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Near-Eye Display Market by Augmented Reality (AR) Devices, Virtual Reality (VR) & Mixed Reality (MR) Devices, Electronic Viewfinders (EVFs), TFT LCD, AMOLED, LCOS, OLEDOS, MicroLED, Laser Beam Scanning and Region - Global Forecast to 2030

Market Report I 2025-06-02 I 257 Pages I MarketsandMarkets

The global near-eye display market is anticipated to reach USD 6.65 billion by 2030 from USD 2.17 billion in 2025, at a CAGR of 25.1%.
The near-eye display market is experiencing significant growth, driven by the increasing demand for immersive solutions that enhance user experiences in gaming, training, and simulation. Advancements in OLED-on-Silicon (OLEDoS) technology are boosting the adoption of head-mounted displays and smart glasses, as this technology offers higher resolution, improved contrast, and smaller form factors. Additionally, the expanding use of near-eye displays in healthcare for surgical visualization and diagnostics, as well as in the defense sector for training and real-time situational awareness, is contributing to market growth. Further improvements in microdisplay technologies, such as enhanced pixel density and power efficiency, also drive this growth. Furthermore, the rising demand for new augmented reality (AR) and virtual reality (VR) applications in education, manufacturing, and business environments continues to increase the relevance and application of near-eye displays.
"MicroLED to register highest CAGR in near-eye display market, by technology, during forecast period"
MicroLED technology is expected to register the fastest growth in the near-eye display market during the forecast period. The demand for MicroLED technology is on the rise, driven by its exceptional attributes: high brightness, superior contrast ratios, low power consumption, and rapid response times-essential qualities for delivering high-quality graphics in augmented reality (AR) and virtual reality (VR) applications. MicroLED displays are composed of minuscule, self-emissive LEDs, effectively eliminating the need for a backlight. This results in displays that are not only thinner and lighter but also more energy-efficient, making them ideal for compact devices such as smart glasses and head-mounted displays. Unlike OLED technology, MicroLED boasts enhanced durability and an extended lifespan, with no susceptibility to burn-in issues. This makes MicroLED displays particularly suited for critical applications in sectors such as healthcare, military, and industrial training environments. Their clarity in brightly lit conditions positions MicroLED as a viable option for augmented reality, where users often operate in direct sunlight.
While mass production has historically posed challenges due to complex fabrication techniques, recent advancements are driving cost reductions and improving scalability. As these innovations develop, MicroLED is poised to become a transformative technology within the near-eye display market.
"HD to account for largest share of near-eye display market, by resolution, throughout forecast period"
Near-eye displays with HD resolution are expected to hold the largest market share throughout the forecast period. This is primarily due to their balance of image quality, processing demands, and affordability. HD screens found in on-board devices offer sufficient pixel density to deliver sharp and engaging visual experiences for applications such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) without the higher hardware requirements associated with Full HD or 4K screens.
Many consumer-level devices today utilize HD screens to provide exceptional performance while ensuring lower power consumption and longer battery life, which are essential features for wearables. Furthermore, HD resolution is more cost-effective to manufacture, making it a popular choice in budget-sensitive industries such as education, training, and healthcare. The increasing interest in smart glasses and headsets for enterprise applications is also driving the demand for robust and energy-efficient screens, and HD panels continue to be a viable and effective option. As manufacturers strive to enhance display quality and miniaturize components, HD resolution is likely to remain the preferred choice for most near-eye display applications, ensuring a strong market position throughout the forecast period.

"Asia Pacific to account for largest market share throughout forecast period"
Asia Pacific will account for the largest share of the near-eye display market during the forecast period. The region's dominance is due to the high presence of major display panel makers and consumer electronics firms in China, Japan, South Korea, and Taiwan. All these nations are spearheading the growth and commercialization of advanced display technologies such as OLED, MicroLED, and LCD-based near-eye displays utilized in AR and VR solutions.
The growing need for immersive technology in gaming, education, and industrial applications further drives market growth. Besides, governments and private investors are making massive investments in emerging technologies, such as metaverse platforms, smart manufacturing, and digital healthcare, which are fuelling the demand for near-eye displays. Rapid urbanization, growing consumer expenditure on electronics, and a high-volume base of technology-inclined users further attest to the region's leadership status. With further investments in display production and high penetration of AR/VR devices, Asia Pacific will continue to lead the near-eye display market in the near future.
The breakdown of the profiles of primary participants in the near-eye display market is as follows:
- By Company Type: Tier 1 - 30%, Tier 2 - 50%, and Tier 3 - 20%
- By Designation Type: C-level Executives - 25%, Directors - 35%, and Others - 40%
- By Region: Europe - 35%, North America - 25%, Asia Pacific - 30%, and Rest of the World - 10%
Note: Other designations include sales, marketing, and product managers.
The three tiers of the companies are based on their total revenues as of 2024, Tier 1: >USD 1 billion, Tier 2: USD 500 million-1 billion, and Tier 3: USD 500 million.

The major players in the near-eye display market with a significant global presence include Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), and eMagin (US).
Study Coverage
The report segments the near-eye display market and forecasts its size by technology, device type, resolution, vertical, and region. It also provides a comprehensive review of drivers, restraints, opportunities, and challenges influencing market growth and covers qualitative and quantitative aspects of the market.

Reasons to buy the Report
The report will help market leaders/new entrants in this market with information on the closest approximate revenues for the overall near-eye display market and related segments. It will also help stakeholders understand the competitive landscape and gain more insights to strengthen their position in the market and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, opportunities, and challenges.
