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Report

Racing Simulator Market by Type (Compact, Mid- & Full-Scale), Application (Personal & Commercial), Offering (Hardware & Software), Vehicle Type (Passenger Cars & Commercial Vehicle), Sales Channel (Online & Offline), Component & Region - Global Forecast to 2030

Market Report I 2024-02-26 I 223 Pages I MarketsandMarkets

The racing simulator market is estimated to grow from USD 0.5 billion in 2024 to USD 1.1 billion by 2030 at a CAGR of 15.6% during the forecast period. The demand for racing simulators is growing owing to the growing preference for esports events worldwide, the rising focus of the motorsport association on conducting virtual sim racing events, and the increasing popularity of racing simulators for entertainment purposes, which will further drive the demand.
People from countries like India, China, Brazil, Mexico, and Argentina are also attracted to racing simulators to use as training tools for professional racers. However, the high integration and switching costs can hinder market growth, especially in developing countries.
"Online sales channel to dominate the racing simulator market in 2024."
The online platform for purchasing racing simulators contributes more than the market share of 85% globally. Online platforms provide a centralized marketplace, enabling consumers to explore various options per their preferences and requirements. Other benefits are easy accessibility, a wide variety of options, and the presence of several competitors at competitive pricing. Users can choose through a wide range of racing simulator models, compare features, read reviews & decide from the comfort of their homes. Furthermore, online retailers often offer exclusive deals, discounts, and bundle packages, making online purchases more cost-effective. Currently, many racing simulator companies target potential customers through online sales channels to reach a wide range of audiences, which helps establish a direct connection with consumers and reduces distribution and inventory costs. This helps racing simulator suppliers reduce the overhead cost associated with rent, utilities, and staffing, among others, and enables them to offer competitive pricing and improved profit margins.
"The Full-scale simulator market is analyzed as the fastest growing segment by simulator type."
Full-scale racing simulators are fully advanced with features such as advanced motion platforms, force feedback steering, and high-quality graphics, giving racers a realistic and lifelike experience. The price range of full-scale simulators starts from USD 12,000, contributing to the smallest share at a global level. These simulators are provided for high-precision steering wheels with realistic feedback, HD multi-monitor setup, full-adjustable seats, electrically controlled pedal sets, motion platforms, advanced hydraulics, and so on. Full-scale racing simulators provide high-fidelity graphics, accurate vehicle dynamics, and realistic motion feedback that recreate the closest approximation to actual racing conditions. Further, Virtual reality (VR) headsets provide a captivating visual experience, allowing users to feel thoroughly fascinated within the racing environment. It is costlier than the other two categories, increasingly adopted by professional racing training centers for aspiring racing car drivers, and preferred by dedicated professional racers who want to experience different driving styles. These simulators replicate authentic driving conditions, offering a valuable tool for honing skills, practicing race strategies, and improving overall performance. CXC Simulation, Cool Performance, Trak Racer, and Vi-Grade GmbH are some key suppliers of full-scale racing simulators globally. For instance, CXC simulation offers a full-scale racing simulator called MOTION Pro II which comes with a VR set, motion platforms, and 4 Degree of Freedom costs around USD 75,000. Further, the rising use of these full-scale racing simulators in developing countries such as China, India, and Brazil by professional racing drivers for practice is expected to drive the demand for full-scale simulators. In addition to this, the growing demand for online gaming, and increasing playstations is expected to drive the demand for full-scale racing simulators. Thus, the rising number of professional racers and their demand for realistic and lifelike racing simulators is expected to drive full-scale racing simulators in the coming years.

"Europe accounted for the second largest racing simulator market during the forecast period."
Europe is estimated to be the second largest racing simulator market after North America, where the UK dominates the regional market, followed by Germany and France. This is owing to the increasing preference among professional drivers to invest in racing simulators, effectively reducing costs associated with training on actual cars. The growth of esports and the prevalence of motorsport racing events like Formula 1 (like the British Grand Prix and the Italian Grand Prix), Le Mans Virtual Series, and various touring car championships further expand the racing simulator market. The enthusiasm for motorsports in Europe extends to a demand for racing simulators as users seek to replicate the thrill of their favorite races at home. Additionally, the prevalence of professional racing teams and training centers for professional driver development programs contributes to the regional growth of racing simulators. Numerous European OEMs, such as the BMW Group, Mercedes-Benz, Ferrari, and Porsche, actively participate in motorsport racing events. These companies are focusing on providing virtual training to their racing teams. For instance, BMW Motorsport and BMW M presented the new BMW M2 CS Racing LIVE 2019 public debut during the BMW SIM. Thus, higher consumer demand for personalized entertainment solutions, growing esports events, rising professional car racers, and initiatives by major sports car manufacturers to support young racing enthusiasts are driving the European racing simulator market.

Breakdown of Primaries
In-depth interviews were conducted with CXOs, marketing directors, other innovation and technology directors, and executives from various key organizations operating in this market.
- By Company Type: Supply Side- 70%, Demand Side- 30%
- By Designation: C-Level Executives - 40%, Director/ Vice Presidents- 30%, and Others - 30%
- By Region: North America - 35%, Europe - 25%, Asia Pacific- 40%,

The racing simulator market is led by established players such as CXC Simulation (US), D-Box Technologies, Inc. (Canada), Trak Racer (Australia), Next Level Racing (Australia), SIMXPERIENCE (US), Vi-Grade GmbH (Germany), Cruden B.V. (Netherlands), and Simworx Pty Ltd (Australia). The study includes an in-depth competitive analysis of these key players in the racing simulator market with their company profiles, MnM view of the top five companies, recent developments, and key market strategies.

