Virtual Reality in Retail Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented, By Hardware (Headsets, Devices, Glasses, Gloves), By Software Compatibility (Smartphones, Consoles, Others), By Type (Mixed Reality, Immersive Systems, and Others), By Region & Competition, 2019-2029F
Market Report I 2024-12-31 I 180 Pages I TechSci Research
Global Virtual Reality in Retail Market was valued at USD 4.21 billion in 2023 and is expected to reach USD 17.73 billion by 2029 with a CAGR of 26.89% during the forecast period. The Virtual Reality (VR) in Retail Market encompasses the application of immersive virtual reality technologies to enhance the shopping experience, improve customer engagement, and optimize retail operations. This innovative market integrates advanced technologies such as 3D visualization, haptic feedback, and artificial intelligence, allowing retailers to create interactive environments that simulate real-world shopping experiences. With the increasing adoption of VR technologies, retailers can offer virtual storefronts where customers can browse and interact with products in a lifelike manner without the constraints of physical locations. This capability not only enhances customer engagement but also provides valuable data insights regarding consumer behavior and preferences. Additionally, VR enables retailers to create personalized shopping experiences by allowing customers to try on products virtually, visualize how furniture would look in their homes, or test out cosmetics on their avatars. This immersive approach significantly reduces the uncertainty often associated with online shopping, leading to higher conversion rates and customer satisfaction. Moreover, the VR in Retail Market supports training and development for staff by simulating various retail scenarios, helping employees to hone their skills in a risk-free environment. This aspect of VR training is particularly beneficial in improving customer service and operational efficiency. The market is further driven by advancements in hardware and software technologies, which are making VR solutions more accessible and affordable for retailers of all sizes. Major companies in the retail sector are increasingly investing in VR applications to differentiate themselves in a competitive landscape, enhance brand loyalty, and create memorable shopping experiences that resonate with consumers.
Key Market Drivers
Enhanced Customer Experience
The integration of Virtual Reality (VR) in the retail market significantly enhances customer experience, serving as a primary driver of its adoption. As consumer preferences evolve towards immersive and interactive shopping experiences, retailers are leveraging VR technology to engage customers on a deeper level. This technology allows shoppers to visualize products in a virtual environment, enabling them to interact with items before making a purchase decision. For instance, furniture retailers use VR to let customers place virtual furniture in their homes, helping them visualize how items fit within their existing decor. Additionally, VR can simulate real-life scenarios, such as trying on clothing or accessories, providing customers with a realistic preview of how products would look and feel. This not only reduces the uncertainty often associated with online shopping but also increases customer satisfaction and loyalty. Retailers that adopt VR create a unique selling proposition, differentiating themselves from competitors and attracting tech-savvy consumers. Moreover, immersive experiences foster emotional connections between brands and customers, encouraging repeat business. As technology advances and becomes more affordable, the potential for VR to reshape the retail landscape will continue to expand, driving further investment and innovation in the sector.
Improved Inventory Management and Training
Another significant driver for the Virtual Reality market in retail is its capacity to improve inventory management and training processes. Retailers are increasingly utilizing VR for supply chain management, enabling them to simulate various scenarios and optimize inventory levels. VR allows businesses to visualize their entire inventory system in a three-dimensional space, helping them identify bottlenecks and inefficiencies that traditional systems may overlook. By analyzing these virtual models, retailers can make data-driven decisions to streamline operations, minimize waste, and enhance product availability. Furthermore, VR provides a unique platform for training employees. Retailers can create realistic simulations that prepare staff for various customer interactions, product handling, and operational tasks without the risks associated with on-the-job training. For example, new employees can practice using point-of-sale systems or navigating store layouts in a controlled, virtual environment. This enhances their confidence and competence, leading to better customer service and operational efficiency. As retailers recognize the benefits of VR for inventory management and training, the technology will become a vital tool for enhancing productivity and ensuring a skilled workforce in the competitive retail landscape.