The report provides insights on the following pointers:
- Analysis of key drivers (rising demand for immersive technologies to enhance user experience, rapid advancements in OLEDoS technology, increasing adoption of near-eye displays in healthcare and defense sectors, advancements in microdisplay technologies, and rising demand for advanced AR and VR technologies), restraints (limited availability of high-quality and engaging XR content and health issues associated with excessive use of AR and VR devices), opportunities (ongoing innovations in near-eye display technologies, and surging investments in development of advanced display), and challenges (technical and usability challenges associated with HMDs, complex manufacturing processes)
- Product Development/Innovation: Detailed insights on upcoming technologies, research and development activities, and the latest product launches in the near-eye display market.
- Market Development: Comprehensive information about lucrative markets - the report analyzes the near-eye display market across varied regions.
- Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the near-eye display market
- Competitive Assessment: In-depth assessment of market shares, growth strategies, and product offerings of leading players, including Sony Group Corporation (Japan), Seiko Epson Corporation (Japan), BOE Technology Group Co., Ltd. (China), SeeYA Technology (China), eMagin (US), Kopin Corporation (US), Himax Technologies (Taiwan), MICROOLED Technologies (France), HOLOEYE Photonics AG (Germany), and Yunnan OLiGHTEK Opto-Electronic Technology Co., Ltd. (China).

1 INTRODUCTION 25
1.1 STUDY OBJECTIVES 25
1.2 MARKET DEFINITION 25
1.3 STUDY SCOPE 26
1.3.1 MARKETS COVERED AND REGIONAL SCOPE 26
1.3.2 INCLUSIONS AND EXCLUSIONS 27
1.3.3 YEARS CONSIDERED 27
1.4 CURRENCY CONSIDERED 28
1.5 UNIT CONSIDERED 28
1.6 LIMITATIONS 28
1.7 STAKEHOLDERS 28
1.8 SUMMARY OF CHANGES 28
2 RESEARCH METHODOLOGY 30
2.1 RESEARCH DATA 30
2.1.1 SECONDARY AND PRIMARY RESEARCH 31
2.1.2 SECONDARY DATA 31
2.1.2.1 List of key secondary sources 32
2.1.2.2 Key data from secondary sources 32
2.1.3 PRIMARY DATA 32
2.1.3.1 Intended participants and key opinion leaders 33
2.1.3.2 Breakdown of primaries 33
2.1.3.3 Key data from primary sources 34
2.1.3.4 Key industry insights 34
2.2 MARKET SIZE ESTIMATION 34
2.2.1 BOTTOM-UP APPROACH 35
2.2.1.1 Approach to arrive at market size using bottom-up analysis
(demand side) 35
2.2.2 TOP-DOWN APPROACH 36
2.2.2.1 Approach to arrive at market size using top-down analysis
(supply side) 37
2.3 DATA TRIANGULATION 39
2.4 RESEARCH ASSUMPTIONS 40
2.5 RESEARCH LIMITATIONS 40
2.6 RISK ANALYSIS 41
3 EXECUTIVE SUMMARY 42
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4 PREMIUM INSIGHTS 48
4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN NEAR-EYE DISPLAY MARKET 48
4.2 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE 48
4.3 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY AND VERTICAL 49
4.4 NEAR-EYE DISPLAY MARKET, BY RESOLUTION 49
4.5 NEAR-EYE DISPLAY MARKET, BY REGION 50
5 MARKET OVERVIEW 51
5.1 INTRODUCTION 51
5.2 MARKET DYNAMICS 51
5.2.1 DRIVERS 52
5.2.1.1 Rising demand for immersive technologies to enhance
user experience 52
5.2.1.2 Rapid advancements in OLEDoS technology 52
5.2.1.3 Increasing adoption of near-eye displays in healthcare and
defense sectors 53
5.2.1.4 Advancements in microdisplay technologies 54
5.2.1.5 Rising demand for advanced AR and VR technologies 54
5.2.2 RESTRAINTS 55
5.2.2.1 Limited availability of high-quality and engaging XR content 55
5.2.2.2 Health issues associated with excessive use of AR and VR devices 56
5.2.3 OPPORTUNITIES 56
5.2.3.1 Ongoing innovations in near-eye display technologies 56
5.2.3.2 Surging investments in development of advanced
display technologies 57
5.2.4 CHALLENGES 58
5.2.4.1 Technical and usability challenges associated with HMDs 58
5.2.4.2 Complex manufacturing processes 59
5.3 SUPPLY CHAIN ANALYSIS 60
5.4 TRENDS/DISRUPTIONS IMPACTING CONSUMER BUSINESS 61
5.5 ECOSYSTEM ANALYSIS 62
5.6 INVESTMENT AND FUNDING SCENARIO 63
5.7 TECHNOLOGY ANALYSIS 64
5.7.1 KEY TECHNOLOGIES 64
5.7.1.1 MicroLED 64
5.7.1.2 LCoS 64
5.7.2 COMPLEMENTARY TECHNOLOGIES 65
5.7.2.1 Thin-film encapsulation 65
5.7.3 ADJACENT TECHNOLOGIES 65
5.7.3.1 AR/VR 65
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5.8 PORTER'S FIVE FORCES ANALYSIS 66
5.8.1 THREAT OF NEW ENTRANTS 67
5.8.2 THREAT OF SUBSTITUTES 68
5.8.3 BARGAINING POWER OF SUPPLIERS 68
5.8.4 BARGAINING POWER OF BUYERS 68
5.8.5 INTENSITY OF COMPETITIVE RIVALRY 68
5.9 KEY STAKEHOLDERS AND BUYING CRITERIA 69
5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS 69
5.9.2 BUYING CRITERIA 70
5.10 CASE STUDY ANALYSIS 70
5.10.1 NATIONAL DENTAL CENTRE SINGAPORE AND THE MAGES INSTITUTE OF EXCELLENCE, WITH SEIKO EPSON, DEVELOPED SOLUTION BASED ON MOVERIO BT-200 SMART GLASSES, THAT ALLOWED DENTAL SURGEONS TO RETRIEVE PATIENT-SPECIFIC CONTENT 70
5.10.2 VERIZON DEPLOYED VR TECHNOLOGY TO UPSKILL SERVICE STAFF TO EMPATHIZE WITH CUSTOMERS 71
