United States Augmented and Virtual Reality Market Report and Forecast 2023-2028
Market Report I 2023-10-13 I 183 Pages I EMR Inc.
United States Augmented and Virtual Reality Market Report and Forecast 2023-2028
Market Outlook
According to the report by Expert Market Research (EMR), the United States augmented and virtual reality market reached a value of approximately USD 4.5 billion in 2022. Aided by the growing adoption of these technologies across multiple sectors and their escalating applications, the market is projected to further grow at a CAGR of 34.5% between 2023 and 2028 to reach a value of around USD 25 billion by 2028.
Augmented reality (AR) superimposes computer-generated images onto the user's real-world view, providing a composite view. In contrast, virtual reality (VR) creates an immersive, computer-generated environment that can be explored and interacted with by users. These technologies have found applications in various industries, including gaming, education, healthcare, real estate, and e-commerce, and they're becoming an integral part of the digital experience.
The rising trend of digital transformation is driving the United States augmented and virtual reality market growth. As businesses seek to enhance customer engagement and improve operational efficiency, the adoption of immersive technologies like AR and VR is on the rise. These technologies offer a more interactive and engaging platform for businesses to connect with their consumers, leading to enhanced customer experience and satisfaction.
Further, the growing use of AR and VR in various sectors significantly contributes to the United States augmented and virtual reality market expansion. In the education sector, these technologies offer an immersive learning experience, aiding in better understanding and retention. In healthcare, AR and VR are employed for surgical training, patient education, and therapeutic purposes. In the real estate sector, they allow virtual property tours, enhancing customer experience and accelerating decision-making. Additionally, the gaming and entertainment industry has been at the forefront of AR and VR adoption, offering immersive gaming experiences to users.
Moreover, advancements in technology and increased investment in research and development are propelling the growth of the United States augmented and virtual reality market. With the emergence of 5G, the capabilities of AR and VR are expected to expand significantly, as faster data speeds and lower latency enhance the quality and reliability of AR and VR experiences.
Finally, the growing demand for remote working and learning solutions amid the global pandemic has given a significant boost to the United States augmented and virtual reality market development. As social distancing becomes the norm, businesses and educational institutions are turning to VR for virtual meetings and classrooms, and AR for enhanced remote collaboration and learning.
Market Segmentation
The market can be divided based on technology, device type, enterprise size, application, industry vertical, and region.
Market Breakup by Technology
- Augmented Reality
o Marker-Based Augmented Reality
o Marker-Less Augmented Reality
- Virtual Reality
o Non-Immersive Systems
o Semi-Immersive and Fully Immersive Technology
Market Breakup by Device Type
- Augmented Reality Devices
o Head-Mounted Displays
o Head-Up Displays
o Handheld Devices
- Virtual Reality Devices
o Head-Mounted Displays
o Gesture-tracking Devices
o Projector and Display Walls
Market Breakup by Enterprise Size
- Small and Medium Enterprises
- Large Enterprises
Market Breakup by Application
- Consumer
- Enterprises
Market Breakup by Industry Vertical
- Gaming
- Entertainment and Sports
- Aerospace and Defence
- Healthcare
- Education
- Manufacturing
- Retail
- Automotive
- Others
Market Breakup by Region
- New England
- Mideast
- Great Lakes
- Plains
- Southeast
- Southwest
- Rocky Mountain
- Far West
Competitive Landscape
The EMR report looks into the market shares, plant turnarounds, capacities, investments, and acquisitions and mergers, among other major developments, of the United States augmented and virtual reality companies. Some of the major key players explored in the report by Expert Market Research are as follows:
- Google LLC
- Apple Inc.
- Meta Platforms, Inc.
- Microsoft Corporation
- HTC Corporation
- OpenArc
- iTechArt Group,Inc.
- Intel Corporation
- Magic Leap, Inc.
- Sony Corporation
- Others
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*We at Expert Market Research always strive to provide you with the latest information. The numbers in the article are only indicative and may be different from the actual report.