Increasing Investment in Retail Technology
The surge in investment in retail technology is a crucial driver of the Virtual Reality market's growth. As retailers strive to stay competitive and relevant, there is a growing recognition of the need to adopt cutting-edge technologies that can enhance operational efficiency and customer engagement. Venture capitalists and tech firms are increasingly pouring funds into VR solutions tailored for retail, spurring innovation and development in this space. Retailers are looking to VR not only as a means of enhancing customer experiences but also as a strategic investment to future-proof their operations. The increasing availability of affordable VR hardware and software solutions has lowered the entry barrier for retailers, allowing small and medium-sized enterprises to harness the benefits of this technology. Moreover, as major retailers demonstrate success with VR initiatives, more companies are inspired to explore similar applications. The trend towards omnichannel retailing also fuels this investment, as businesses seek to provide a seamless shopping experience across various platforms, including online and physical stores. As consumer expectations continue to evolve, the momentum behind VR investment in retail will only strengthen, driving further advancements and adoption of the technology. As of 2023, USD7.4 trillion in global retail sales were attributed to e-commerce, and businesses continue to invest heavily in AI, logistics, and personalized shopping technologies to enhance their digital platforms.
Key Market Challenges
High Implementation Costs
One of the foremost challenges facing the Virtual Reality (VR) in retail market is the high implementation costs associated with deploying VR technology. While VR can significantly enhance the shopping experience by offering immersive product interactions and virtual try-ons, the initial investment for retailers can be substantial. Costs encompass not only the hardware and software required for VR systems but also the expenses related to developing high-quality VR content. Many retailers may find the financial burden of acquiring advanced VR headsets, powerful computing devices, and creating engaging virtual environments prohibitive, particularly smaller businesses with limited budgets. Additionally, ongoing maintenance, software updates, and potential hardware upgrades further add to the total cost of ownership. This financial barrier can deter retailers from fully adopting VR solutions, leading to a slower rate of market penetration. Moreover, measuring the return on investment (ROI) for VR initiatives poses another challenge; retailers may struggle to quantify the impact of VR on sales and customer engagement, making it difficult to justify the high costs. In a competitive retail landscape where every dollar counts, this uncertainty can dissuade companies from investing in VR technology. Furthermore, the fluctuating pace of technological advancements means that retailers may be concerned about investing in a system that could quickly become obsolete, complicating the decision-making process. As a result, high implementation costs present a significant barrier to entry for many retailers, limiting the broader adoption of VR technology within the retail sector and stifling innovation.
Integration with Existing Systems
Another significant challenge in the Virtual Reality (VR) retail market is the difficulty of integrating VR technology with existing retail systems and processes. Retailers often operate on established infrastructures, including inventory management, point-of-sale systems, and customer relationship management (CRM) software. Incorporating VR requires seamless integration with these existing systems to ensure a cohesive customer experience and operational efficiency. The complexity of this integration can be daunting, as it necessitates not only technical compatibility but also strategic alignment across various departments within the organization. Retailers may face challenges in data synchronization between VR platforms and their current systems, leading to potential discrepancies in inventory levels, customer data, and sales analytics. This lack of real-time data integration can result in operational inefficiencies and a fragmented shopping experience, ultimately undermining the benefits of VR technology. Additionally, staff training and adaptation to new workflows involving VR can further complicate the integration process. Employees must be equipped with the skills to manage and operate VR systems while ensuring that they are familiar with the traditional retail processes. Resistance to change from employees accustomed to established procedures can hinder the successful adoption of VR solutions. Moreover, the need for ongoing support and maintenance to manage the integrated systems may strain resources and increase operational costs. As such, the challenge of effectively integrating VR with existing retail systems represents a significant hurdle that retailers must navigate to fully leverage the potential of virtual reality in enhancing the customer experience and driving sales growth.