5.10.3 EMAGIN CORPORATION PROVIDED US ARMY WITH DISPLAYS THAT ENHANCED VISUAL ACUITY AND INFORMATION DENSITY IN AR APPLICATIONS 71
5.11 TRADE ANALYSIS 72
5.11.1 IMPORT SCENARIO (HS CODE 8537) 72
5.11.2 EXPORT SCENARIO (HS CODE 8537) 73
5.12 PATENT ANALYSIS, 2015-2024 74
5.13 PRICING ANALYSIS 77
5.13.1 AVERAGE SELLING PRICE TREND OF KEY PLAYERS, BY TECHNOLOGY, 2024 77
5.13.2 AVERAGE SELLING PRICE TREND, BY REGION, 2020-2024 78
5.14 KEY CONFERENCES AND EVENTS, 2025-2026 78
5.15 REGULATORY LANDSCAPE 80
5.15.1 REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 80
5.15.2 STANDARDS AND REGULATIONS 82
5.15.2.1 Standards 82
5.15.2.2 Regulations 82
5.16 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET 83
5.16.1 INTRODUCTION 83
5.17 IMPACT OF 2025 US TARIFF - NEAR-EYE DISPLAY MARKET 84
5.17.1 INTRODUCTION 84
5.17.2 KEY TARIFF RATES 84
5.17.3 PRICE IMPACT ANALYSIS 85
5.17.4 IMPACT ON COUNTRY/REGION 86
5.17.4.1 US 86
5.17.4.2 Europe 86
5.17.4.3 Asia Pacific 87
5.17.5 IMPACT ON VERTICALS 87
6 BRIGHTNESS LEVELS IN NEAR-EYE DISPLAYS 88
6.1 INTRODUCTION 88
6.2 LESS THAN 500 NITS 88
6.3 500 TO 1,000 NITS 88
6.4 MORE THAN 1,000 NITS 88
7 COMPONENTS OF NEAR-EYE DISPLAY 89
7.1 INTRODUCTION 89
7.2 IMAGE GENERATORS 89
7.3 OPTICAL COMBINERS 89
7.4 IMAGING OPTICS 90
8 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY 91
8.1 INTRODUCTION 92
8.2 TFT LCD 93
8.2.1 IMPROVED RESOLUTION, RESPONSE TIME, AND COLOR REPRODUCTION TO FOSTER MARKET GROWTH 93
8.3 AMOLED 94
8.3.1 RISING DEMAND FOR LESS ENERGY DRAIN AND LIGHTER CONSTRUCTION DISPLAY TECHNOLOGY TO FUEL MARKET GROWTH 94
8.4 LCOS 95
8.4.1 SURGING APPLICATIONS IN MEDICAL-GRADED AR GLASSES,
MILITARY-GRADED HMDS, AND SURGICAL VISUALIZATION SYSTEMS TO BOOST DEMAND 95
8.5 OLEDOS 96
8.5.1 GROWING ADOPTION OF OLEDOS IN PREMIUM VR AND MR HMDS TO
BOOST DEMAND 96
8.6 MICROLED 97
8.6.1 RISING DEMAND FOR ULTRA-BRIGHT, POWER-EFFICIENT DISPLAYS IN
AR SMART GLASSES TO FOSTER MARKET GROWTH 97
8.7 LASER BEAM SCANNING 98
8.7.1 GROWING DEMAND FOR ULTRA-COMPACT, LIGHTWEIGHT NEAR-EYE DISPLAYS IN AR SMART GLASSES TO FUEL MARKET GROWTH 98
9 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE 100
9.1 INTRODUCTION 101
9.2 AR 102
9.2.1 ENHANCED REAL-WORLD ENVIRONMENTS WITH COMPUTER-GENERATED VISUALS TO FOSTER MARKET GROWTH 102
9.3 VR & MR 112
9.3.1 RISING DEMAND FOR IMMERSIVE EXPERIENCE IN GAMING AND ENTERTAINMENT SECTORS TO SUPPORT MARKET GROWTH 112
9.4 EVFS 122
9.4.1 FOCUS ON REDUCING DISPLAY WEIGHT AND POWER CONSUMPTION
TO DRIVE MARKET 122
10 NEAR-EYE DISPLAY MARKET, BY RESOLUTION 131
10.1 INTRODUCTION 132
10.2 LOWER THAN HD 133
10.2.1 RISING APPLICATION IN EVFS TO DRIVE MARKET 133
10.3 HD 133
10.3.1 GROWING DEMAND FOR COST-EFFICIENT DISPLAY PANELS IN MID-RANGE AR/VR DEVICES TO FOSTER MARKET GROWTH 133
10.4 FHD 134
10.4.1 INCREASING NEED FOR HIGH-QUALITY VISUALS AT COST-EFFECTIVE PRICES TO DRIVE MARKET 134
10.5 HIGHER THAN FHD 134
10.5.1 RISING DEMAND FOR IMMERSIVE EXPERIENCES AND IMPROVED PICTURE QUALITY TO FUEL MARKET GROWTH 134
11 NEAR-EYE DISPLAY MARKET, BY VERTICAL 135
11.1 INTRODUCTION 136
11.2 CONSUMER 138
11.2.1 GROWING NUMBER OF OEMS OFFERING AR/VR PRODUCTS
TO BOOST DEMAND 138
11.3 AUTOMOTIVE 139
11.3.1 SIGNIFICANT CONTRIBUTION IN HUMAN-MACHINE INTERFACE (HMI) DEVELOPMENT AND FACTORY TRAINING SIMULATIONS TO FUEL
MARKET GROWTH 139
11.4 INDUSTRIAL & ENTERPRISE 141
11.4.1 RISING EMPHASIS ON DIGITAL TRANSFORMATION TO SUPPORT
MARKET GROWTH 141
11.5 MILITARY, AEROSPACE, & DEFENSE 142
11.5.1 INCREASING APPLICATIONS FOR PILOT TRAINING TO TACKLE
IN-FLIGHT SCENARIOS TO DRIVE MARKET 142
11.6 RETAIL & HOSPITALITY 144
11.6.1 EVOLUTION IN MARKETING AND PROMOTION WITH TECHNOLOGICAL ADVANCES TO FOSTER MARKET GROWTH 144
11.7 MEDICAL 145
11.7.1 GROWING SURGERY PRACTICE ON REALISTIC 3D MODELS TO DRIVE MARKET 145
11.8 EDUCATION 147
11.8.1 ENHANCED ENGAGEMENT AND INTERACTIVITY IN LEARNING ENVIRONMENTS TO FOSTER MARKET GROWTH 147
11.9 SPORTS & ENTERTAINMENT 149
11.9.1 GLOBAL EXPANSION OF THEME PARKS TO BOOST DEMAND 149
11.10 OTHER VERTICALS 150
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12 NEAR-EYE DISPLAY MARKET, BY REGION 152
12.1 INTRODUCTION 153
12.2 NORTH AMERICA 154
12.2.1 MACROECONOMIC OUTLOOK FOR NORTH AMERICA 157
12.2.2 US 158
12.2.2.1 Growing adoption of AR HMDs in simulation and thermal imaging in military sector to fuel market growth 158
12.2.3 CANADA 158
12.2.3.1 Government-led initiatives to focus on wearable technologies to
drive market 158
12.2.4 MEXICO 159
12.2.4.1 Increased government expenditure in semiconductor sector to
boost demand 159
12.3 EUROPE 159
12.3.1 MACROECONOMIC OUTLOOK FOR EUROPE 163
12.3.2 UK 164
12.3.2.1 Thriving gaming industry to fuel market growth 164
12.3.3 GERMANY 164
12.3.3.1 Emphasis on innovating automotive industry to foster market growth 164
12.3.4 FRANCE 165
12.3.4.1 Expanding aerospace & defense sector to drive market 165
12.3.5 SPAIN 165
12.3.5.1 Surging investments in digital technologies to foster market growth 165
12.3.6 ITALY 166
12.3.6.1 Increasing adoption of digital solutions in key verticals to fuel
market growth 166
