Opportunities Preloader

Please Wait.....

Report

United States Metaverse Market By Component (Hardware and Software), By Platform (Desktop and Mobile), By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR) and Mixed Reality (MR)), By Application (Gaming, Online Shopping, Content Creation, Social Media and Others), By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense and Others), By Region, Competition Forecast & Opportunities, 2028

Market Report I 2023-09-05 I 90 Pages I TechSci Research

United States metaverse market is driven by the rising investment in advanced technologies by the key prominent players across the country and the increasing efficiency of information technology (IT) costs expenditure by using the cloud computing service resources. The growth of the market is on account of the increasing adoption of advanced virtual reality, 3D simulation, augmented reality, 5G infrastructure, use of real-time analytics enabled by Artificial Intelligence (AI) and Machine Learning (ML) across the country in the forecast years. Technology has become the key enabler of excellence and businesses are gradually becoming mobile as digitalization emerges, which is expected to boost the United states metaverse market in the forecast period.
The Metaverse is a portmanteau of the words meta and universe, and is used to identify as the next hypothetical iteration of the internet: a single, shared, immersive, persistent, 3D virtual space where humans experience life in a way they could not in a physical world. The metaverse is a corvergence of technologies that allows groups of users to experience a simulated world together. Although it is at a nascent stage, the technology is quickly shaping into an essential elements of the business. Metaverse enables faster, better collaboration and co-creation, creating the opportunities for deeper insights, more effective, efficient testing and training, improved customer experiences and new business opportunities. As a result, organizations are already capitalizing on metaverse's capabilities to enable real-time insights from connected devices and systems, users engagements, innovative advertising, easy transactions, virtual event opportunities everywhere. Metaverse supports persistent, decentralized, collaborative and interoperable opportunities and business models that will enable organizations to extend digital business. Extended reality, Internet of Things, Artificial Intelligence, Blockchain and 3D Reconstruction are some of the key technologies that empowers the potential in the metaverse market.
An Increasing Focus on Integrating Digital and Physical Worlds Using the Internet
An increasing focus by several industries on integrating digital and physical worlds using the internet is proliferating the growth of metaverse; a universe beyond real life. As several industries that are involved in the customer support are experiencing the requirement of metaverse for enhancing the consumer experience by assisting the customers through sophisticated technologies such as digital twins and 3D reconstructions. Moreover, the development of revolutionary 5G infrastructure has also made it possible for businesses to use such applications for virtual reality, blockchain, remote monitoring, skill development and analyzing data in real time.
For instance, "On June 2022, metaverse global congress" was held in California, United States for connecting brands to the metaverse future with an aim to learn new opportunities for virtual meeting spaces, AR & VR learning, digital goods and virtual storefronts. Thus, the prominent benefits of enhance application performance and business efficiency with a cost and time effectiveness methodologies are allowing many enterprises to integrate them into their business in order to meet the growing consumer demand and achiving better response has anticipated the growth of metaverse in the market.
Demand for Metaverse to Purchase Digital Assets Using Cryptocurrencies
The biggest driver responsible for the growth of the United states metaverse market is the accelerating cryptocurrencies to purchase digital assets in the country. Moreover, crytocurrencies are fundamentally designed to support this kind of blockchain-based metaverse networks. Cryptocurrencies like Bitcoin and Ethereum, as well as nonfungible tokens (NFTs) support metaverse platforms that allow blockchain technology to be utilized and users can create, own, and trade autonomous digital assets with the use of cryptocurrencies enabling with metaverse technologies..
Rising Demands in the Media and Entertainment Industry
The augmented reality (AR), and virtual reality (VR) adoption are skyrocketing in the media and entertainment industry, which is growing at an exponential rate. The development of realistic virtual environments to enhance the overall gaming experience for its players is one of the main drivers of the rising use of these technologies. Devices like MR headsets, VR headsets, Heads Up Display (HUD), Helmet Mounted Display (HMD), smart helmet, smart glasses are able to provide the first person view, offer 6-degree freedom, portray natural user interface (UI) increases their adoption rate.
As a result of the emergence of these devices as well as the solutions offered, user interface designs have increased in variety. The rapidly growing demand for mixed reality devices lured considerable investments by the prominent players in the market. These factors are accelerating the revenue growth trajectory of the united states metaverse market.
Market Segmentation
The United States Metaverse Market is segmented into component , platform, technology, application, end user, region and competitional landscape. By component , the market is bifurcated into hardware and software. Based on platform , the market is segmented into desktop and mobile. Based on technology , the market is categorized into blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR). The application segment is categorized into gaming, online shopping, content creation, social media and others. Depending on end user, the market is segregated into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense and others.
Market Players
Major market players in the United States Metaverse Market are Tencent Holdings Ltd., Nvidia Corporation, Meta Platforms Inc., Roblox Corporation, Microsoft Corporation, ByteDance Ltd., Epic Games Inc., Unity Technologies Inc., Netease Inc., Nextech AR Solutions Inc.
Report Scope:
In this report, the united states metaverse market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
- United States Metaverse Market, By Component
o Hardware
o Software
- United States Metaverse Market, By Platform
o Desktop
o Mobile
- United States Metaverse Market, By Technology
o Blockchain
o Virtual Reality (VR) & Augmented Reality (AR)
o Mixed Reality (MR)
- United States Metaverse Market, By Application
o Gaming
o Online Shopping
o Content Creation
o Social Media
o Others
- United States Metaverse Market, By End User
o BFSI
o Retail
o Manufacturing
o Media & Entertainment
o Education
o Aerospace & Defense
o Others
- United States Metaverse Market, By Region:
o North-East
o South
o West
o Middle-West
Competitive Landscape
Company Profiles: Detailed analysis of the major companies present in the united states metaverse market.
Available Customizations:
Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:
Company Information
- Detailed analysis and profiling of additional market players (up to five).