Research Coverage:
The racing simulator market is segmented by region (Asia Pacific, Europe, North America, and RoW), vehicle type (passenger car and commercial vehicle), Simulator type (Compact, Mid-level, and Full-scale simulator), application (Home/ Personal Use, Commercial), offerings (Hardware, and Software), Sales Channel (Online, Offline), Component type (Steering Wheels, Pedal Sets, Gearbox Shifters, Seats, Monitor Stand, Cockpits, and Others).
The study also includes an in-depth competitive analysis of the key players in the market along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.
Key Benefits of Buying the Report:
This report provides insights concerning the following points:
Country-level simulator type-wise market: The report offers in-depth market sizing and forecasts for 2030 by simulator types, such as compact, mid-level, and full-scale simulators. This study covers the market sizing for the racing simulator market at the country and regional levels.
By Vehicle type: The report offers in-depth market sizing and forecasts up to 2030 by vehicle type, such as passenger cars, and commercial vehicles at the regional level. In-depth analysis of different vehicle types at the regional level.
Component Type & By Offerings: The report offers in-depth market sizing and forecasts up to 2030 by component types, such as steering wheels, pedal sets, gearbox shifters, seats, monitor stands, cockpits, and others. The report provides market sizing and forecasting till 2030 by offerings, such as online and offline.
The report provides the "Market Share" of the leading racing simulator market players.
Market Development: The report provides comprehensive information about lucrative emerging markets for the racing simulator market across regions.
Product Development/Innovation: The report gives detailed insights into R&D activities, upcoming technologies, and new product launches in the racing simulator market.
Market Diversification: The report offers detailed information about untapped markets, investments, new products, and recent developments in the racing simulator market.

The report provides insights on the following pointers:
- Analysis of key drivers (The Growing Number of eDport Events and Development in Internet Connectivity, Growing Number of Motorsports Racing Events, and Growing Demand for Entertainment), Restraints (High Integration and Switching Cost), Opportunities (Advancement in Technology Such as Integration of AI, Virtual Reality, and Next Generation Motion Platforms, Increase in Demand for Customized Racing Simulators), Challenges (Lack of Standardization and Technical Complexity)
- Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the racing simulator market.
- Market Development: Comprehensive information about lucrative markets - the report analyses the racing simulator market across different regions.
- Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the racing simulator market.
- Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players like CXC Simulation (US), Trak Racer (Australia), Next Level Racing (Australia), D-Box Technologies, Inc. (Canada), Vi-Grade GmbH (Germany), and SIMXPERIENCE (US) in the racing simulator market.

1 INTRODUCTION 21
1.1 STUDY OBJECTIVES 21
1.2 MARKET DEFINITION 21
TABLE 1 RACING SIMULATOR MARKET DEFINITION, BY SIMULATOR TYPE 22
TABLE 2 RACING SIMULATOR MARKET DEFINITION, BY COMPONENT 22
1.2.1 INCLUSIONS AND EXCLUSIONS 23
TABLE 3 INCLUSIONS AND EXCLUSIONS 23
1.3 MARKET SCOPE 24
FIGURE 1 MARKETS COVERED 24
1.3.1 REGIONS COVERED 24
1.3.2 YEARS CONSIDERED 25
1.4 CURRENCY CONSIDERED 25
TABLE 4 CURRENCY EXCHANGE RATES 25
1.5 STAKEHOLDERS 26
2 RESEARCH METHODOLOGY 27
2.1 RESEARCH DATA 27
FIGURE 2 RACING SIMULATOR MARKET: RESEARCH DESIGN 27
FIGURE 3 RESEARCH MODEL 28
2.1.1 SECONDARY DATA 29
2.1.1.1 List of key secondary sources used to estimate base numbers and market size 29
2.1.1.2 Key data from secondary sources 30
2.1.2 PRIMARY DATA 30
FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS 31
2.1.2.1 Sampling techniques & data collection methods 31
2.1.3 PRIMARY PARTICIPANTS 32
2.2 MARKET SIZE ESTIMATION 32
FIGURE 5 RESEARCH METHODOLOGY: HYPOTHESIS BUILDING 33
2.2.1 TOP-DOWN APPROACH: RACING SIMULATOR MARKET 33