12.3.7 POLAND 166
12.3.7.1 Thriving electronics and manufacturing sectors to boost demand 166
12.3.8 NORDICS 167
12.3.8.1 Surging adoption of immersive technologies through public-private partnerships to drive market 167
12.3.9 REST OF EUROPE 168
12.4 ASIA PACIFIC 168
12.4.1 MACROECONOMIC OUTLOOK FOR ASIA PACIFIC 172
12.4.2 CHINA 172
12.4.2.1 Focusing on switching from manufacturing-driven to innovation-driven economy to offer lucrative growth opportunities 172
12.4.3 JAPAN 173
12.4.3.1 Increasing expenditure on healthcare and R&D activities to fuel market growth 173
12.4.4 SOUTH KOREA 174
12.4.4.1 Government-led investments in promising technologies to offer lucrative growth opportunities 174
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12.4.5 INDIA 174
12.4.5.1 Rising application of AR glasses in tourism, hospitality, medical, real estate, retail, and gaming sectors to drive market 174
12.4.6 AUSTRALIA 175
12.4.6.1 Surging procurement of AR/VR-based HMDs for simulation
training, tactical visualization, and situational awareness to
foster market growth 175
12.4.7 INDONESIA 175
12.4.7.1 Fast-growing digital economy and expanding manufacturing base to support market growth 175
12.4.8 MALAYSIA 176
12.4.8.1 Government-backed pilot programs and academic collaborations to drive market 176
12.4.9 THAILAND 176
12.4.9.1 Rise of smart factory pilots under Thailand 4.0 to offer lucrative growth opportunities 176
12.4.10 VIETNAM 177
12.4.10.1 Strong electronics manufacturing sector and government-backed digital initiatives to drive market 177
12.4.11 REST OF ASIA PACIFIC 177
12.5 ROW 178
12.5.1 MIDDLE EAST 180
12.5.1.1 Bahrain 181
12.5.1.1.1 Increasing integration of VR and AR technologies in education sector to drive market 181
12.5.1.2 Kuwait 181
12.5.1.2.1 Growing interest of public and private sectors in immersive technologies to fuel market growth 181
12.5.1.3 Qatar 181
12.5.1.3.1 Rising emphasis on innovation and presence of
well-developed infrastructure for smart technologies to boost demand 181
12.5.1.4 Saudi Arabia 182
12.5.1.4.1 Government-led initiatives to diversify economy and boost digital transformation to foster market growth 182
12.5.1.5 UAE 182
12.5.1.5.1 Investment in digital infrastructure to boost demand 182
12.5.1.6 Rest of Middle East 182
12.5.2 AFRICA 182
12.5.2.1 South Africa 183
12.5.2.1.1 Advancements in education, healthcare, and entertainment sectors to boost demand 183
12.5.2.2 Rest of Africa 183
12.5.3 SOUTH AMERICA 184
12.5.3.1 Growing demand for HMDs in engineering and design to foster market growth 184
13 COMPETITIVE LANDSCAPE 185
13.1 OVERVIEW 185
13.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2021-2024 185
13.3 MARKET SHARE ANALYSIS, 2024 186
13.4 REVENUE ANALYSIS, 2019-2024 188
13.5 COMPANY VALUATION AND FINANCIAL METRICS 189
13.6 BRAND/PRODUCT COMPARISON 190
13.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024 191
13.7.1 STARS 191
13.7.2 EMERGING LEADERS 191
13.7.3 PERVASIVE PLAYERS 191
13.7.4 PARTICIPANTS 191
13.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024 193
13.7.5.1 Company footprint 193
13.7.5.2 Region footprint 194
13.7.5.3 Device type footprint 195
13.7.5.4 Technology footprint 196
13.7.5.5 Vertical footprint 197
13.7.5.6 Resolution footprint 198
13.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024 199
13.8.1 PROGRESSIVE COMPANIES 199
13.8.2 RESPONSIVE COMPANIES 199
13.8.3 DYNAMIC COMPANIES 199
13.8.4 STARTING BLOCKS 199
13.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024 201
13.8.5.1 Detailed list of key startups/SMEs 201
13.8.5.2 Competitive benchmarking for startups/SMEs 202
13.9 COMPETITIVE SCENARIO 203
13.9.1 PRODUCT LAUNCHES/DEVELOPMENTS 203
13.9.2 DEALS 206
13.9.3 EXPANSIONS 207
13.9.4 OTHER DEVELOPMENTS 208
14 COMPANY PROFILES 209
14.1 KEY PLAYERS 209
14.1.1 SONY GROUP CORPORATION 209
14.1.1.1 Business overview 209
14.1.1.2 Products/Solutions/Services offered 211
14.1.1.3 Recent developments 211
14.1.1.3.1 Product launches/Developments 211
14.1.1.3.2 Expansions 212
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14.1.1.4 MnM view 212
14.1.1.4.1 Key strengths/Right to win 212
14.1.1.4.2 Strategic choices 212
14.1.1.4.3 Weaknesses/Competitive threats 212
14.1.2 SEIKO EPSON CORPORATION 213
14.1.2.1 Business overview 213
14.1.2.2 Products/Solutions/Services offered 215
14.1.2.3 Recent developments 215
14.1.2.3.1 Product launches/Developments 215
14.1.2.3.2 Deals 215
14.1.2.4 MnM view 216
14.1.2.4.1 Key strengths/Right to win 216
14.1.2.4.2 Strategic choices 216
14.1.2.4.3 Weaknesses/Competitive threats 216
14.1.3 BOE TECHNOLOGY GROUP CO., LTD. 217
14.1.3.1 Business overview 217
14.1.3.2 Products/Solutions/Services offered 218
14.1.3.3 Recent developments 219
14.1.3.3.1 Product launches/Developments 219
14.1.3.4 MnM view 219
14.1.3.4.1 Key strengths/Right to win 219
14.1.3.4.2 Strategic choices 219
14.1.3.4.3 Weaknesses/Competitive threats 219
14.1.4 SEEYA TECHNOLOGY 220
14.1.4.1 Business overview 220
14.1.4.2 Products/Solutions/Services offered 220
14.1.4.3 Recent developments 221
