Virtual Events Industry Market By Type (Webinar, Virtual expo fairs and festivals, Entertainment, Conference, Others), By Source (Ticket Sale, Sponsorship, Others), By Age group (Below 20 years, 21 to 40 years, Above 40 years), By Platform (Web based software, XR Platform): Global Opportunity Analysis and Industry Forecast, 2021-2031
Market Report I 2022-10-01 I 259 Pages I Allied Market Research
The global virtual events industry market size was valued at $306.3 billion in 2021, and is projected to reach $1024.8 billion by 2031, growing at a CAGR of 13% from 2022 to 2031.Virtual event is an internet- or web-based event, which allows users to interact with a large crowd over a call or through any platform. Virtual events cover a wide range of activities, from video and audio conferencing to live streaming and broadcasting. The most common type of digitally simulated events include webinar, conference, virtual expo, fairs & festivals, entertainment, and others such as promotional events and sports event organized by companies during product launch and introduction of new services.
Virtual event provides a user-friendly environment unlike experiencing chaos while attending physical events. Various events are hosted on a virtual medium such as conference for business, webinars for variety of purposes, expos, tradeshows, and entertainment. This mode of event hosting is intensively popular in countries all around the world. Virtual events are arranged by business executives for making interactive sessions, as they reduce time and eliminate effort over physical mode. These events have a greater audience reach, as individuals from remote areas can connect and be part of the events. Therefore, several multinational brands are gradually using virtual event platforms. As a result, many companies are designing and introducing online event platforms, which notably contributes toward the growth of the market. During the global pandemic, almost every sector shifted its preference to virtual events, as there is no physical contact, acting as a self-reliable medium during lockdown.
Organizing physical event involves multiple expenses, which include on-site expenses, venue costs, food & catering, event rentals, entertainment, and production expenses. On-site expenditure involves the fees and cost charged by the event venue, which incurs more cost. In addition, venue cost includes security deposit, room rental, insurance coverage, and parking.Furthermore, food & catering include cost of beverages, meals, and server labor fees. On the contrary, virtual events are less expensive, as virtual events exclude the cost of hotel rooms, food & beverages, and travel; however, using technology platforms, recording speakers, and editing presentations still require a significant investment. Other than low operational cost, virtual events offer benefits such as they facilitate attendee feedback, save time, enable event flexibility, collect powerful data, and save advertising costs. Thus, all these aforementioned factors support the growth of the virtual event market.
Virtual shows have low entry fees for exhibitors, and little to no entry fee for attendees. The prices for the events vary depending on the city. The average price for these expos, fairs, and festivals is around $10-$100. Virtual trade shows are more suitable for certain industries than others. For gaming industries, virtual trade shows are already established and likely to witness significant popularity; however, for industries such as clothing, manufacturing, and services, research shows that customers need and want the full sensory experience. Virtual festivals include events that are organized for more than one day and may last up to a week. Music festivals such as Latitude Festival 2021, Isle of Wight Festival, Leeds Festival, Reading Festival, and Isle of Wight Festival are conducted once in a year on a large scale.
Virtual entertainment events offer a cost-effective means to efficiently bring the number of attendees from all over the globe to a purposeful gathering at a single platform. Digitally simulated proceedings use web-based platforms to connect several attendees from across the world and include interactive engagement features, such as polling, question & answer sessions, and chat boxes for the attendees. According to research study of AMR, the number of viewers attending a music concert or international music has increased considerably as compared to pub, club show, or an arena gig in the fast few years. This is attributed to the fact that such music concerts and events offer valuable opportunity for promoters and brands to align themselves with people attending concerts. Moreover, streaming services in the music industry are creating new opportunities along with new distribution methods and media platforms that provide additional scope for brands to align and interact with world's leading artists.
From a global perspective, Europe is considered as the mature market for events. Rise in expenditure on R&D by engaged stakeholders fuels the growth of the market in the region. Moreover, upsurge in demand for online annual meeting, product presentation in the European countries is anticipated to create lucrative opportunities for the virtual events providers. Leading players are now venturing into this segment to cater to the growing demands of businesses in the region; thereby, driving the growth of the market.
High economic growth in the Asia-Pacific countries has influenced the business environment in this region. Business in this region has started spending more on virtual events, owing to growing popularity of IoT (Internet of things), which drives the growth of the virtual events market. The virtual events market is in its growth stage in Asia-Pacific, and is expected to further gain traction as more businesses adopt virtual events to organize events such as product launch, showcase, and others.