FIGURE 6 TOP-DOWN APPROACH: RACING SIMULATOR MARKET, BY SIMULATOR TYPE 34
2.3 RECESSION IMPACT 34
2.4 MARKET BREAKDOWN AND DATA TRIANGULATION 35
FIGURE 7 DATA TRIANGULATION: RACING SIMULATOR MARKET 35
2.4.1 GLOBAL ASSUMPTIONS 36
2.4.2 RESEARCH ASSUMPTIONS 36
2.5 RESEARCH LIMITATIONS 37
3 EXECUTIVE SUMMARY 38
FIGURE 8 RACING SIMULATOR MARKET: MARKET OUTLOOK 38
FIGURE 9 RACING SIMULATOR MARKET, BY REGION, 2024 VS. 2030 (USD MILLION) 39
4 PREMIUM INSIGHTS 42
4.1 ATTRACTIVE OPPORTUNITIES IN RACING SIMULATOR MARKET 42
FIGURE 10 INCREASING VIRTUAL SIM RACING EVENTS AND GROWING POPULARITY TO DRIVE MARKET 42
4.2 RACING SIMULATOR MARKET, BY SIMULATOR TYPE 42
FIGURE 11 COMPACT/ENTRY-LEVEL SIMULATORS TO ACCOUNT FOR LARGEST MARKET SHARE DURING FORECAST PERIOD 42
4.3 RACING SIMULATOR MARKET, BY OFFERING 43
FIGURE 12 HARDWARE SEGMENT TO DOMINATE RACING SIMULATOR MARKET DURING FORECAST PERIOD 43
4.4 RACING SIMULATOR MARKET, BY APPLICATION 43
FIGURE 13 SIMULATORS FOR HOME/PERSONAL USE TO ACCOUNT FOR LARGER MARKET SHARE DURING FORECAST PERIOD 43
4.5 RACING SIMULATOR MARKET, BY SALES CHANNEL 44
FIGURE 14 SIMULATOR SALES FROM ONLINE CHANNEL TO DOMINATE MARKET DURING FORECAST PERIOD 44
4.6 RACING SIMULATOR MARKET, BY COMPONENT TYPE 44
FIGURE 15 STEERING WHEEL SEGMENT TO LEAD MARKET DURING FORECAST PERIOD 44
4.7 RACING SIMULATOR MARKET, BY VEHICLE TYPE 45
FIGURE 16 PASSENGER CAR SEGMENT TO LEAD RACING SIMULATOR MARKET 45
4.8 RACING SIMULATOR MARKET, BY REGION 45
FIGURE 17 NORTH AMERICA TO BE LARGEST RACING SIMULATOR MARKET DURING FORECAST PERIOD 45
5 MARKET OVERVIEW 46
5.1 INTRODUCTION 46
5.2 MARKET DYNAMICS 47
FIGURE 18 MARKET DYNAMICS: RACING SIMULATOR MARKET 47
5.2.1 DRIVERS 47
5.2.1.1 Growing number of motorsports racing events 47
TABLE 5 LIST OF PROMINENT SPORTCARS EVENTS, BY REGION 48
5.2.1.2 Growing number of Esport competitions with significant prize money 49
TABLE 6 LIST OF ESPORT RACING EVENTS, 2023?2024 49
5.2.2 RESTRAINTS 50
5.2.2.1 High integration and switching cost 50
5.2.3 OPPORTUNITIES 50
5.2.3.1 Advancements in technologies such as AI, VR, and next-generation motion platforms 50
TABLE 7 LIST OF RACING SIMULATORS WITH 4 DOF, 5 DOF, AND 6 DOF 51
5.2.3.2 Increased demand for customized racing simulators 52
5.2.4 CHALLENGES 52
5.2.4.1 Lack of standardization and technical complexity 52
5.3 REVENUE SHIFT IN RACING SIMULATOR MARKET 52
FIGURE 19 REVENUE SHIFT AND NEW REVENUE POCKETS IN RACING SIMULATOR MARKET 52
5.4 ECOSYSTEM ANALYSIS 53
FIGURE 20 RACING SIMULATOR MARKET: ECOSYSTEM MAPPING 53
TABLE 8 RACING SIMULATOR MARKET: ROLE OF COMPANIES IN ECOSYSTEM 53
5.5 SUPPLY CHAIN ANALYSIS 55
FIGURE 21 SUPPLY CHAIN ANALYSIS: RACING SIMULATOR MARKET 55
5.6 TRADE ANALYSIS 56
5.6.1 IMPORT DATA 56
5.6.1.1 US 56
TABLE 9 US IMPORT: DRIVING SIMULATORS, BY COUNTRY 56
5.6.1.2 Canada 56
TABLE 10 CANADA IMPORT: DRIVING SIMULATORS, BY COUNTRY 56
5.6.1.3 China 57
TABLE 11 CHINA IMPORT: DRIVING SIMULATORS, BY COUNTRY 57
5.6.1.4 Japan 57
TABLE 12 JAPAN IMPORT: DRIVING SIMULATORS, BY COUNTRY 57
5.6.1.5 India 57
TABLE 13 INDIA IMPORT: DRIVING SIMULATORS, BY COUNTRY 57
5.6.1.6 Germany 58
TABLE 14 GERMANY IMPORT: DRIVING SIMULATORS, BY COUNTRY 58
5.6.1.7 France 58
TABLE 15 FRANCE IMPORT: DRIVING SIMULATORS, BY COUNTRY 58
5.6.1.8 Spain 58
TABLE 16 SPAIN IMPORT: DRIVING SIMULATORS, BY COUNTRY 58
5.6.1.9 UK 59
TABLE 17 UK IMPORT: DRIVING SIMULATORS, BY COUNTRY 59
5.6.2 EXPORT DATA 59
5.6.2.1 US 59
TABLE 18 US EXPORT: DRIVING SIMULATOR, BY COUNTRY 59
5.6.2.2 Canada 59
TABLE 19 CANADA EXPORT: DRIVING SIMULATOR, BY COUNTRY 59
5.6.2.3 China 60
TABLE 20 CHINA EXPORT: DRIVING SIMULATOR, BY COUNTRY 60
5.6.2.4 Japan 60
TABLE 21 JAPAN EXPORT: DRIVING SIMULATOR, BY COUNTRY 60
5.6.2.5 India 60
TABLE 22 INDIA EXPORT: DRIVING SIMULATOR, BY COUNTRY 60
5.6.2.6 Germany 61
TABLE 23 GERMANY EXPORT: DRIVING SIMULATOR, BY COUNTRY 61
5.6.2.7 France 61
TABLE 24 FRANCE EXPORT: DRIVING SIMULATOR, BY COUNTRY 61
5.6.2.8 Spain 62
TABLE 25 SPAIN EXPORT: DRIVING SIMULATOR, BY COUNTRY 62
5.6.2.9 UK 62
TABLE 26 UK EXPORT: DRIVING SIMULATOR, BY COUNTRY 62
5.7 PRICING ANALYSIS 63
TABLE 27 RACING SIMULATOR COMPONENT PRICE TREND, 2021 VS 2023P 63
TABLE 28 BY SIMULATOR TYPE, 2021 VS 2023 63
5.8 PATENT ANALYSIS 64