14.1.4.3.1 Product launches/Developments 221
14.1.4.4 MnM view 221
14.1.4.4.1 Key strengths/Right to win 221
14.1.4.4.2 Strategic choices 221
14.1.4.4.3 Weaknesses/Competitive threats 222
14.1.5 EMAGIN 223
14.1.5.1 Business overview 223
14.1.5.2 Products/Solutions/Services offered 223
14.1.5.3 Recent developments 225
14.1.5.3.1 Product launches/Developments 225
14.1.5.3.2 Deals 225
14.1.5.3.3 Other developments 226
14.1.5.4 MnM view 226
14.1.5.4.1 Key strengths/Right to win 226
14.1.5.4.2 Strategic choices 226
14.1.5.4.3 Weaknesses/Competitive threats 227
14.1.6 KOPIN CORPORATION 228
14.1.6.1 Business overview 228
14.1.6.2 Products/Solutions/Services offered 229
14.1.6.3 Recent developments 230
14.1.6.3.1 Product launches/Developments 230
14.1.6.3.2 Deals 231
14.1.6.3.3 Other developments 232
14.1.7 MICROOLED 233
14.1.7.1 Business overview 233
14.1.7.2 Products/Solutions/Services offered 233
14.1.8 HIMAX TECHNOLOGIES, INC. 234
14.1.8.1 Business overview 234
14.1.8.2 Products/Solutions/Services offered 235
14.1.8.3 Recent developments 236
14.1.8.3.1 Product launches/Developments 236
14.1.8.3.2 Deals 236
14.1.9 HOLOEYE PHOTONICS AG 237
14.1.9.1 Business overview 237
14.1.9.2 Products/Solutions/Services offered 238
14.1.9.3 Recent developments 238
14.1.9.3.1 Deals 238
14.1.10 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD. 239
14.1.10.1 Business overview 239
14.1.10.2 Products/Solutions/Services offered 240
14.2 OTHER PLAYERS 241
14.2.1 LG DISPLAY CO., LTD. 241
14.2.2 WISECHIP SEMICONDUCTOR INC. 242
14.2.3 LIGHTNING SILICON TECHNOLOGY, INC. 243
14.2.4 OMNIVISION 243
14.2.5 SYNDIANT 244
14.2.6 VUEREAL 244
14.2.7 MICROVISION 245
14.2.8 JBD 245
14.2.9 RAONTECH 246
14.2.10 SILICON MICRO DISPLAY 246
14.2.11 ENMESI.COM (SHENZHEN ANPO INTELLIGENCE TECHNOLOGY CO., LTD.) 247
14.2.12 MOJO VISION 247
14.2.13 CINOPTICS 248
14.2.14 LUMIODE, INC. 248
14.2.15 PLAYNITRIDE INC. 249
15 APPENDIX 250
15.1 DISCUSSION GUIDE 250
15.2 KNOWLEDGESTORE: MARKETSANDMARKETS SUBSCRIPTION PORTAL 253
15.3 CUSTOMIZATION OPTIONS 255
15.4 RELATED REPORTS 255
15.5 AUTHOR DETAILS 256

TABLE 1 RESEARCH ASSUMPTIONS 40
TABLE 2 RISK ANALYSIS 41
TABLE 3 OLEDOS TECHNOLOGY USED IN AR AND VR DEVICES 53
TABLE 4 NEAR-EYE DISPLAY MARKET: ECOSYSTEM 61
TABLE 5 NEAR-EYE DISPLAY MARKET: PORTER'S FIVE FORCES ANALYSIS 66
TABLE 6 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR
TOP THREE VERTICALS (%) 69
TABLE 7 KEY BUYING CRITERIA FOR TOP THREE VERTICALS 70
TABLE 8 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,
2020-2024 (USD MILLION) 72
TABLE 9 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,
2020-2024 (USD MILLION) 73
TABLE 10 LIST OF PATENTS PERTAINING TO NEAR-EYE DISPLAYS, 2021-2023 75
TABLE 11 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS PROVIDED
BY KEY PLAYERS, 2021-2024 77
TABLE 12 NEAR-EYE DISPLAY MARKET: KEY CONFERENCES AND EVENTS, 2025-2026 78
TABLE 13 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 80
TABLE 14 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 81
TABLE 15 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 81
TABLE 16 ROW: REGULATORY BODIES, GOVERNMENT AGENCIES,
AND OTHER ORGANIZATIONS 82
TABLE 17 US-ADJUSTED RECIPROCAL TARIFF RATES 84
TABLE 18 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION) 92
TABLE 19 NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION) 93
TABLE 20 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 94
TABLE 21 TFT LCD: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 94
TABLE 22 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 94
TABLE 23 AMOLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 95
TABLE 24 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION) 95
TABLE 25 LCOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION) 96
TABLE 26 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 96
TABLE 27 OLEDOS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 97
TABLE 28 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 98
TABLE 29 MICROLED: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 98
TABLE 30 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 99
TABLE 31 LASER BEAM SCANNING: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 99
TABLE 32 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION) 101
TABLE 33 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION) 101
TABLE 34 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (MILLION UNITS) 102
TABLE 35 NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (MILLION UNITS) 102
TABLE 36 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION) 103
TABLE 37 AR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION) 103
TABLE 38 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION) 104
TABLE 39 AR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION) 104
TABLE 40 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 104
TABLE 41 AR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 105
TABLE 42 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2021-2024 (USD MILLION) 105
TABLE 43 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2025-2030 (USD MILLION) 105