1. Service Overview
2. Research Methodology
3. Impact of COVID-19 on United States Metaverse Market
4. Executive Summary
5. Voice of Customers
6. United States Metaverse Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware, Software)
6.2.2. By Platform (Desktop, Mobile)
6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others)
6.2.6. By Region (North-East, South, West and Middle-West)
6.3. By Company (2022)
6.4. Market Map
7. North-East United States Metaverse Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Platform
7.2.3. By Technology
7.2.4. By Application
7.2.5. By End User
8. South United States Metaverse Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Platform
8.2.3. By Technology
8.2.4. By Application
8.2.5. By End User
9. West United States Metaverse Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Platform
9.2.3. By Technology
9.2.4. By Application
9.2.5. By End User
10. Middle-West United States Metaverse Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Platform
10.2.3. By Technology
10.2.4. By Application
10.2.5. By End User
11. Market Dynamics
11.1. Drivers
11.1.1. Increasing focus on integrating digital and physical worlds using the Internet
11.1.2. Rising demands in the media and entertainment industry
11.1.3. Growing demand for metaverse to purchase digital assets using cryptocurrencies
11.2. Challenges
11.2.1. The threat of cyber-based attacks targeting the metaverse is a primary concern
11.2.2. Heavy cost of installation and maintenance of meta components
12. Market Trends & Developments
12.1. Introduction of AI Technologies in devices
12.2. Blockchain-enabled decentralization
12.3. Innovation in communication infrastructure and other technology
12.4. Levels of metaverse usage by Gen Z users and Gen Alpha
12.5. Covid-19 pandemic contributed to the advent of the metaverse
13. Company Profile
13.1. Tencent Holdings Ltd.
13.1.1. Business Overview
13.1.2. Key Revenue and Financials (If Available)
13.1.3. Recent Developments
13.1.4. Key Personnel
13.1.5. Key Services Offered
13.2. Nvidia Corporation
13.2.1. Business Overview
13.2.2. Key Revenue and Financials (If Available)
13.2.3. Recent Developments
13.2.4. Key Personnel
13.2.5. Key Services Offered
13.3. Meta Platforms, Inc.
13.3.1. Business Overview
13.3.2. Key Revenue and Financials (If Available)
13.3.3. Recent Developments
13.3.4. Key Personnel
13.3.5. Key Services Offered
13.4. Roblox Corporation
13.4.1. Business Overview
13.4.2. Key Revenue and Financials (If Available)
13.4.3. Recent Developments
13.4.4. Key Personnel
13.4.5. Key Services Offered
13.5. Microsoft Corporation
13.5.1. Business Overview
13.5.2. Key Revenue and Financials (If Available)
13.5.3. Recent Developments
13.5.4. Key Personnel
13.5.5. Key Services Offered
13.6. ByteDance Ltd.
13.6.1. Business Overview
13.6.2. Key Revenue and Financials (If Available)
13.6.3. Recent Developments
13.6.4. Key Personnel
13.6.5. Key Services Offered
13.7. Epic Games Inc.
13.7.1. Business Overview
13.7.2. Key Revenue and Financials (If Available)
13.7.3. Recent Developments
13.7.4. Key Personnel
13.7.5. Key Services Offered
13.8. Unity Technologies Inc.
13.8.1. Business Overview
13.8.2. Key Revenue and Financials (If Available)
13.8.3. Recent Developments
13.8.4. Key Personnel
13.8.5. Key Services Offered
13.9. Netease, Inc.
13.9.1. Business Overview
13.9.2. Key Revenue and Financials (If Available)
13.9.3. Recent Developments
13.9.4. Key Personnel
13.9.5. Key Services Offered
13.10. Nextech AR Solutions Inc.
13.10.1. Business Overview
13.10.2. Key Revenue and Financials (If Available)
13.10.3. Recent Developments
13.10.4. Key Personnel
13.10.5. Key Services Offered
14. Strategic Recommendations
15. About Us & Disclaimer
(Note: The companies list can be customized based on the client requirements.)