The virtual events market is segmented on the basis of type, source, age group, and platform. By type, the market is divided into webinar, virtual expo fairs & festivals, entertainment, conference, and others. By source, it is categorized into ticket sale, sponsorship, and others. By age group, the market is classified into below 20 years, 21 to 40 years, and above 40 years. By platform, the market is divided into web based platform and XR platform.
The key players have adopted product launch and expansion as their key strategies to stay competitive in the virtual events market. The key players profiled in the report include London Filmed, American Program Bureau, INC., Pace Digital, Revolution CMES, Showcase Events, Target Exhibitions, TCJ Management Co. Ltd, The Collaborative Exchange, Vietapps Co., Ltd., and Morph Digital Solutions Private Limited.
Key Benefits For Stakeholders
-This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the virtual events industry market analysis from 2021 to 2031 to identify the prevailing virtual events industry market opportunities.
-The market research is offered along with information related to key drivers, restraints, and opportunities.
-Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
-In-depth analysis of the virtual events industry market segmentation assists to determine the prevailing market opportunities.
-Major countries in each region are mapped according to their revenue contribution to the global market.
-Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
-The report includes the analysis of the regional as well as global virtual events industry market trends, key players, market segments, application areas, and market growth strategies.
Key Market Segments
By Type
- Others
- Webinar
- Virtual expo fairs and festivals
- Entertainment
- Conference
By Source
- Ticket Sale
- Sponsorship
- Others
By Age group
- Below 20 years
- 21 to 40 years
- Above 40 years
By Platform
- Web based software
- XR Platform
By Region
- North America
- U.S.
- Canda
- Mexico
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Ireland
- Rest Of Europe
- Asia-Pacific
- China
- India
- Japan
- Australia
- South Korea
- Rest Of Asia-Pacific
- LAMEA
- Rest of Latin America
- Rest Of Middle East
- South Africa
- Key Market Players
- PACE DIGITAL
- REVOLUTION CMES
- SHOWCASE EVENTS
- TARGET EXHIBITIONS
- TCJ MANAGEMENT CO. LTD
- THE COLLABORATIVE EXCHANGE
- VIETAPPS CO., LTD.
- MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
- LONDON FILMED
- AMERICAN PROGRAM BUREAU, INC.
CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter's five forces analysis
3.4.Top player positioning
3.5.Market dynamics
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.COVID-19 Impact Analysis on the market
CHAPTER 4: VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE
4.1 Overview
4.1.1 Market size and forecast
4.2 Webinar
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market analysis by country
4.3 Virtual expo fairs and festivals
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market analysis by country
4.4 Entertainment
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market analysis by country
4.5 Conference
4.5.1 Key market trends, growth factors and opportunities
4.5.2 Market size and forecast, by region
4.5.3 Market analysis by country
4.6 Others
4.6.1 Key market trends, growth factors and opportunities
4.6.2 Market size and forecast, by region
4.6.3 Market analysis by country
CHAPTER 5: VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE
5.1 Overview
5.1.1 Market size and forecast
5.2 Ticket Sale
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market analysis by country
5.3 Sponsorship
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market analysis by country
5.4 Others
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market size and forecast, by region
5.4.3 Market analysis by country
CHAPTER 6: VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP
6.1 Overview
6.1.1 Market size and forecast
6.2 Below 20 years
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market analysis by country
6.3 21 to 40 years
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market analysis by country
6.4 Above 40 years
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market analysis by country
CHAPTER 7: VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM
7.1 Overview
7.1.1 Market size and forecast
7.2 Web based software
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market size and forecast, by region
7.2.3 Market analysis by country
7.3 XR Platform
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market size and forecast, by region