TABLE 44 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2021-2024 (USD MILLION) 106
TABLE 45 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2025-2030 (USD MILLION) 106
TABLE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2021-2024 (USD MILLION) 107
TABLE 47 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2025-2030 (USD MILLION) 107
TABLE 48 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2021-2024 (USD MILLION) 108
TABLE 49 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY COUNTRY,
2025-2030 (USD MILLION) 108
TABLE 50 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2021-2024 (USD MILLION) 108
TABLE 51 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2025-2030 (USD MILLION) 109
TABLE 52 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2021-2024 (USD MILLION) 109
TABLE 53 EUROPE: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2025-2030 (USD MILLION) 110
TABLE 54 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2021-2024 (USD MILLION) 110
TABLE 55 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2025-2030 (USD MILLION) 111
TABLE 56 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2021-2024 (USD MILLION) 111
TABLE 57 ROW: NEAR-EYE DISPLAY MARKET FOR AR, BY VERTICAL,
2025-2030 (USD MILLION) 112
TABLE 58 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY,
2021-2024 (USD MILLION) 113
TABLE 59 VR & MR: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY,
2025-2030 (USD MILLION) 113
TABLE 60 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION) 114
TABLE 61 VR & MR: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION) 114
TABLE 62 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 114
TABLE 63 VR & MR: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 115
TABLE 64 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2021-2024 (USD MILLION) 115
TABLE 65 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2025-2030 (USD MILLION) 115
TABLE 66 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2021-2024 (USD MILLION) 116
TABLE 67 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2025-2030 (USD MILLION) 116
TABLE 68 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2021-2024 (USD MILLION) 117
TABLE 69 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2025-2030 (USD MILLION) 117
TABLE 70 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2021-2024 (USD MILLION) 118
TABLE 71 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY COUNTRY,
2025-2030 (USD MILLION) 118
TABLE 72 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2021-2024 (USD MILLION) 118
TABLE 73 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2025-2030 (USD MILLION) 119
TABLE 74 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2021-2024 (USD MILLION) 119
TABLE 75 EUROPE: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2025-2030 (USD MILLION) 120
TABLE 76 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2021-2024 (USD MILLION) 120
TABLE 77 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2025-2030 (USD MILLION) 121
TABLE 78 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2021-2024 (USD MILLION) 121
TABLE 79 ROW: NEAR-EYE DISPLAY MARKET FOR VR & MR, BY VERTICAL,
2025-2030 (USD MILLION) 122
TABLE 80 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2021-2024 (USD MILLION) 123
TABLE 81 EVFS: NEAR-EYE DISPLAY MARKET, BY TECHNOLOGY, 2025-2030 (USD MILLION) 123
TABLE 82 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION) 123
TABLE 83 EVFS: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION) 124
TABLE 84 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 124
TABLE 85 EVFS: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 124
TABLE 86 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2021-2024 (USD MILLION) 124
TABLE 87 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2025-2030 (USD MILLION) 125
TABLE 88 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2021-2024 (USD MILLION) 125
TABLE 89 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2025-2030 (USD MILLION) 125
TABLE 90 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2021-2024 (USD MILLION) 126
TABLE 91 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2025-2030 (USD MILLION) 126
TABLE 92 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2021-2024 (USD MILLION) 127
TABLE 93 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY COUNTRY,
2025-2030 (USD MILLION) 127
TABLE 94 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2021-2024 (USD MILLION) 127
TABLE 95 NORTH AMERICA: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2025-2030 (USD MILLION) 128
TABLE 96 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2021-2024 (USD MILLION) 128
TABLE 97 EUROPE: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2025-2030 (USD MILLION) 128
TABLE 98 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2021-2024 (USD MILLION) 129
TABLE 99 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2025-2030 (USD MILLION) 129
TABLE 100 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2021-2024 (USD MILLION) 129