Key Market Trends
Enhanced Customer Experience through Immersive Technology
One of the most significant trends in the Virtual Reality (VR) retail market is the growing emphasis on enhancing customer experience through immersive technology. Retailers are increasingly leveraging VR to create engaging shopping environments that go beyond traditional experiences. This trend is characterized by the development of virtual showrooms and interactive product displays, allowing customers to visualize products in 3D before making a purchase. For instance, furniture retailers are utilizing VR to enable customers to place virtual furniture in their homes, giving them a better understanding of how items will fit and look in their actual space. Similarly, fashion retailers are employing VR to offer virtual fitting rooms where customers can try on clothes virtually, reducing the need for returns and improving customer satisfaction. This immersive experience not only captivates customers but also helps retailers build brand loyalty, as shoppers are more likely to return to a brand that offers an innovative and enjoyable shopping journey. Furthermore, as VR technology becomes more accessible and affordable, its adoption among small and medium-sized retailers is also on the rise. This trend signifies a transformative shift in retail, where experiential shopping is becoming a crucial differentiator in a competitive market.
Virtual Events and Social Shopping
The rise of virtual events and social shopping is a significant trend shaping the VR retail market. With the increasing popularity of social media and digital interactions, retailers are harnessing the power of VR to create virtual shopping events that mimic the excitement of in-store experiences. These virtual events can include product launches, fashion shows, and exclusive sales, allowing brands to reach a broader audience beyond geographical limitations. For example, retailers can host virtual fashion shows where attendees can explore the latest collections in real-time and purchase items directly from the event. This trend not only enhances brand visibility but also fosters a sense of community among customers, as they can interact with one another and with brand representatives in a virtual space. Moreover, the social shopping experience is being enhanced by integrating social media elements into VR environments, enabling users to share their experiences and purchases with their networks. This word-of-mouth marketing can significantly impact sales, as recommendations from peers often hold more weight than traditional advertising. As more consumers embrace online shopping, the combination of virtual events and social shopping is expected to play a crucial role in shaping the future of retail, driving engagement, and fostering brand loyalty.
Segmental Insights
Hardware Insights
The Headsets segment held the largest Market share in 2023. The Virtual Reality (VR) in retail market, particularly within the headsets segment, is being driven by several key factors that reflect the evolving landscape of consumer engagement and shopping experiences. Firstly, the increasing adoption of VR technology by retailers is transforming the way customers interact with products. VR headsets allow consumers to immerse themselves in virtual environments where they can visualize products in a more engaging and interactive manner. This immersive experience enhances customer satisfaction by providing a realistic sense of how a product would fit into their lives, thus bridging the gap between online and in-store shopping. Secondly, as the retail sector becomes increasingly competitive, businesses are leveraging VR to differentiate themselves from competitors. By offering unique virtual experiences, retailers can capture consumer attention and foster brand loyalty. For instance, VR headsets enable virtual try-ons for clothing, accessories, and cosmetics, allowing customers to experiment with different styles and looks from the comfort of their homes, which is particularly appealing in todays fast-paced world. Moreover, advancements in VR technology are continually improving the quality and affordability of headsets, making them more accessible to both retailers and consumers. The introduction of wireless VR headsets with enhanced graphics and user-friendly interfaces has further facilitated the integration of VR into retail strategies, making it a practical option for businesses of all sizes. Additionally, the growing trend of omnichannel retailing, where customers seamlessly switch between online and offline shopping experiences, is creating a fertile ground for VR adoption. Retailers are increasingly looking to integrate VR solutions into their omnichannel strategies to provide a cohesive shopping experience that meets the expectations of tech-savvy consumers. Furthermore, as consumer expectations shift toward personalized shopping experiences, VR offers the capability to tailor interactions based on individual preferences and behaviors. Retailers can utilize data analytics to create customized VR experiences that resonate with specific customer segments, enhancing engagement and driving sales. The rise of social commerce, where consumers engage with brands through social media platforms, is also contributing to the demand for VR headsets in retail. Retailers can create interactive VR experiences that are shareable on social media, encouraging customers to participate and promote products within their networks. This not only increases brand visibility but also facilitates word-of-mouth marketing, which is crucial in the digital age. Moreover, the COVID-19 pandemic has accelerated the shift towards digital solutions, prompting retailers to explore innovative ways to connect with customers remotely. VR technology has emerged as a viable solution to address concerns about in-store shopping, providing a safe alternative that still offers an engaging experience. As businesses recognize the long-term benefits of VR in enhancing customer experience and driving sales, investment in VR headsets is likely to increase, fueling market growth. Overall, the combination of technological advancements, changing consumer preferences, and the need for differentiation in a competitive landscape positions the VR in retail marketparticularly in the headsets segmenton a robust growth trajectory, promising significant opportunities for retailers looking to innovate and enhance the shopping experience.