7.3.3 Market analysis by country
CHAPTER 8: VIRTUAL EVENTS INDUSTRY MARKET, BY REGION
8.1 Overview
8.1.1 Market size and forecast
8.2 North America
8.2.1 Key trends and opportunities
8.2.2 North America Market size and forecast, by Type
8.2.3 North America Market size and forecast, by Source
8.2.4 North America Market size and forecast, by Age group
8.2.5 North America Market size and forecast, by Platform
8.2.6 North America Market size and forecast, by country
8.2.6.1 U.S.
8.2.6.1.1 Market size and forecast, by Type
8.2.6.1.2 Market size and forecast, by Source
8.2.6.1.3 Market size and forecast, by Age group
8.2.6.1.4 Market size and forecast, by Platform
8.2.6.2 Canda
8.2.6.2.1 Market size and forecast, by Type
8.2.6.2.2 Market size and forecast, by Source
8.2.6.2.3 Market size and forecast, by Age group
8.2.6.2.4 Market size and forecast, by Platform
8.2.6.3 Mexico
8.2.6.3.1 Market size and forecast, by Type
8.2.6.3.2 Market size and forecast, by Source
8.2.6.3.3 Market size and forecast, by Age group
8.2.6.3.4 Market size and forecast, by Platform
8.3 Europe
8.3.1 Key trends and opportunities
8.3.2 Europe Market size and forecast, by Type
8.3.3 Europe Market size and forecast, by Source
8.3.4 Europe Market size and forecast, by Age group
8.3.5 Europe Market size and forecast, by Platform
8.3.6 Europe Market size and forecast, by country
8.3.6.1 Germany
8.3.6.1.1 Market size and forecast, by Type
8.3.6.1.2 Market size and forecast, by Source
8.3.6.1.3 Market size and forecast, by Age group
8.3.6.1.4 Market size and forecast, by Platform
8.3.6.2 UK
8.3.6.2.1 Market size and forecast, by Type
8.3.6.2.2 Market size and forecast, by Source
8.3.6.2.3 Market size and forecast, by Age group
8.3.6.2.4 Market size and forecast, by Platform
8.3.6.3 France
8.3.6.3.1 Market size and forecast, by Type
8.3.6.3.2 Market size and forecast, by Source
8.3.6.3.3 Market size and forecast, by Age group
8.3.6.3.4 Market size and forecast, by Platform
8.3.6.4 Italy
8.3.6.4.1 Market size and forecast, by Type
8.3.6.4.2 Market size and forecast, by Source
8.3.6.4.3 Market size and forecast, by Age group
8.3.6.4.4 Market size and forecast, by Platform
8.3.6.5 Spain
8.3.6.5.1 Market size and forecast, by Type
8.3.6.5.2 Market size and forecast, by Source
8.3.6.5.3 Market size and forecast, by Age group
8.3.6.5.4 Market size and forecast, by Platform
8.3.6.6 Ireland
8.3.6.6.1 Market size and forecast, by Type
8.3.6.6.2 Market size and forecast, by Source
8.3.6.6.3 Market size and forecast, by Age group
8.3.6.6.4 Market size and forecast, by Platform
8.3.6.7 Rest of Europe
8.3.6.7.1 Market size and forecast, by Type
8.3.6.7.2 Market size and forecast, by Source
8.3.6.7.3 Market size and forecast, by Age group
8.3.6.7.4 Market size and forecast, by Platform
8.4 Asia-Pacific
8.4.1 Key trends and opportunities
8.4.2 Asia-Pacific Market size and forecast, by Type
8.4.3 Asia-Pacific Market size and forecast, by Source
8.4.4 Asia-Pacific Market size and forecast, by Age group
8.4.5 Asia-Pacific Market size and forecast, by Platform
8.4.6 Asia-Pacific Market size and forecast, by country
8.4.6.1 China
8.4.6.1.1 Market size and forecast, by Type
8.4.6.1.2 Market size and forecast, by Source
8.4.6.1.3 Market size and forecast, by Age group
8.4.6.1.4 Market size and forecast, by Platform
8.4.6.2 India
8.4.6.2.1 Market size and forecast, by Type
8.4.6.2.2 Market size and forecast, by Source
8.4.6.2.3 Market size and forecast, by Age group
8.4.6.2.4 Market size and forecast, by Platform
8.4.6.3 Japan
8.4.6.3.1 Market size and forecast, by Type
8.4.6.3.2 Market size and forecast, by Source
8.4.6.3.3 Market size and forecast, by Age group
8.4.6.3.4 Market size and forecast, by Platform
8.4.6.4 Australia
8.4.6.4.1 Market size and forecast, by Type
8.4.6.4.2 Market size and forecast, by Source
8.4.6.4.3 Market size and forecast, by Age group
8.4.6.4.4 Market size and forecast, by Platform
8.4.6.5 South Korea
8.4.6.5.1 Market size and forecast, by Type
8.4.6.5.2 Market size and forecast, by Source
8.4.6.5.3 Market size and forecast, by Age group
8.4.6.5.4 Market size and forecast, by Platform
8.4.6.6 Rest of Asia-Pacific
8.4.6.6.1 Market size and forecast, by Type
8.4.6.6.2 Market size and forecast, by Source
8.4.6.6.3 Market size and forecast, by Age group
8.4.6.6.4 Market size and forecast, by Platform
8.5 LAMEA
8.5.1 Key trends and opportunities
8.5.2 LAMEA Market size and forecast, by Type
8.5.3 LAMEA Market size and forecast, by Source
8.5.4 LAMEA Market size and forecast, by Age group
8.5.5 LAMEA Market size and forecast, by Platform
8.5.6 LAMEA Market size and forecast, by country
8.5.6.1 Rest of Latin America
8.5.6.1.1 Market size and forecast, by Type
8.5.6.1.2 Market size and forecast, by Source
8.5.6.1.3 Market size and forecast, by Age group
8.5.6.1.4 Market size and forecast, by Platform
8.5.6.2 Rest Of Middle East
8.5.6.2.1 Market size and forecast, by Type
8.5.6.2.2 Market size and forecast, by Source
8.5.6.2.3 Market size and forecast, by Age group
8.5.6.2.4 Market size and forecast, by Platform
8.5.6.3 South Africa
8.5.6.3.1 Market size and forecast, by Type
8.5.6.3.2 Market size and forecast, by Source
8.5.6.3.3 Market size and forecast, by Age group
8.5.6.3.4 Market size and forecast, by Platform
CHAPTER 9: COMPANY LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.6. Key developments