5.9 CASE STUDY 67
5.9.1 USE CASE 1: LAURENS VANTHOOR TRAINING CASE STUDY 67
5.9.2 USE CASE 2: DEFENCE SCIENCE AND TECHNOLOGY ORGANISATION (DSTO), AUSTRALIA 67
5.9.3 USE CASE 3: MOOG AND BPS DEVELOPED SIMULATOR MOTION BASE THAT PROVIDES AUTHENTIC DRIVING EXPERIENCES 68
5.9.4 USE CASE 4: BASE PERFORMANCE SIMULATORS 68
5.9.5 USE CASE 5: MAHINDRA AND VI-GRADE GMBH JOINTLY DEVELOPED VI-CARREALTIME MODELS WITHIN SIMULATOR 69
5.10 RACING SIMULATOR MARKET: DETAILED LIST OF UPCOMING CONFERENCES & EVENTS 70
5.11 BUYING CRITERIA 71
FIGURE 22 KEY BUYING CRITERIA FOR FULL-SCALE SIMULATOR VS COMPACT/ENTRY-LEVEL SIMULATOR 71
TABLE 29 KEY BUYING CRITERIA FOR FULL-SCALE SIMULATOR VS COMPACT/ENTRY-LEVEL SIMULATOR 71
5.12 TECHNOLOGY TRENDS 72
5.12.1 ADVANCED PHYSICS ENGINES 72
5.12.2 NEXT-GENERATION MOTION PLATFORMS 72
5.12.3 VIRTUAL REALITY (VR) 73
5.13 INSIGHTS ON SIM RACERS IN TERMS OF AGE & PERSON 74
5.13.1 YOUNG ENTHUSIASTS (UNDER 18 YEARS) 74
5.13.2 YOUNG ADULTS (18-30 YEARS) 74
5.13.3 ADULTS (30-50 YEARS) 74
5.13.4 MATURE ENTHUSIASTS (ABOVE 50 YEARS) 74
6 RACING SIMULATOR MARKET, BY TYPE 75
6.1 INTRODUCTION 76
FIGURE 23 RACING SIMULATOR MARKET, BY TYPE, 2024 VS. 2030 (USD MILLION) 76
TABLE 30 RACING SIMULATOR MARKET, BY TYPE, 2019-2023 (USD MILLION) 76
TABLE 31 RACING SIMULATOR MARKET, BY TYPE, 2024-2030 (USD MILLION) 76
6.1.1 INDUSTRY INSIGHTS 77
6.2 COMPACT/ENTRY-LEVEL SIMULATOR 77
6.2.1 AFFORDABILITY AND SPACE EFFICIENCY TO DRIVE DEMAND IN HOME APPLICATION 77
TABLE 32 COMPACT/ENTRY-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 77
TABLE 33 COMPACT/ENTRY-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 78
6.3 MID-LEVEL SIMULATOR 78
6.3.1 OFFERS BALANCED MIX OF REALISTIC FEATURES AND COST 78
TABLE 34 MID-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 78
TABLE 35 MID-LEVEL: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 79
6.4 FULL-SCALE SIMULATOR 79
6.4.1 EUROPE TO BE LARGEST MARKET FOR FULL-SCALE SIMULATORS 79
TABLE 36 FULL-SCALE: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 79
TABLE 37 FULL-SCALE: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 80
7 RACING SIMULATOR MARKET, BY OFFERING 81
7.1 INTRODUCTION 82
FIGURE 24 RACING SIMULATOR MARKET, BY OFFERING, 2024 VS. 2030 (USD MILLION) 82
TABLE 38 RACING SIMULATOR MARKET, BY OFFERING, 2019-2023 (USD MILLION) 82
TABLE 39 RACING SIMULATOR MARKET, BY OFFERING, 2024-2030 (USD MILLION) 83
7.1.1 INDUSTRY INSIGHTS 83
7.2 HARDWARE 83
7.2.1 GROWING INCLINATION TOWARDS REALISM AND PRECISION FUELING DEMAND 83
TABLE 40 HARDWARE: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 84
TABLE 41 HARDWARE: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 84
7.3 SOFTWARE 84
7.3.1 ADVANCED CUSTOMIZATION OPTIONS AND ONGOING DEVELOPMENTS TO SUPPORT GROWTH 84
TABLE 42 SOFTWARE: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 85
TABLE 43 SOFTWARE: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 85
8 RACING SIMULATOR MARKET, BY VEHICLE TYPE 86
8.1 INTRODUCTION 87
FIGURE 25 RACING SIMULATOR MARKET, BY VEHICLE TYPE, 2024 VS. 2030 (USD MILLION) 87
TABLE 44 RACING SIMULATOR MARKET, BY VEHICLE TYPE, 2019-2023 (USD MILLION) 87
TABLE 45 RACING SIMULATOR MARKET, BY VEHICLE TYPE, 2024-2030 (USD MILLION) 88
8.1.1 INDUSTRY INSIGHTS 88
8.2 PASSENGER CAR 88
8.2.1 GROWING VIRTUAL CAR RACING EVENTS AND REALISTIC INTERPRETATION OF ACTUAL RACING CONDITIONS TO DRIVE DEMAND 88
TABLE 46 PASSENGER CAR: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 89
TABLE 47 PASSENGER CAR: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 89
8.3 COMMERCIAL VEHICLE 90
8.3.1 GROWING FANBASE FOR COMMERCIAL VEHICLE RACING AND RISING DEMAND AS REALISTIC TRAINING TOOL TO DRIVE GROWTH 90
TABLE 48 COMMERCIAL VEHICLE: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 90
TABLE 49 COMMERCIAL VEHICLE: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 90
9 RACING SIMULATOR MARKET, BY APPLICATION 91
9.1 INTRODUCTION 92
FIGURE 26 RACING SIMULATOR MARKET, BY APPLICATION, 2024 VS. 2030 (USD MILLION) 92
TABLE 50 RACING SIMULATOR MARKET, BY APPLICATION, 2019-2023 (USD MILLION) 92
TABLE 51 RACING SIMULATOR MARKET, BY APPLICATION, 2024-2030 (USD MILLION) 92
9.1.1 INDUSTRY INSIGHTS 93
9.2 HOME/PERSONAL USE 93