1 Preface
2 Report Coverage - Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot
7 Opportunities and Challenges in the Market
8 Global Augmented and Virtual Reality Market Overview
8.1 Key Industry Highlights
8.2 Global Augmented and Virtual Reality Historical Market (2018-2022)
8.3 Global Augmented and Virtual Reality Market Forecast (2023-2028)
8.4 Global Augmented and Virtual Reality Market Share by Region
8.4.1 North America
8.4.2 Europe
8.4.3 Asia Pacific
8.4.4 Latin America
8.4.5 Middle East and Africa
9 United States Augmented and Virtual Reality Market Overview
9.1 Key Industry Highlights
9.2 United States Augmented and Virtual Reality Historical Market (2018-2022)
9.3 United States Augmented and Virtual Reality Market Forecast (2023-2028)
10 United States Augmented and Virtual Reality Market by Technology
10.1 Augmented Reality
10.1.1 Historical Trend (2018-2022)
10.1.2 Forecast Trend (2023-2028)
10.1.3 Breakup by Type
10.1.3.1 Marker-Based Augmented Reality
10.1.3.2 Marker-Less Augmented Reality
10.2 Virtual Reality
10.2.1 Historical Trend (2018-2022)
10.2.2 Forecast Trend (2023-2028)
10.2.3 Breakup by Type
10.2.3.1 Non-Immersive Systems
10.2.3.2 Semi-Immersive and Fully Immersive Technology
11 United States Augmented and Virtual Reality Market by Device Type
11.1 Augmented Reality Devices
11.1.1 Historical Trend (2018-2022)
11.1.2 Forecast Trend (2023-2028)
11.1.3 Breakup by Type
11.1.3.1 Head-Mounted Displays
11.1.3.2 Head-Up Displays
11.1.3.3 Handheld Devices
11.2 Virtual Reality Devices
11.2.1 Historical Trend (2018-2022)
11.2.2 Forecast Trend (2023-2028)
11.2.3 Breakup by Type
11.2.3.1 Head-Mounted Displays
11.2.3.2 Gesture-tracking Devices
11.2.3.3 Projector and Display Walls
12 United States Augmented and Virtual Reality Market by Enterprise Size
12.1 Small and Medium Enterprises
12.1.1 Historical Trend (2018-2022)
12.1.2 Forecast Trend (2023-2028)
12.2 Large Enterprises
12.2.1 Historical Trend (2018-2022)
12.2.2 Forecast Trend (2023-2028)
13 United States Augmented and Virtual Reality Market by Application
13.1 Consumer
13.1.1 Historical Trend (2018-2022)
13.1.2 Forecast Trend (2023-2028)
13.2 Enterprises
13.2.1 Historical Trend (2018-2022)
13.2.2 Forecast Trend (2023-2028)
14 United States Augmented and Virtual Reality Market by Industry Vertical
14.1 Gaming
14.1.1 Historical Trend (2018-2022)
14.1.2 Forecast Trend (2023-2028)
14.2 Entertainment and Sports
14.2.1 Historical Trend (2018-2022)
14.2.2 Forecast Trend (2023-2028)
14.3 Aerospace and Defence
14.3.1 Historical Trend (2018-2022)
14.3.2 Forecast Trend (2023-2028)
14.4 Healthcare
14.4.1 Historical Trend (2018-2022)
14.4.2 Forecast Trend (2023-2028)
14.5 Education
14.5.1 Historical Trend (2018-2022)
14.5.2 Forecast Trend (2023-2028)
14.6 Manufacturing
14.6.1 Historical Trend (2018-2022)
14.6.2 Forecast Trend (2023-2028)
14.7 Retail
14.7.1 Historical Trend (2018-2022)
14.7.2 Forecast Trend (2023-2028)
14.8 Automotive
14.8.1 Historical Trend (2018-2022)
14.8.2 Forecast Trend (2023-2028)
14.9 Others
15 United States Augmented and Virtual Reality Market by Region
15.1 New England
15.1.1 Historical Trend (2018-2022)
15.1.2 Forecast Trend (2023-2028)
15.2 Mideast
15.2.1 Historical Trend (2018-2022)
15.2.2 Forecast Trend (2023-2028)
15.3 Great Lakes
15.3.1 Historical Trend (2018-2022)
15.3.2 Forecast Trend (2023-2028)
15.4 Plains
15.4.1 Historical Trend (2018-2022)
15.4.2 Forecast Trend (2023-2028)
15.5 Southeast
15.5.1 Historical Trend (2018-2022)
15.5.2 Forecast Trend (2023-2028)
15.6 Southwest
15.6.1 Historical Trend (2018-2022)
15.6.2 Forecast Trend (2023-2028)
15.7 Rocky Mountain
15.7.1 Historical Trend (2018-2022)
15.7.2 Forecast Trend (2023-2028)