CHAPTER 10: COMPANY PROFILES
10.1 PACE DIGITAL
10.1.1 Company overview
10.1.2 Company snapshot
10.1.3 Operating business segments
10.1.4 Product portfolio
10.1.5 Business performance
10.1.6 Key strategic moves and developments
10.2 REVOLUTION CMES
10.2.1 Company overview
10.2.2 Company snapshot
10.2.3 Operating business segments
10.2.4 Product portfolio
10.2.5 Business performance
10.2.6 Key strategic moves and developments
10.3 SHOWCASE EVENTS
10.3.1 Company overview
10.3.2 Company snapshot
10.3.3 Operating business segments
10.3.4 Product portfolio
10.3.5 Business performance
10.3.6 Key strategic moves and developments
10.4 TARGET EXHIBITIONS
10.4.1 Company overview
10.4.2 Company snapshot
10.4.3 Operating business segments
10.4.4 Product portfolio
10.4.5 Business performance
10.4.6 Key strategic moves and developments
10.5 TCJ MANAGEMENT CO. LTD
10.5.1 Company overview
10.5.2 Company snapshot
10.5.3 Operating business segments
10.5.4 Product portfolio
10.5.5 Business performance
10.5.6 Key strategic moves and developments
10.6 THE COLLABORATIVE EXCHANGE
10.6.1 Company overview
10.6.2 Company snapshot
10.6.3 Operating business segments
10.6.4 Product portfolio
10.6.5 Business performance
10.6.6 Key strategic moves and developments
10.7 VIETAPPS CO., LTD.
10.7.1 Company overview
10.7.2 Company snapshot
10.7.3 Operating business segments
10.7.4 Product portfolio
10.7.5 Business performance
10.7.6 Key strategic moves and developments
10.8 MORPH DIGITAL SOLUTIONS PRIVATE LIMITED
10.8.1 Company overview
10.8.2 Company snapshot
10.8.3 Operating business segments
10.8.4 Product portfolio
10.8.5 Business performance
10.8.6 Key strategic moves and developments
10.9 LONDON FILMED
10.9.1 Company overview
10.9.2 Company snapshot
10.9.3 Operating business segments
10.9.4 Product portfolio
10.9.5 Business performance
10.9.6 Key strategic moves and developments
10.10 AMERICAN PROGRAM BUREAU, INC.
10.10.1 Company overview
10.10.2 Company snapshot
10.10.3 Operating business segments
10.10.4 Product portfolio
10.10.5 Business performance
10.10.6 Key strategic moves and developments
LIST OF TABLES
TABLE 1. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 2. VIRTUAL EVENTS INDUSTRY MARKET, FOR WEBINAR, BY REGION, 2021-2031 ($MILLION)
TABLE 3. VIRTUAL EVENTS INDUSTRY MARKET FOR WEBINAR, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 4. VIRTUAL EVENTS INDUSTRY MARKET, FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY REGION, 2021-2031 ($MILLION)
TABLE 5. VIRTUAL EVENTS INDUSTRY MARKET FOR VIRTUAL EXPO FAIRS AND FESTIVALS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 6. VIRTUAL EVENTS INDUSTRY MARKET, FOR ENTERTAINMENT, BY REGION, 2021-2031 ($MILLION)
TABLE 7. VIRTUAL EVENTS INDUSTRY MARKET FOR ENTERTAINMENT, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 8. VIRTUAL EVENTS INDUSTRY MARKET, FOR CONFERENCE, BY REGION, 2021-2031 ($MILLION)
TABLE 9. VIRTUAL EVENTS INDUSTRY MARKET FOR CONFERENCE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 10. VIRTUAL EVENTS INDUSTRY MARKET, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
TABLE 11. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 12. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 13. VIRTUAL EVENTS INDUSTRY MARKET, FOR TICKET SALE, BY REGION, 2021-2031 ($MILLION)
TABLE 14. VIRTUAL EVENTS INDUSTRY MARKET FOR TICKET SALE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 15. VIRTUAL EVENTS INDUSTRY MARKET, FOR SPONSORSHIP, BY REGION, 2021-2031 ($MILLION)
TABLE 16. VIRTUAL EVENTS INDUSTRY MARKET FOR SPONSORSHIP, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 17. VIRTUAL EVENTS INDUSTRY MARKET, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
TABLE 18. VIRTUAL EVENTS INDUSTRY MARKET FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 19. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 20. VIRTUAL EVENTS INDUSTRY MARKET, FOR BELOW 20 YEARS, BY REGION, 2021-2031 ($MILLION)
TABLE 21. VIRTUAL EVENTS INDUSTRY MARKET FOR BELOW 20 YEARS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 22. VIRTUAL EVENTS INDUSTRY MARKET, FOR 21 TO 40 YEARS, BY REGION, 2021-2031 ($MILLION)
TABLE 23. VIRTUAL EVENTS INDUSTRY MARKET FOR 21 TO 40 YEARS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 24. VIRTUAL EVENTS INDUSTRY MARKET, FOR ABOVE 40 YEARS, BY REGION, 2021-2031 ($MILLION)