TABLE 101 ROW: NEAR-EYE DISPLAY MARKET FOR EVFS, BY VERTICAL,
2025-2030 (USD MILLION) 130
TABLE 102 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2021-2024 (USD MILLION) 132
TABLE 103 NEAR-EYE DISPLAY MARKET, BY RESOLUTION, 2025-2030 (USD MILLION) 132
TABLE 104 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION) 137
TABLE 105 NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION) 137
TABLE 106 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 138
TABLE 107 CONSUMER: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 138
TABLE 108 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 139
TABLE 109 CONSUMER: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 139
TABLE 110 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION,
2021-2024 (USD MILLION) 140
TABLE 111 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY REGION,
2025-2030 (USD MILLION) 140
TABLE 112 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 140
TABLE 113 AUTOMOTIVE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 140
TABLE 114 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION,
2021-2024 (USD MILLION) 141
TABLE 115 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY REGION,
2025-2030 (USD MILLION) 141
TABLE 116 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 142
TABLE 117 INDUSTRIAL & ENTERPRISE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 142
TABLE 118 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 143
TABLE 119 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 143
TABLE 120 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION) 144
TABLE 121 MILITARY, AEROSPACE & DEFENSE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION) 144
TABLE 122 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION,
2021-2024 (USD MILLION) 144
TABLE 123 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY REGION,
2025-2030 (USD MILLION) 145
TABLE 124 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 145
TABLE 125 RETAIL & HOSPITALITY: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 145
TABLE 126 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 146
TABLE 127 MEDICAL: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 146
TABLE 128 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 146
TABLE 129 MEDICAL: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 147
TABLE 130 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 148
TABLE 131 EDUCATION: NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 148
TABLE 132 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 148
TABLE 133 EDUCATION: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 148
TABLE 134 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION,
2021-2024 (USD MILLION) 149
TABLE 135 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY REGION,
2025-2030 (USD MILLION) 149
TABLE 136 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 150
TABLE 137 SPORTS & ENTERTAINMENT: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 150
TABLE 138 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION,
2021-2024 (USD MILLION) 150
TABLE 139 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY REGION,
2025-2030 (USD MILLION) 151
TABLE 140 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 151
TABLE 141 OTHER VERTICALS: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 151
TABLE 142 NEAR-EYE DISPLAY MARKET, BY REGION, 2021-2024 (USD MILLION) 153
TABLE 143 NEAR-EYE DISPLAY MARKET, BY REGION, 2025-2030 (USD MILLION) 154
TABLE 144 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY,
2021-2024 (USD MILLION) 155
TABLE 145 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY,
2025-2030 (USD MILLION) 156
TABLE 146 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL,
2021-2024 (USD MILLION) 156
TABLE 147 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY VERTICAL,
2025-2030 (USD MILLION) 156
TABLE 148 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 157
TABLE 149 NORTH AMERICA: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 157
TABLE 150 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION) 161
TABLE 151 EUROPE: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION) 161
TABLE 152 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION) 162
TABLE 153 EUROPE: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION) 162
TABLE 154 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 162
TABLE 155 EUROPE: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 163
TABLE 156 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY,
2021-2024 (USD MILLION) 170
TABLE 157 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY COUNTRY,
2025-2030 (USD MILLION) 170
TABLE 158 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL,
2021-2024 (USD MILLION) 171
TABLE 159 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY VERTICAL,
2025-2030 (USD MILLION) 171
TABLE 160 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2021-2024 (USD MILLION) 171
TABLE 161 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE,