9.2.1 COMPACT RACING SIMULATORS TO REMAIN PRIMARY CHOICE FOR HOME USE AND CASUAL RACING 93
TABLE 52 HOME/PERSONAL USE: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 93
TABLE 53 HOME/PERSONAL USE: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 94
9.3 COMMERCIAL 94
9.3.1 PROFESSIONAL-GRADE SETUP PREFERRED FOR COMMERCIAL APPLICATION 94
TABLE 54 COMMERCIAL: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 95
TABLE 55 COMMERCIAL: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 95
10 RACING SIMULATOR MARKET, BY SALES CHANNEL 96
10.1 INTRODUCTION 97
FIGURE 27 RACING SIMULATORS MARKET, BY SALES CHANNEL, 2024 VS. 2030 (USD MILLION) 97
TABLE 56 RACING SIMULATOR MARKET, BY SALES CHANNEL, 2019-2023 (USD MILLION) 97
TABLE 57 RACING SIMULATOR MARKET, BY SALES CHANNEL, 2024-2030 (USD MILLION) 97
10.1.1 INDUSTRY INSIGHTS 98
10.2 ONLINE SALES 98
10.2.1 HIGHER FLEXIBILITY, EASY AVAILABILITY, AND WIDE VARIETY OF PRODUCTS TO DRIVE MARKET 98
TABLE 58 ONLINE: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 98
TABLE 59 ONLINE: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 99
10.3 OFFLINE SALES 99
10.3.1 NORTH AMERICA TO BE LARGEST MARKET IN OFFLINE SALES SEGMENT 99
TABLE 60 OFFLINE: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 99
TABLE 61 OFFLINE: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 99
11 RACING SIMULATOR MARKET, BY COMPONENT TYPE 101
11.1 INTRODUCTION 102
FIGURE 28 RACING SIMULATOR MARKET, BY COMPONENT, 2024 VS. 2030 (USD MILLION) 102
TABLE 62 RACING SIMULATOR MARKET, BY COMPONENT, 2019-2023 (USD MILLION) 103
TABLE 63 RACING SIMULATOR MARKET, BY COMPONENT, 2024-2030 (USD MILLION) 103
11.1.1 INDUSTRY INSIGHTS 104
11.2 STEERING WHEEL 104
11.2.1 INCORPORATION OF FORCE FEEDBACK SYSTEM AND FEATURE BUTTONS TO DRIVE DEMAND FOR STEERING WHEELS 104
TABLE 64 STEERING WHEEL: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 104
TABLE 65 STEERING WHEEL: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 105
11.3 PEDAL SETS 105
11.3.1 INCREASING DEMAND FOR RACING SIMULATORS WITH HYDRAULIC PEDALS FOR REALISTIC FEEL TO BOOST MARKET 105
TABLE 66 PEDAL SETS: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 105
TABLE 67 PEDAL SETS: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 106
11.4 GEARBOX SHIFTER 106
11.4.1 GROWING PREFERENCE FOR MORE REALISTIC AND IMMERSIVE EXPERIENCE TO DRIVE DEMAND 106
TABLE 68 GEARBOX SHIFTER: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 106
TABLE 69 GEARBOX SHIFTER: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 107
11.5 SEAT 107
11.5.1 INCREASING USE OF CUSTOMIZED SEATS TO BOOST DEMAND 107
TABLE 70 SEAT: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 107
TABLE 71 SEAT: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 108
11.6 MONITOR STAND 108
11.6.1 INCREASING USE OF THREE DISPLAY SETUPS TO DRIVE MARKET 108
TABLE 72 MONITOR STAND: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 108
TABLE 73 MONITOR STAND: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 108
11.7 COCKPIT 109
11.7.1 GROWING ADOPTION OF COCKPITS WITH SEAT MOUNTED TO DRIVE MARKET 109
TABLE 74 COCKPIT: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 109
TABLE 75 COCKPIT: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 109
11.8 OTHER COMPONENTS 110
11.8.1 GROWING ADOPTION OF MOTION PLATFORMS AND SIM DASHBOARD IN RACING SIMULATOR TO DRIVE MARKET 110
TABLE 76 OTHER COMPONENTS: RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 110
TABLE 77 OTHER COMPONENTS: RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 111
12 RACING SIMULATOR MARKET, BY REGION 112
12.1 INTRODUCTION 113
FIGURE 29 RACING SIMULATOR MARKET, BY REGION, 2024 VS. 2030 (USD MILLION 113
TABLE 78 RACING SIMULATOR MARKET, BY REGION, 2019-2023 (USD MILLION) 114
TABLE 79 RACING SIMULATOR MARKET, BY REGION, 2024-2030 (USD MILLION) 114
12.1.1 INDUSTRY INSIGHTS 114
12.2 ASIA PACIFIC 115
12.2.1 ASIA PACIFIC: RECESSION IMPACT ANALYSIS 115
FIGURE 30 ASIA PACIFIC: RACING SIMULATOR MARKET SNAPSHOT 116
TABLE 80 ASIA PACIFIC: RACING SIMULATOR MARKET, BY COUNTRY, 2019-2023 (USD MILLION) 116
TABLE 81 ASIA PACIFIC: RACING SIMULATOR MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 117
12.2.2 CHINA 117
12.2.2.1 Presence of major racing simulator manufacturers to drive market 117
