox Series S has been manufactured with post-consumer recycled resins sourced from recycled plastics and metals. Such efforts have gained centre stage in the environmentally conscious country of Singapore, enabling market players to aim for future growth and stability of the business.

Singapore Gaming Console Industry Segmentation

"Singapore Gaming Console Market Report and Forecast 2025-2034" offers a detailed analysis of the market based on the following segments:

Market Breakup by Type

- Home Consoles
- Handheld Consoles
- Hybrid Consoles
- Dedicated Consoles
- Others

Market Breakup by Platform

- PlayStation
- Xbox
- Wii
- Others

Market Breakup by End Use

- Personal
- Commercial

Market Breakup by Distribution Channel

- Online
- Offline

Singapore Gaming Console Market Share

Based on platform, the market is segmented into Xbox, PlayStation, Wii, and others. Xbox along with PlayStation holds a significant portion of the market share. Xbox offers premium quality hardware and Virtual reality (VR) experiences. PlayStation is easily accessible and affordable in the country. Furthermore, this console is also equipped with game titles such as Uncharted series, Spider-Man, and The Last of Us which has held the interest of a large number of customers over the recent years.

Leading Companies in Singapore Gaming Console Market

The market players are constantly introducing new technologies to create an immersive gaming experience.

- Sony Corporation
- Microsoft Corporation
- Nintendo Co., Ltd.
- Logitech International SA
- Atari Inc.
- Meta Platforms Technologies, Inc.
- Samsung Electronics Co. Ltd.
- Valve Corporation
- HTC Corporation
- ASUSTEK Computer Inc.
- Others

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Asia Pacific Gaming Console Market Overview
5.1 Key Industry Highlights
5.2 Asia Pacific Gaming Console Historical Market (2018-2024)
5.3 Asia Pacific Gaming Console Market Forecast (2025-2034)
6 Singapore Gaming Console Market Overview
6.1 Key Industry Highlights
6.2 Singapore Gaming Console Historical Market (2018-2024)
6.3 Singapore Gaming Console Market Forecast (2025-2034)
7 Singapore Gaming Console Market by Type
7.1 Home Consoles
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Handheld Consoles
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 Hybrid Consoles
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Dedicated Consoles
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 Singapore Gaming Console Market by Platform
8.1 PlayStation
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Xbox
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 Wii
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 Others
9 Singapore Gaming Console Market by End Use
9.1 Personal
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Commercial
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
10 Singapore Gaming Console Market by Distribution Channel
10.1 Online
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 Offline
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter's Five Forces Analysis
11.2.1 Supplier's Power
11.2.2 Buyer's Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
11.3 Key Indicators for Demand
11.4 Key Indicators for Price
12 Competitive Landscape
12.1 Supplier Selection
12.2 Key Global Players
12.3 Key Regional Players
12.4 Key Player Strategies
12.5 Company Profiles
12.5.1 Sony Corporation
12.5.1.1 Company Overview
12.5.1.2 Product Portfolio
12.5.1.3 Demographic Reach and Achievements
12.5.1.4 Certifications
12.5.2 Microsoft Corporation
12.5.2.1 Company Overview
12.5.2.2 Product Portfolio
12.5.2.3 Demographic Reach and Achievements
12.5.2.4 Certifications
12.5.3 Nintendo Co., Ltd.
12.5.3.1 Company Overview
12.5.3.2 Product Portfolio
12.5.3.3 Demographic Reach and Achievements
12.5.3.4 Certifications
12.5.4 Logitech International SA
12.5.4.1 Company Overview
12.5.4.2 Product Portfolio
12.5.4.3 Demographic Reach and Achievements
12.5.4.4 Certifications
12.5.5 Atari Inc.
12.5.5.1 Company Overview
12.5.5.2 Product Portfolio
12.5.5.3 Demographic Reach and Achievements
12.5.5.4 Certifications
12.5.6 Meta Platforms Technologies, Inc.
12.5.6.1 Company Overview
12.5.6.2 Product Portfolio
12.5.6.3 Demographic Reach and Achievements
12.5.6.4 Certifications
12.5.7 Samsung Electronics Co. Ltd.
12.5.7.1 Company Overview
12.5.7.2 Product Portfolio
12.5.7.3 Demographic Reach and Achievements
12.5.7.4 Certifications
12.5.8 Valve Corporation
12.5.8.1 Company Overview
12.5.8.2 Product Portfolio
12.5.8.3 Demographic Reach and Achievements
12.5.8.4 Certifications
12.5.9 HTC Corporation
12.5.9.1 Company Overview
12.5.9.2 Product Portfolio
12.5.9.3 Demographic Reach and Achievements
12.5.9.4 Certifications
12.5.10 ASUSTEK Computer Inc.
12.5.10.1 Company Overview
12.5.10.2 Product Portfolio
12.5.10.3 Demographic Reach and Achievements
12.5.10.4 Certifications
12.5.11 Others

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