TABLE 25. VIRTUAL EVENTS INDUSTRY MARKET FOR ABOVE 40 YEARS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 26. GLOBAL VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 27. VIRTUAL EVENTS INDUSTRY MARKET, FOR WEB BASED SOFTWARE, BY REGION, 2021-2031 ($MILLION)
TABLE 28. VIRTUAL EVENTS INDUSTRY MARKET FOR WEB BASED SOFTWARE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 29. VIRTUAL EVENTS INDUSTRY MARKET, FOR XR PLATFORM, BY REGION, 2021-2031 ($MILLION)
TABLE 30. VIRTUAL EVENTS INDUSTRY MARKET FOR XR PLATFORM, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 31. VIRTUAL EVENTS INDUSTRY MARKET, BY REGION, 2021-2031 ($MILLION)
TABLE 32. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 33. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 34. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 35. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 36. NORTH AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 37. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 38. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 39. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 40. U.S. VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 41. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 42. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 43. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 44. CANDA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 45. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 46. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 47. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 48. MEXICO VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 49. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 50. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 51. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 52. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 53. EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 54. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 55. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 56. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 57. GERMANY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 58. UK VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 59. UK VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 60. UK VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 61. UK VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 62. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 63. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 64. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 65. FRANCE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 66. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 67. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 68. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 69. ITALY VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 70. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 71. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 72. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 73. SPAIN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 74. IRELAND VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 75. IRELAND VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 76. IRELAND VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 77. IRELAND VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 78. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 79. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 80. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 81. REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 82. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 83. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 84. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 85. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 86. ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 87. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 88. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 89. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 90. CHINA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 91. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 92. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 93. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 94. INDIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 95. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 96. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 97. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 98. JAPAN VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 99. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 100. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 101. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 102. AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 103. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 104. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 105. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 106. SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 107. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 108. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 109. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 110. REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 111. LAMEA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 112. LAMEA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 113. LAMEA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 114. LAMEA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 115. LAMEA VIRTUAL EVENTS INDUSTRY MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 116. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 117. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 118. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 119. REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 120. REST OF MIDDLE EAST VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 121. REST OF MIDDLE EAST VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 122. REST OF MIDDLE EAST VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 123. REST OF MIDDLE EAST VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 124. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 125. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY SOURCE, 2021-2031 ($MILLION)
TABLE 126. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY AGE GROUP, 2021-2031 ($MILLION)
TABLE 127. SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET, BY PLATFORM, 2021-2031 ($MILLION)
TABLE 128.PACE DIGITAL: COMPANY SNAPSHOT
TABLE 129.PACE DIGITAL: OPERATING SEGMENTS
TABLE 130.PACE DIGITAL: PRODUCT PORTFOLIO
TABLE 131.PACE DIGITAL: NET SALES,
TABLE 132.PACE DIGITAL: KEY STRATERGIES
TABLE 133.REVOLUTION CMES: COMPANY SNAPSHOT
TABLE 134.REVOLUTION CMES: OPERATING SEGMENTS
TABLE 135.REVOLUTION CMES: PRODUCT PORTFOLIO
TABLE 136.REVOLUTION CMES: NET SALES,
TABLE 137.REVOLUTION CMES: KEY STRATERGIES
TABLE 138.SHOWCASE EVENTS: COMPANY SNAPSHOT
TABLE 139.SHOWCASE EVENTS: OPERATING SEGMENTS
TABLE 140.SHOWCASE EVENTS: PRODUCT PORTFOLIO
TABLE 141.SHOWCASE EVENTS: NET SALES,
TABLE 142.SHOWCASE EVENTS: KEY STRATERGIES
TABLE 143.TARGET EXHIBITIONS: COMPANY SNAPSHOT
TABLE 144.TARGET EXHIBITIONS: OPERATING SEGMENTS
TABLE 145.TARGET EXHIBITIONS: PRODUCT PORTFOLIO
TABLE 146.TARGET EXHIBITIONS: NET SALES,
TABLE 147.TARGET EXHIBITIONS: KEY STRATERGIES
TABLE 148.TCJ MANAGEMENT CO. LTD: COMPANY SNAPSHOT
TABLE 149.TCJ MANAGEMENT CO. LTD: OPERATING SEGMENTS
TABLE 150.TCJ MANAGEMENT CO. LTD: PRODUCT PORTFOLIO
TABLE 151.TCJ MANAGEMENT CO. LTD: NET SALES,
TABLE 152.TCJ MANAGEMENT CO. LTD: KEY STRATERGIES
TABLE 153.THE COLLABORATIVE EXCHANGE: COMPANY SNAPSHOT
TABLE 154.THE COLLABORATIVE EXCHANGE: OPERATING SEGMENTS
TABLE 155.THE COLLABORATIVE EXCHANGE: PRODUCT PORTFOLIO
TABLE 156.THE COLLABORATIVE EXCHANGE: NET SALES,
TABLE 157.THE COLLABORATIVE EXCHANGE: KEY STRATERGIES
TABLE 158.VIETAPPS CO., LTD.: COMPANY SNAPSHOT
TABLE 159.VIETAPPS CO., LTD.: OPERATING SEGMENTS
TABLE 160.VIETAPPS CO., LTD.: PRODUCT PORTFOLIO
TABLE 161.VIETAPPS CO., LTD.: NET SALES,
TABLE 162.VIETAPPS CO., LTD.: KEY STRATERGIES
TABLE 163.MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: COMPANY SNAPSHOT
TABLE 164.MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: OPERATING SEGMENTS
TABLE 165.MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: PRODUCT PORTFOLIO
TABLE 166.MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: NET SALES,
TABLE 167.MORPH DIGITAL SOLUTIONS PRIVATE LIMITED: KEY STRATERGIES
TABLE 168.LONDON FILMED: COMPANY SNAPSHOT
TABLE 169.LONDON FILMED: OPERATING SEGMENTS
TABLE 170.LONDON FILMED: PRODUCT PORTFOLIO
TABLE 171.LONDON FILMED: NET SALES,
TABLE 172.LONDON FILMED: KEY STRATERGIES
TABLE 173.AMERICAN PROGRAM BUREAU, INC.: COMPANY SNAPSHOT