TABLE 82 CHINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 117
TABLE 83 CHINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 118
12.2.3 INDIA 118
12.2.3.1 Increasing accessibility to advanced gaming hardware and online gaming platforms to drive market 118
TABLE 84 INDIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 118
TABLE 85 INDIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 119
12.2.4 JAPAN 119
12.2.4.1 Booming racing community to drive market 119
TABLE 86 JAPAN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 119
TABLE 87 JAPAN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 119
12.2.5 SOUTH KOREA 120
12.2.5.1 Growing development of open racing simulator centers to drive market 120
TABLE 88 SOUTH KOREA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 120
TABLE 89 SOUTH KOREA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 120
12.2.6 AUSTRALIA 121
12.2.6.1 Surge in virtual championships and collaborative events to drive market 121
TABLE 90 AUSTRALIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 121
TABLE 91 AUSTRALIA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 121
12.3 EUROPE 122
12.3.1 EUROPE: RECESSION IMPACT ANALYSIS 122
FIGURE 31 EUROPE: RACING SIMULATOR MARKET, BY COUNTRY, 2024 VS. 2030 123
TABLE 92 EUROPE: RACING SIMULATOR MARKET, BY COUNTRY, 2019-2023 (USD MILLION) 123
TABLE 93 EUROPE: RACING SIMULATOR MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 123
12.3.2 GERMANY 124
12.3.2.1 Favorable government initiatives to drive market 124
TABLE 94 GERMANY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 124
TABLE 95 GERMANY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 124
12.3.3 FRANCE 125
12.3.3.1 Growing interest in racing leagues and tournaments to drive market 125
TABLE 96 FRANCE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 125
TABLE 97 FRANCE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 125
12.3.4 SPAIN 125
12.3.4.1 Thriving gaming culture and annual events to drive market 125
TABLE 98 SPAIN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 126
TABLE 99 SPAIN: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 126
12.3.5 ITALY 126
12.3.5.1 Growing focus on immersive virtual experiences to drive market 126
TABLE 100 ITALY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 126
TABLE 101 ITALY: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 127
12.3.6 UK 127
12.3.6.1 Rising partnerships among racing simulator manufacturers to drive market 127
TABLE 102 UK: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 127
TABLE 103 UK: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 128
12.3.7 REST OF EUROPE 128
TABLE 104 REST OF EUROPE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 128
TABLE 105 REST OF EUROPE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 128
12.4 NORTH AMERICA 129
12.4.1 NORTH AMERICA: RECESSION IMPACT ANALYSIS 129
FIGURE 32 NORTH AMERICA: RACING SIMULATOR MARKET SNAPSHOT 130
TABLE 106 NORTH AMERICA: RACING SIMULATOR MARKET, BY COUNTRY, 2019-2023 (USD MILLION) 130
TABLE 107 NORTH AMERICA: RACING SIMULATOR MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 131
12.4.2 US 131
12.4.2.1 Growing sponsorships for virtual sim racing events from OEMs to drive market 131
TABLE 108 US: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 131
TABLE 109 US: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 131
12.4.3 CANADA 132
12.4.3.1 Rising trend of virtual racing engagements to drive market 132
TABLE 110 CANADA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 132
TABLE 111 CANADA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 132
12.4.4 MEXICO 133
12.4.4.1 Growing number of professional car racers to drive market 133
TABLE 112 MEXICO: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 133
TABLE 113 MEXICO: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 133
12.5 REST OF THE WORLD 133
12.5.1 REST OF THE WORLD: RECESSION IMPACT ANALYSIS 134
FIGURE 33 REST OF THE WORLD: RACING SIMULATOR MARKET, BY COUNTRY, 2024 VS. 2030 (USD MILLION) 134
TABLE 114 REST OF THE WORLD: RACING SIMULATOR MARKET, BY COUNTRY, 2019-2023 (USD MILLION) 134