Regional Insights
North America region held the largest market share in 2023. The North American Virtual Reality (VR) in retail market is experiencing robust growth driven by several key factors that are reshaping the retail landscape. One of the primary drivers is the increasing demand for immersive shopping experiences, as retailers seek innovative ways to engage consumers and enhance customer satisfaction. VR technology allows customers to virtually experience products in a more interactive manner, bridging the gap between online and in-store shopping. This is particularly relevant in sectors such as fashion, furniture, and automotive, where consumers can visualize products in their own space or try them on virtually before making a purchase. Furthermore, the rise of e-commerce has heightened the need for differentiation in a competitive market. Retailers are leveraging VR to create unique experiences that attract customers and drive sales, thus enhancing brand loyalty and repeat business. Another significant driver is the rapid advancement of VR technology, including improved hardware and software capabilities. As VR headsets become more affordable and user-friendly, retailers are increasingly integrating this technology into their marketing strategies. The availability of high-quality VR content, along with the proliferation of smartphones that support VR applications, is further facilitating this trend.
The COVID-19 pandemic has accelerated the adoption of digital solutions in retail, with many consumers now preferring contactless shopping experiences. VR offers a safe and engaging way for consumers to explore products from the comfort of their homes, thereby catering to changing consumer preferences in a post-pandemic world. Retailers are also investing in VR for employee training and operational efficiency, recognizing that well-trained staff can significantly enhance the customer experience. By using VR simulations, employees can practice customer interactions and learn about products in a controlled environment, leading to improved service quality and higher sales conversion rates. Moreover, partnerships between VR technology providers and retail brands are increasingly common, enabling the development of tailored solutions that meet specific retail needs. These collaborations are fostering innovation and expanding the range of applications for VR in retail, from virtual showrooms to interactive marketing campaigns. The growing emphasis on data analytics and consumer insights is another driver, as retailers leverage VR to gather valuable information about consumer preferences and behavior. By analyzing how customers interact with virtual environments, retailers can make informed decisions regarding product placement, marketing strategies, and inventory management, ultimately enhancing their operational effectiveness. In addition, the rise of social media and influencer marketing is propelling the integration of VR in retail, as brands seek to create shareable and visually captivating content that resonates with consumers. VR experiences that can be easily shared on social platforms are becoming powerful marketing tools, driving traffic to retail websites and increasing brand visibility. Overall, the North American VR in retail market is fueled by a confluence of factors, including the demand for immersive experiences, technological advancements, changing consumer behaviors, and the need for operational efficiency. As retailers continue to explore and adopt VR solutions, the market is expected to witness significant expansion, with innovative applications reshaping the future of retail in the region.
Key Market Players
Visualise Creative Limited
VREI
Panedia Pty Ltd
Fieback Medien
Scapic Innovations Pvt. Ltd.
FXGear Inc.
KonceptVR LLC
Matterport, Inc.
Subvrsive, Inc.
WeMakeVR
Report Scope:
In this report, the Global Virtual Reality in Retail Market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
Virtual Reality in Retail Market, By Hardware:
o Headsets
o Devices
o Glasses
o Gloves
Virtual Reality in Retail Market, By Software Compatibility:
o Smartphones
o Consoles
o Others
Virtual Reality in Retail Market, By Type:
o Mixed Reality
o Immersive Systems
o Others
Virtual Reality in Retail Market, By Region:
o North America
United States
Canada
Mexico
o Europe
France
United Kingdom
Italy
Germany
Spain
o Asia-Pacific
China
India
Japan
Australia
South Korea
o South America
Brazil
Argentina
Colombia
o Middle East & Africa
South Africa
Saudi Arabia
UAE
Kuwait
Turkey
Competitive Landscape
Company Profiles: Detailed analysis of the major companies presents in the Global Virtual Reality in Retail Market.