15.8 Far West
15.8.1 Historical Trend (2018-2022)
15.8.2 Forecast Trend (2023-2028)
16 Market Dynamics
16.1 SWOT Analysis
16.1.1 Strengths
16.1.2 Weaknesses
16.1.3 Opportunities
16.1.4 Threats
16.2 Porter's Five Forces Analysis
16.2.1 Supplier's Power
16.2.2 Buyer's Power
16.2.3 Threat of New Entrants
16.2.4 Degree of Rivalry
16.2.5 Threat of Substitutes
17 Competitive Landscape
17.1 Market Structure
17.2 Company Profiles
17.2.1 Google LLC
17.2.1.1 Company Overview
17.2.1.2 Product Portfolio
17.2.1.3 Demographic Reach and Achievements
17.2.1.4 Certifications
17.2.2 Apple Inc.
17.2.2.1 Company Overview
17.2.2.2 Product Portfolio
17.2.2.3 Demographic Reach and Achievements
17.2.2.4 Certifications
17.2.3 Meta Platforms, Inc.
17.2.3.1 Company Overview
17.2.3.2 Product Portfolio
17.2.3.3 Demographic Reach and Achievements
17.2.3.4 Certifications
17.2.4 Microsoft Corporation
17.2.4.1 Company Overview
17.2.4.2 Product Portfolio
17.2.4.3 Demographic Reach and Achievements
17.2.4.4 Certifications
17.2.5 HTC Corporation
17.2.5.1 Company Overview
17.2.5.2 Product Portfolio
17.2.5.3 Demographic Reach and Achievements
17.2.5.4 Certifications
17.2.6 OpenArc
17.2.6.1 Company Overview
17.2.6.2 Product Portfolio
17.2.6.3 Demographic Reach and Achievements
17.2.6.4 Certifications
17.2.7 iTechArt Group,Inc.
17.2.7.1 Company Overview
17.2.7.2 Product Portfolio
17.2.7.3 Demographic Reach and Achievements
17.2.7.4 Certifications
17.2.8 Intel Corporation
17.2.8.1 Company Overview
17.2.8.2 Product Portfolio
17.2.8.3 Demographic Reach and Achievements
17.2.8.4 Certifications
17.2.9 Magic Leap, Inc.
17.2.9.1 Company Overview
17.2.9.2 Product Portfolio
17.2.9.3 Demographic Reach and Achievements
17.2.9.4 Certifications
17.2.10 Sony Corporation
17.2.10.1 Company Overview
17.2.10.2 Product Portfolio
17.2.10.3 Demographic Reach and Achievements
17.2.10.4 Certifications
17.2.11 Others
18 Key Trends and Developments in the Market
List of Key Figures and Tables
1. Global Augmented and Virtual Reality Market: Key Industry Highlights, 2018 and 2028
2. United States Augmented and Virtual Reality Market: Key Industry Highlights, 2018 and 2028
3. United States Augmented and Virtual Reality Historical Market: Breakup by Technology, 2018-2022
4. United States Augmented and Virtual Reality Market Forecast: Breakup by Technology, 2023-2028
5. United States Augmented and Virtual Reality Historical Market: Breakup by Component, 2018-2022
6. United States Augmented and Virtual Reality Market Forecast: Breakup by Component, 2023-2028
7. United States Augmented and Virtual Reality Historical Market: Breakup by Device Type, 2018-2022
8. United States Augmented and Virtual Reality Market Forecast: Breakup by Device Type, 2023-2028
9. United States Augmented and Virtual Reality Historical Market: Breakup by Enterprise Size, 2018-2022
10. United States Augmented and Virtual Reality Market Forecast: Breakup by Enterprise Size, 2023-2028
11. United States Augmented and Virtual Reality Historical Market: Breakup by Application, 2018-2022
12. United States Augmented and Virtual Reality Market Forecast: Breakup by Application, 2023-2028
13. United States Augmented and Virtual Reality Historical Market: Breakup by Industry Vertical, 2018-2022
14. United States Augmented and Virtual Reality Market Forecast: Breakup by Industry Vertical, 2023-2028
15. United States Augmented and Virtual Reality Historical Market: Breakup by Region, 2018-2022
16. United States Augmented and Virtual Reality Market Forecast: Breakup by Region, 2023-2028
17. United States Augmented and Virtual Reality Market Structure
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