TABLE 115 REST OF THE WORLD: RACING SIMULATOR MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 135
12.5.2 BRAZIL 135
12.5.2.1 Increasing accessibility of smartphones to drive market 135
TABLE 116 BRAZIL: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 135
TABLE 117 BRAZIL: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 135
12.5.3 ARGENTINA 136
12.5.3.1 Surge in e-motorsports events to drive market 136
TABLE 118 ARGENTINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 136
TABLE 119 ARGENTINA: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 136
12.5.4 UAE 137
12.5.4.1 Growing events hosted by Immersive Esports to drive market 137
TABLE 120 UAE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 137
TABLE 121 UAE: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 137
12.5.5 OTHER COUNTRIES 138
TABLE 122 REST OF THE WORLD OTHERS: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2019-2023(USD MILLION) 138
TABLE 123 REST OF THE WORLD OTHERS: RACING SIMULATOR MARKET, BY SIMULATOR TYPE, 2024-2030 (USD MILLION) 138
13 COMPETITIVE LANDSCAPE 139
13.1 OVERVIEW 139
13.2 KEY PLAYERS STRATEGIES 139
TABLE 124 KEY PLAYERS STRATEGIES, 2018-2022 139
13.3 MARKET RANKING ANALYSIS 140
FIGURE 34 MARKET RANKING ANALYSIS, 2022 140
13.4 REVENUE ANALYSIS 141
FIGURE 35 REVENUE ANALYSIS OF TOP FIVE PLAYERS, 2020-2022 141
13.5 COMPANY EVALUATION MATRIX 142
13.5.1 STARS 142
13.5.2 EMERGING LEADERS 142
13.5.3 PERVASIVE PLAYERS 143
13.5.4 PARTICIPANTS 143
FIGURE 36 COMPANY EVALUATION MATRIX, 2022 143
13.5.5 COMPANY FOOTPRINT 144
TABLE 125 RACING SIMULATOR MARKET: COMPANY FOOTPRINT 144
TABLE 126 RACING SIMULATOR MARKET: APPLICATION FOOTPRINT 145
TABLE 127 RACING SIMULATOR MARKET: REGION FOOTPRINT 146
?
13.6 COMPETITIVE SCENARIO 147
13.6.1 PRODUCT LAUNCHES 147
TABLE 128 RACING SIMULATION MARKET: PRODUCT LAUNCHES, AUGUST 2019-NOVEMBER 2023 147
13.6.2 DEALS 149
TABLE 129 RACING SIMULATION MARKET: DEALS, MAY 2019-DECEMBER 2023 149
13.6.3 EXPANSIONS 153
TABLE 130 RACING SIMULATION MARKET: EXPANSIONS, 2018-2022 153
13.7 COMPANY VALUATION 154
FIGURE 37 COMPANY VALUATION, 2023 (USD MILLION) 154
13.8 BRAND COMPARISON 155
14 COMPANY PROFILES 156
(Business overview, Products/Solutions/Services offered, Recent developments & MnM View)*
14.1 KEY PLAYERS 156
14.1.1 CXC SIMULATIONS 156
TABLE 131 CXC SIMULATIONS: COMPANY OVERVIEW 156
TABLE 132 CXC SIMULATIONS: PRODUCTS/SOLUTIONS/SERVICES OFFERED 157
TABLE 133 CXC SIMULATIONS: PRODUCT LAUNCHES 157
14.1.2 TRAK RACER 159
TABLE 134 TRAK RACER: COMPANY OVERVIEW 159
TABLE 135 TRAK RACER: PRODUCTS/SOLUTIONS/SERVICES OFFERED 160
TABLE 136 TRAK RACER: DEALS 161
14.1.3 NEXT LEVEL RACING 162
TABLE 137 NEXT LEVEL RACING: COMPANY OVERVIEW 162
TABLE 138 NEXT LEVEL RACING: PRODUCT LAUNCHES 164
TABLE 139 NEXT LEVEL RACING: DEALS 165
14.1.4 VI-GRADE GMBH 167
TABLE 140 VI-GRADE GMBH: COMPANY OVERVIEW 167
TABLE 141 VI-GRADE GMBH: PRODUCT LAUNCHES 169
TABLE 142 VI-GRADE GMBH: DEALS 170
TABLE 143 VI-GRADE GMBH: EXPANSIONS 172
TABLE 144 VI-GRADE GMBH: OTHER DEVELOPMENTS 172
14.1.5 D-BOX TECHNOLOGIES INC. 174
TABLE 145 D-BOX TECHNOLOGIES INC.: COMPANY OVERVIEW 174
FIGURE 38 D-BOX TECHNOLOGIES INC.: COMPANY SNAPSHOT 175
TABLE 146 D-BOX TECHNOLOGIES INC.: PRODUCT LAUNCHES 176
TABLE 147 D-BOX TECHNOLOGIES INC.: DEALS 176
14.1.6 CRUDEN 179
TABLE 148 CRUDEN: COMPANY OVERVIEW 179
TABLE 149 CRUDEN: DEALS 180
TABLE 150 CRUDEN: EXPANSIONS 181
TABLE 151 CRUDEN: OTHER DEVELOPMENTS 181
14.1.7 ANTHONY BEST DYNAMICS LIMITED 183
TABLE 152 ANTHONY BEST DYNAMICS LIMITED: COMPANY OVERVIEW 183
FIGURE 39 ANTHONY BEST DYNAMICS LIMITED: COMPANY SNAPSHOT 184
TABLE 153 ANTHONY BEST DYNAMICS LIMITED: DEALS 185
TABLE 154 ANTHONY BEST DYNAMICS LIMITED: EXPANSIONS 185
TABLE 155 ANTHONY BEST DYNAMICS LIMITED: OTHER DEVELOPMENTS 185
14.1.8 CRANFIELD AEROSPACE SOLUTIONS 186
TABLE 156 CRANFIELD AEROSPACE SOLUTIONS: COMPANY OVERVIEW 186
TABLE 157 CRANFIELD AEROSPACE SOLUTIONS: DEALS 187
14.1.9 SIMXPERIENCE 188
TABLE 158 SIMXPERIENCE: COMPANY OVERVIEW 188
TABLE 159 SIMXPERIENCE: PRODUCT LAUNCHES 189
14.1.10 SIMWORX PTY LTD. 190
TABLE 160 SIMWORX PTY LTD: COMPANY OVERVIEW 190
*Details on Business overview, Products/Solutions/Services offered, Recent developments & MnM View might not be captured in case of unlisted companies.