Available Customizations:
Global Virtual Reality in Retail Market report with the given Market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:
Company Information
Detailed analysis and profiling of additional Market players (up to five).
1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Formulation of the Scope
2.4. Assumptions and Limitations
2.5. Sources of Research
2.5.1. Secondary Research
2.5.2. Primary Research
2.6. Approach for the Market Study
2.6.1. The Bottom-Up Approach
2.6.2. The Top-Down Approach
2.7. Methodology Followed for Calculation of Market Size & Market Shares
2.8. Forecasting Methodology
2.8.1. Data Triangulation & Validation
3. Executive Summary
4. Voice of Customer
5. Global Virtual Reality in Retail Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Hardware (Headsets, Devices, Glasses, Gloves)
5.2.2. By Software Compatibility (Smartphones, Consoles, Others)
5.2.3. By Type (Mixed Reality, Immersive Systems, and Others)
5.2.4. By Region
5.3. By Company (2023)
5.4. Market Map
6. North America Virtual Reality in Retail Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Hardware
6.2.2. By Software Compatibility
6.2.3. By Type
6.2.4. By Country
6.3. North America: Country Analysis
6.3.1. United States Virtual Reality in Retail Market Outlook
6.3.1.1. Market Size & Forecast
6.3.1.1.1. By Value
6.3.1.2. Market Share & Forecast
6.3.1.2.1. By Hardware
6.3.1.2.2. By Software Compatibility
6.3.1.2.3. By Type
6.3.2. Canada Virtual Reality in Retail Market Outlook
6.3.2.1. Market Size & Forecast
6.3.2.1.1. By Value
6.3.2.2. Market Share & Forecast
6.3.2.2.1. By Hardware
6.3.2.2.2. By Software Compatibility
6.3.2.2.3. By Type
6.3.3. Mexico Virtual Reality in Retail Market Outlook
6.3.3.1. Market Size & Forecast
6.3.3.1.1. By Value
6.3.3.2. Market Share & Forecast
6.3.3.2.1. By Hardware
6.3.3.2.2. By Software Compatibility
6.3.3.2.3. By Type
7. Europe Virtual Reality in Retail Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Hardware
7.2.2. By Software Compatibility
7.2.3. By Type
7.2.4. By Country
7.3. Europe: Country Analysis
7.3.1. Germany Virtual Reality in Retail Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Hardware
7.3.1.2.2. By Software Compatibility
7.3.1.2.3. By Type
7.3.2. United Kingdom Virtual Reality in Retail Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Hardware
7.3.2.2.2. By Software Compatibility
7.3.2.2.3. By Type
7.3.3. Italy Virtual Reality in Retail Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Hardware
7.3.3.2.2. By Software Compatibility
7.3.3.2.3. By Type
7.3.4. France Virtual Reality in Retail Market Outlook
7.3.4.1. Market Size & Forecast
7.3.4.1.1. By Value
7.3.4.2. Market Share & Forecast
7.3.4.2.1. By Hardware
7.3.4.2.2. By Software Compatibility
7.3.4.2.3. By Type
7.3.5. Spain Virtual Reality in Retail Market Outlook
7.3.5.1. Market Size & Forecast
7.3.5.1.1. By Value
7.3.5.2. Market Share & Forecast
7.3.5.2.1. By Hardware
7.3.5.2.2. By Software Compatibility
7.3.5.2.3. By Type
8. Asia-Pacific Virtual Reality in Retail Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Hardware
8.2.2. By Software Compatibility
8.2.3. By Type
8.2.4. By Country
8.3. Asia-Pacific: Country Analysis
8.3.1. China Virtual Reality in Retail Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Hardware
8.3.1.2.2. By Software Compatibility
8.3.1.2.3. By Type
8.3.2. India Virtual Reality in Retail Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Hardware
8.3.2.2.2. By Software Compatibility
8.3.2.2.3. By Type
8.3.3. Japan Virtual Reality in Retail Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Hardware
8.3.3.2.2. By Software Compatibility
8.3.3.2.3. By Type
8.3.4. South Korea Virtual Reality in Retail Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Hardware
8.3.4.2.2. By Software Compatibility
8.3.4.2.3. By Type
8.3.5. Australia Virtual Reality in Retail Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Hardware