  • Not Sure / Need Reassuring
    • Confirm Content
      • Content is provided by our partners and every effort is made to make Market Report details as clear as possible. If you are not sure the exact content you require is included in this study you can Contact us to double check. To do this you can:

        Use the ‘? ASK A QUESTION’ below the license / prices and to the right of this box. This will come directly to our team who will work on dealing with your request as soon as possible.

        Write to directly on support@scotts-international.com with details. Please include as much information as possible including the name of report or link so our staff will be able to work on you request.

        Telephone us directly on 0048 603 394 346 and an experienced member of team will be on hand to answer.

    • Sample Pages
      • With the vast majority of our partners we can obtain Sample Pages to support your decision. This is something we can arrange without revealing your personal details.

        It is important to note that we will not be able to provide you the exact data or statistics such as Market Size and Forecasts. Sample pages usually confirm the layout or the Categories included in Charts and Graphs, excluding specific data.

        To ask for Sample Pages by contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Check for Alternatives
      • Whilst we try to make our online platform as easy to use as possible there is always the possibility that a better alternative has not been found in your search.

        To avoid this possibility Contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346 and a Senior Team Member can review your requirements and send a list of possibilities with opinions and recommendations.

  • Prices / Formats / Delivery
    • Prices
      • All prices are set by our partners and should be exactly the same as those listed on their own websites. We work on a Revenue share basis ensuring that you never pay more than what is offered elsewhere.

        Should you find the price cheaper on another platform we recommend you to Contact us as we should be able to match this price. You can Contact us though through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Discounts
      • As we work in close partnership with our Partners from time to time we can secure discounts and assist with negotiations, this is part of our personalised service to you.

        Discounts can sometimes be arranged for speedily placed orders; multiple report purchases or Higher License purchases.

        To check if a Discount is possible please Contact our experienced team through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.

    • Available Currencies
      • Most Market Reports on our platform are listed in USD or EURO based on the wishes of our Partners. To avoid currency fluctuations and potential price differentiations we do not offer the possibility to change the currency online.

        Should you wish to pay in a different currency to that advertised online we do accept payments in USD, EURO, GBP and PLN. The price will be calculated based on the relevant exchange rate taken from our National Bank.

        To pay in a different above currency to that advertised online please Contact our team and a quotation will be sent within a couple of hours with payment details.

    • Licenses
      • License options vary from Partner to Partner as is usually based on the number of Users that will benefitting from the report. It is very important that License ordered is not breached as this could have potential negative consequences for you individually or your employer.

        If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.

    • Global Site License
      • The Global Site License is the most comprehensive license available. By selecting this license, the Market Report can be shared with other ‘Allowed Users’ and any other member of staff from the same organisation regardless of geographic location.

        It is important to note that this may exclude Parent Companies or Subsidiaries.

        If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.

    • Formats
      • The most common format is PDF, however in certain circumstances data may be present in Excel format or Online, especially in the case of Database or Directories. In addition, for certain higher license options a CD may also be provided.

        If you have questions or need clarification about the specific formats we recommend you to Contact us and a detailed explanation will be provided.

    • Delivery
      • Delivery is fulfilled by our partners directly. Once an order has been placed we inform the partner by sharing the delivery email details given in the order process.

        Delivery is usually made within 24 hours of an order being placed, however it may take longer should your order be placed prior to the weekend or if otherwise specified on the Market Report details page. Additionally, if details have been not fully completed in the Order process a delay in delivery is possible.

        If a delay in delivery is expected you will be informed about it immediately.

    • Shipping Charges
      • As most Market Reports are delivered in PDF format we almost never have to add additional Shipping Charges. If, however you are ordering a Higher License service or a specific delivery format (e.g. CD version) charges may apply.

        If you are concerned about additional Shipping Charges we recommend you to Contact us to double check.

  • Ordering
    • By Credit Card
      • We work in Partnership with PayU to ensure payments are made securely in a fast and effortless way. PayU is the e-payments division of Naspers.

        Naspers operates in over 133 International Markets and ranks 3rd Globally in terms of the number of e-commerce customers served.

        For more information on PayU please visit: https://www.payu.pl/en/about-us

    • By Money Transfer
      • If you require an invoice prior to payment, this is possible. To ensure a speedy delivery of the Market Report we require all relevant company details and you agree to maximum payment terms of 30 days from receipt of order.

        With our regular clients deliver of the Market Report can be made prior to receiving payment, however in some circumstances we may ask for payment to be received before arranging for the Market Report to be delivered.

  • Security
    • Website security
      • We have specifically partnered with leading International companies to protect your privacy by using different technologies and processes to ensure security.

        Everything submitted to Scotts International is encrypted via SSL (Secure Socket Layer) and all personal information provided to Scotts International is stored on computer systems with limited access in controlled environments.

    • Credit Card Security
      • We partner with PayU (https://www.payu.pl/en/about-us) to ensure all credit card payments are made securely in a fast and effortless way.

        PayU offers 250+ various payment channels and eWallet services across 4 continents allowing buyers to pay electronically, whether on a computer or a mobile device.

PLEASE SELECT LICENSE