TABLE 174.AMERICAN PROGRAM BUREAU, INC.: OPERATING SEGMENTS
TABLE 175.AMERICAN PROGRAM BUREAU, INC.: PRODUCT PORTFOLIO
TABLE 176.AMERICAN PROGRAM BUREAU, INC.: NET SALES,
TABLE 177.AMERICAN PROGRAM BUREAU, INC.: KEY STRATERGIES
LIST OF FIGURES
FIGURE 1.VIRTUAL EVENTS INDUSTRY MARKET SEGMENTATION
FIGURE 2.VIRTUAL EVENTS INDUSTRY MARKET,2021-2031
FIGURE 3.VIRTUAL EVENTS INDUSTRY MARKET,2021-2031
FIGURE 4. TOP INVESTMENT POCKETS, BY REGION
FIGURE 5.PORTER FIVE-1
FIGURE 6.PORTER FIVE-2
FIGURE 7.PORTER FIVE-3
FIGURE 8.PORTER FIVE-4
FIGURE 9.PORTER FIVE-5
FIGURE 10.TOP PLAYER POSITIONING
FIGURE 11.VIRTUAL EVENTS INDUSTRY MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
FIGURE 12.VIRTUAL EVENTS INDUSTRY MARKET,BY TYPE,2021(%)
FIGURE 13.COMPARATIVE SHARE ANALYSIS OF WEBINAR VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF VIRTUAL EXPO FAIRS AND FESTIVALS VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF ENTERTAINMENT VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 16.COMPARATIVE SHARE ANALYSIS OF CONFERENCE VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 17.COMPARATIVE SHARE ANALYSIS OF OTHERS VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 18.VIRTUAL EVENTS INDUSTRY MARKET,BY SOURCE,2021(%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF TICKET SALE VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 20.COMPARATIVE SHARE ANALYSIS OF SPONSORSHIP VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF OTHERS VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 22.VIRTUAL EVENTS INDUSTRY MARKET,BY AGE GROUP,2021(%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS OF BELOW 20 YEARS VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 24.COMPARATIVE SHARE ANALYSIS OF 21 TO 40 YEARS VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 25.COMPARATIVE SHARE ANALYSIS OF ABOVE 40 YEARS VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 26.VIRTUAL EVENTS INDUSTRY MARKET,BY PLATFORM,2021(%)
FIGURE 27.COMPARATIVE SHARE ANALYSIS OF WEB BASED SOFTWARE VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 28.COMPARATIVE SHARE ANALYSIS OF XR PLATFORM VIRTUAL EVENTS INDUSTRY MARKET,2021-2031(%)
FIGURE 29.VIRTUAL EVENTS INDUSTRY MARKET BY REGION,2021
FIGURE 30.U.S. VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 31.CANDA VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 32.MEXICO VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 33.GERMANY VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 34.UK VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 35.FRANCE VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 36.ITALY VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 37.SPAIN VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 38.IRELAND VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 39.REST OF EUROPE VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 40.CHINA VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 41.INDIA VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 42.JAPAN VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 43.AUSTRALIA VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 44.SOUTH KOREA VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 45.REST OF ASIA-PACIFIC VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 46.REST OF LATIN AMERICA VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 47.REST OF MIDDLE EAST VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 48.SOUTH AFRICA VIRTUAL EVENTS INDUSTRY MARKET,2021-2031($MILLION)
FIGURE 49. TOP WINNING STRATEGIES, BY YEAR
FIGURE 50. TOP WINNING STRATEGIES, BY DEVELOPMENT
FIGURE 51. TOP WINNING STRATEGIES, BY COMPANY
FIGURE 52.PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 53.COMPETITIVE DASHBOARD
FIGURE 54.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
FIGURE 55.PACE DIGITAL.: NET SALES ,($MILLION)
FIGURE 56.REVOLUTION CMES.: NET SALES ,($MILLION)
FIGURE 57.SHOWCASE EVENTS.: NET SALES ,($MILLION)
FIGURE 58.TARGET EXHIBITIONS.: NET SALES ,($MILLION)
FIGURE 59.TCJ MANAGEMENT CO. LTD.: NET SALES ,($MILLION)
FIGURE 60.THE COLLABORATIVE EXCHANGE.: NET SALES ,($MILLION)
FIGURE 61.VIETAPPS CO., LTD..: NET SALES ,($MILLION)
FIGURE 62.MORPH DIGITAL SOLUTIONS PRIVATE LIMITED.: NET SALES ,($MILLION)
FIGURE 63.LONDON FILMED.: NET SALES ,($MILLION)
FIGURE 64.AMERICAN PROGRAM BUREAU, INC..: NET SALES ,($MILLION)
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