8.3.5.2.2. By Software Compatibility
8.3.5.2.3. By Type
9. South America Virtual Reality in Retail Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Hardware
9.2.2. By Software Compatibility
9.2.3. By Type
9.2.4. By Country
9.3. South America: Country Analysis
9.3.1. Brazil Virtual Reality in Retail Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Hardware
9.3.1.2.2. By Software Compatibility
9.3.1.2.3. By Type
9.3.2. Argentina Virtual Reality in Retail Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Hardware
9.3.2.2.2. By Software Compatibility
9.3.2.2.3. By Type
9.3.3. Colombia Virtual Reality in Retail Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Hardware
9.3.3.2.2. By Software Compatibility
9.3.3.2.3. By Type
10. Middle East and Africa Virtual Reality in Retail Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Hardware
10.2.2. By Software Compatibility
10.2.3. By Type
10.2.4. By Country
10.3. Middle East and Africa: Country Analysis
10.3.1. South Africa Virtual Reality in Retail Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Hardware
10.3.1.2.2. By Software Compatibility
10.3.1.2.3. By Type
10.3.2. Saudi Arabia Virtual Reality in Retail Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Hardware
10.3.2.2.2. By Software Compatibility
10.3.2.2.3. By Type
10.3.3. UAE Virtual Reality in Retail Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Hardware
10.3.3.2.2. By Software Compatibility
10.3.3.2.3. By Type
10.3.4. Kuwait Virtual Reality in Retail Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Hardware
10.3.4.2.2. By Software Compatibility
10.3.4.2.3. By Type
10.3.5. Turkey Virtual Reality in Retail Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Hardware
10.3.5.2.2. By Software Compatibility
10.3.5.2.3. By Type
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
13. Company Profiles
13.1. Visualise Creative Limited
13.1.1. Business Overview
13.1.2. Key Revenue and Financials
13.1.3. Recent Developments
13.1.4. Key Personnel/Key Contact Person
13.1.5. Key Product/Services Offered
13.2. VREI
13.2.1. Business Overview
13.2.2. Key Revenue and Financials
13.2.3. Recent Developments
13.2.4. Key Personnel/Key Contact Person
13.2.5. Key Product/Services Offered
13.3. Panedia Pty Ltd
13.3.1. Business Overview
13.3.2. Key Revenue and Financials
13.3.3. Recent Developments
13.3.4. Key Personnel/Key Contact Person
13.3.5. Key Product/Services Offered
13.4. Fieback Medien
13.4.1. Business Overview
13.4.2. Key Revenue and Financials
13.4.3. Recent Developments
13.4.4. Key Personnel/Key Contact Person
13.4.5. Key Product/Services Offered
13.5. Scapic Innovations Pvt. Ltd.
13.5.1. Business Overview
13.5.2. Key Revenue and Financials
13.5.3. Recent Developments
13.5.4. Key Personnel/Key Contact Person
13.5.5. Key Product/Services Offered
13.6. FXGear Inc.
13.6.1. Business Overview
13.6.2. Key Revenue and Financials
13.6.3. Recent Developments
13.6.4. Key Personnel/Key Contact Person
13.6.5. Key Product/Services Offered
13.7. KonceptVR LLC
13.7.1. Business Overview
13.7.2. Key Revenue and Financials
13.7.3. Recent Developments
13.7.4. Key Personnel/Key Contact Person
13.7.5. Key Product/Services Offered
13.8. Matterport, Inc.
13.8.1. Business Overview
13.8.2. Key Revenue and Financials
13.8.3. Recent Developments
13.8.4. Key Personnel/Key Contact Person
13.8.5. Key Product/Services Offered
13.9. Subvrsive, Inc.
13.9.1. Business Overview
13.9.2. Key Revenue and Financials
13.9.3. Recent Developments
13.9.4. Key Personnel/Key Contact Person
13.9.5. Key Product/Services Offered
13.10. WeMakeVR
13.10.1. Business Overview
13.10.2. Key Revenue and Financials
13.10.3. Recent Developments
13.10.4. Key Personnel/Key Contact Person
13.10.5. Key Product/Services Offered
14. Strategic Recommendations
15. About Us & Disclaimer
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To ask for Sample Pages by contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.