14.2 ADDITIONAL PLAYERS 192
14.2.1 RS SIMULATION 192
TABLE 161 RS SIMULATION: COMPANY OVERVIEW 192
14.2.2 VESARO 193
TABLE 162 VESARO: COMPANY OVERVIEW 193
14.2.3 VERTICAL REALITY SIMULATIONS, LLC 194
TABLE 163 VERTICAL REALITY SIMULATIONS, LLC: COMPANY OVERVIEW 194
14.2.4 JCL SIMULATOR 195
TABLE 164 JCL SIMULATOR: COMPANY OVERVIEW 195
14.2.5 FPZERO SIMULATORS 196
TABLE 165 FPZERO SIMULATORS: COMPANY OVERVIEW 196
14.2.6 DOF REALITY MOTION SIMULATORS 197
TABLE 166 DOF REALITY MOTION SIMULATORS: COMPANY OVERVIEW 197
14.2.7 ADVANCED SIMRACING 198
TABLE 167 ADVANCED SIMRACING: COMPANY OVERVIEW 198
14.2.8 ECA GROUP 199
TABLE 168 ECA GROUP: COMPANY OVERVIEW 199
14.2.9 MOTUM SIMULATION PTY LTD. 200
TABLE 169 MOTUM SIMULATION PTY LTD.: COMPANY OVERVIEW 200
14.2.10 SIMCRAFT 201
TABLE 170 SIMCRAFT: COMPANY OVERVIEW 201
14.2.11 PROFISIM S.R.O. 202
TABLE 171 PROFISIM S.R.O.: COMPANY OVERVIEW 202
14.2.12 CKAS MECHATRONICS PTY LTD. 203
TABLE 172 CKAS MECHATRONICS PTY LTD.: COMPANY OVERVIEW 203
14.2.13 PRS 204
TABLE 173 PRS: COMPANY OVERVIEW 204
14.2.14 IMSIM 205
TABLE 174 IMSIM: COMPANY OVERVIEW 205
14.2.15 SIMULATIONSTECHNIK LINGNAU GMBH 206
TABLE 175 SIMULATIONSTECHNIK LINGNAU GMBH: COMPANY OVERVIEW 206
14.2.16 COOL PERFORMANCE 207
TABLE 176 COOL PERFORMANCE: COMPANY OVERVIEW 207
14.2.17 MOZA RACING 208
TABLE 177 MOZA SIMRACING: COMPANY OVERVIEW 208
14.2.18 PLAYSEAT 209
TABLE 178 PLAYSEAT: COMPANY OVERVIEW 209
14.2.19 TECKNOTROVE 210
TABLE 179 TECKNOTROVE: COMPANY OVERVIEW 210
14.2.20 FAAC INCORPORATED 211
TABLE 180 FAAC INCORPORATED: COMPANY OVERVIEW 211
14.2.21 AVSIMULATION 212
TABLE 181 AVSIMULATION: COMPANY OVERVIEW 212
15 RECOMMENDATIONS BY MARKETSANDMARKETS 213
15.1 NORTH AMERICA AND ASIA PACIFIC TO BE POTENTIAL MARKETS FOR RACING SIMULATORS 213
15.2 RACING SIMULATORS TO FOCUS ON INTEGRATING ADVANCED SIMULATION TECHNOLOGIES 214
15.3 CONCLUSION 214
16 APPENDIX 215
16.1 INSIGHTS OF INDUSTRY EXPERTS 215
16.2 DISCUSSION GUIDE 215
16.3 KNOWLEDGESTORE: MARKETSANDMARKETS SUBSCRIPTION PORTAL 219
16.4 CUSTOMIZATION OPTIONS 221
16.4.1 RACING SIMULATOR MARKET, BY OFFERINGS & COUNTRY 221
16.4.1.1 Hardware 221
16.4.1.2 Software 221
16.4.2 COMMERCIAL RACING SIMULATOR MARKET, BY APPLICATION 221
16.4.2.1 Training centers 221
16.4.2.2 Arcades 221
16.4.2.3 Malls & casinos 221
16.4.2.4 Others 221
16.5 RELATED REPORTS 221
16.6 AUTHOR DETAILS 222

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