Whilst we try to make our online platform as easy to use as possible there is always the possibility that a better alternative has not been found in your search.
To avoid this possibility Contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346 and a Senior Team Member can review your requirements and send a list of possibilities with opinions and recommendations.
All prices are set by our partners and should be exactly the same as those listed on their own websites. We work on a Revenue share basis ensuring that you never pay more than what is offered elsewhere.
Should you find the price cheaper on another platform we recommend you to Contact us as we should be able to match this price. You can Contact us though through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.
As we work in close partnership with our Partners from time to time we can secure discounts and assist with negotiations, this is part of our personalised service to you.
Discounts can sometimes be arranged for speedily placed orders; multiple report purchases or Higher License purchases.
To check if a Discount is possible please Contact our experienced team through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.
Most Market Reports on our platform are listed in USD or EURO based on the wishes of our Partners. To avoid currency fluctuations and potential price differentiations we do not offer the possibility to change the currency online.
Should you wish to pay in a different currency to that advertised online we do accept payments in USD, EURO, GBP and PLN. The price will be calculated based on the relevant exchange rate taken from our National Bank.
To pay in a different above currency to that advertised online please Contact our team and a quotation will be sent within a couple of hours with payment details.
License options vary from Partner to Partner as is usually based on the number of Users that will benefitting from the report. It is very important that License ordered is not breached as this could have potential negative consequences for you individually or your employer.
If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.
The Global Site License is the most comprehensive license available. By selecting this license, the Market Report can be shared with other ‘Allowed Users’ and any other member of staff from the same organisation regardless of geographic location.
It is important to note that this may exclude Parent Companies or Subsidiaries.
If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.
The most common format is PDF, however in certain circumstances data may be present in Excel format or Online, especially in the case of Database or Directories. In addition, for certain higher license options a CD may also be provided.
If you have questions or need clarification about the specific formats we recommend you to Contact us and a detailed explanation will be provided.
Delivery is fulfilled by our partners directly. Once an order has been placed we inform the partner by sharing the delivery email details given in the order process.
Delivery is usually made within 24 hours of an order being placed, however it may take longer should your order be placed prior to the weekend or if otherwise specified on the Market Report details page. Additionally, if details have been not fully completed in the Order process a delay in delivery is possible.
If a delay in delivery is expected you will be informed about it immediately.
As most Market Reports are delivered in PDF format we almost never have to add additional Shipping Charges. If, however you are ordering a Higher License service or a specific delivery format (e.g. CD version) charges may apply.
If you are concerned about additional Shipping Charges we recommend you to Contact us to double check.
We work in Partnership with PayU to ensure payments are made securely in a fast and effortless way. PayU is the e-payments division of Naspers.
Naspers operates in over 133 International Markets and ranks 3rd Globally in terms of the number of e-commerce customers served.
For more information on PayU please visit: https://www.payu.pl/en/about-us
If you require an invoice prior to payment, this is possible. To ensure a speedy delivery of the Market Report we require all relevant company details and you agree to maximum payment terms of 30 days from receipt of order.
With our regular clients deliver of the Market Report can be made prior to receiving payment, however in some circumstances we may ask for payment to be received before arranging for the Market Report to be delivered.
We have specifically partnered with leading International companies to protect your privacy by using different technologies and processes to ensure security.
Everything submitted to Scotts International is encrypted via SSL (Secure Socket Layer) and all personal information provided to Scotts International is stored on computer systems with limited access in controlled environments.
We partner with PayU (https://www.payu.pl/en/about-us) to ensure all credit card payments are made securely in a fast and effortless way.
PayU offers 250+ various payment channels and eWallet services across 4 continents allowing buyers to pay electronically, whether on a computer or a mobile device.