2025-2030 (USD MILLION) 172
TABLE 162 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION) 178
TABLE 163 ROW: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION) 178
TABLE 164 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2021-2024 (USD MILLION) 178
TABLE 165 ROW: NEAR-EYE DISPLAY MARKET, BY VERTICAL, 2025-2030 (USD MILLION) 179
TABLE 166 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2021-2024 (USD MILLION) 179
TABLE 167 ROW: NEAR-EYE DISPLAY MARKET, BY DEVICE TYPE, 2025-2030 (USD MILLION) 179
TABLE 168 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY,
2021-2024 (USD MILLION) 180
TABLE 169 MIDDLE EAST: NEAR-EYE DISPLAY MARKET, BY COUNTRY,
2025-2030 (USD MILLION) 180
TABLE 170 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2021-2024 (USD MILLION) 183
TABLE 171 AFRICA: NEAR-EYE DISPLAY MARKET, BY COUNTRY, 2025-2030 (USD MILLION) 183
TABLE 172 NEAR-EYE DISPLAY MARKET: OVERVIEW OF STRATEGIES ADOPTED
BY KEY PLAYERS, JANUARY 2021-DECEMBER 2024 185
TABLE 173 NEAR-EYE DISPLAY MARKET: DEGREE OF COMPETITION, 2024 187
TABLE 174 NEAR-EYE DISPLAY MARKET: REGION FOOTPRINT 194
TABLE 175 NEAR-EYE DISPLAY MARKET: DEVICE TYPE FOOTPRINT 195
TABLE 176 NEAR-EYE DISPLAY MARKET: TECHNOLOGY FOOTPRINT 196
TABLE 177 NEAR-EYE DISPLAY MARKET: VERTICAL FOOTPRINT 197
TABLE 178 NEAR-EYE DISPLAY MARKET: RESOLUTION FOOTPRINT 198
TABLE 179 NEAR-EYE DISPLAY MARKET: LIST OF KEY STARTUPS/SMES 201
TABLE 180 NEAR-EYE DISPLAY MARKET: COMPETITIVE BENCHMARKING OF STARTUPS/SMES 202
TABLE 181 NEAR-EYE DISPLAY MARKET: PRODUCT LAUNCHES/DEVELOPMENTS,
JANUARY 2021-DECEMBER 2024 203
TABLE 182 NEAR-EYE DISPLAY MARKET: DEALS, JANUARY 2021-DECEMBER 2024 206
TABLE 183 NEAR-EYE DISPLAY MARKET: EXPANSIONS, JANUARY 2021-DECEMBER 2024 207
TABLE 184 NEAR-EYE DISPLAY MARKET: OTHER DEVELOPMENTS,
JANUARY 2021-DECEMBER 2024 208
TABLE 185 SONY GROUP CORPORATION: COMPANY OVERVIEW 209
TABLE 186 SONY GROUP CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 211
TABLE 187 SONY GROUP CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS 211
TABLE 188 SONY GROUP CORPORATION: EXPANSIONS 212
TABLE 189 SEIKO EPSON CORPORATION: COMPANY OVERVIEW 213
TABLE 190 SEIKO EPSON CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 215
TABLE 191 SEIKO EPSON CORPORATION: PRODUCT LAUNCHES/DEVELOPMENT 215
TABLE 192 SEIKO EPSON CORPORATION: DEALS 215
TABLE 193 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY OVERVIEW 217
TABLE 194 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT /SOLUTIONS/SERVICES OFFERED 218
TABLE 195 BOE TECHNOLOGY GROUP CO., LTD.: PRODUCT LAUNCHES/DEVELOPMENTS 219
TABLE 196 SEEYA TECHNOLOGY: COMPANY OVERVIEW 220
TABLE 197 SEEYA TECHNOLOGY: PRODUCTS/SOLUTIONS/SERVICES OFFERED 220
TABLE 198 SEEYA TECHNOLOGY: PRODUCT LAUNCHES/DEVELOPMENTS 221
TABLE 199 EMAGIN: COMPANY OVERVIEW 223
TABLE 200 EMAGIN: PRODUCTS/SOLUTIONS/SERVICES OFFERED 223
TABLE 201 EMAGIN: PRODUCT LAUNCHES/DEVELOPMENTS 225
TABLE 202 EMAGIN: DEALS 225
TABLE 203 EMAGIN: OTHER DEVELOPMENTS 226
TABLE 204 KOPIN CORPORATION: COMPANY OVERVIEW 228
TABLE 205 KOPIN CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED 229
TABLE 206 KOPIN CORPORATION: PRODUCT LAUNCHES/DEVELOPMENTS 230
TABLE 207 KOPIN CORPORATION: DEALS 231
TABLE 208 KOPIN CORPORATION: OTHER DEVELOPMENTS 232
TABLE 209 MICROOLED: COMPANY OVERVIEW 233
TABLE 210 MICROOLED: PRODUCT/SOLUTIONS/SERVICES OFFERED 233
TABLE 211 HIMAX TECHNOLOGIES, INC.: COMPANY OVERVIEW 234
TABLE 212 HIMAX TECHNOLOGIES, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 235
TABLE 213 HIMAX TECHNOLOGIES, INC.: PRODUCT LAUNCHES /DEVELOPMENTS 236
TABLE 214 HIMAX TECHNOLOGIES, INC.: DEALS 236
TABLE 215 HOLOEYE PHOTONICS AG: COMPANY OVERVIEW 237
TABLE 216 HOLOEYE PHOTONICS AG: PRODUCTS/SOLUTIONS/SERVICES OFFERED 238
TABLE 217 HOLOEYE PHOTONICS AG: DEALS 238
TABLE 218 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.:
COMPANY OVERVIEW 239
TABLE 219 YUNNAN OLIGHTEK OPTO-ELECTRONIC TECHNOLOGY CO., LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED 240

FIGURE 1 NEAR-EYE DISPLAY MARKET SEGMENTATION AND REGIONAL SCOPE 26
FIGURE 2 NEAR-EYE DISPLAY MARKET: RESEARCH DESIGN 30
FIGURE 3 NEAR-EYE DISPLAY MARKET: BOTTOM-UP APPROACH 35
FIGURE 4 DEMAND-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET 36
FIGURE 5 NEAR-EYE DISPLAY MARKET: TOP-DOWN APPROACH 37
FIGURE 6 SUPPLY-SIDE ANALYSIS: NEAR-EYE DISPLAY MARKET 38
FIGURE 7 DATA TRIANGULATION 39
FIGURE 8 NEAR-EYE DISPLAY MARKET, 2021-2030 43
FIGURE 9 AR SEGMENT TO REGISTER HIGHEST CAGR DURING FORECAST PERIOD 43
FIGURE 10 CONSUMER SEGMENT TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030 44
FIGURE 11 OLEDOS SEGMENT TO HOLD LARGEST MARKET SHARE IN 2030 45
FIGURE 12 HD SEGMENT TO DOMINATE MARKET IN 2030 45
FIGURE 13 ASIA PACIFIC HELD LARGEST SHARE OF NEAR-EYE DISPLAY MARKET IN 2024 46
FIGURE 14 INCREASING INVESTMENTS IN AR/VR TECHNOLOGIES TO OFFER LUCRATIVE GROWTH OPPORTUNITIES 48
FIGURE 15 VR & MR SEGMENT TO DOMINATE NEAR-EYE DISPLAY MARKET IN 2030 48
FIGURE 16 OLEDOS AND CONSUMER SEGMENTS HELD LARGEST SHARES OF
NEAR-EYE DISPLAY MARKET IN 2024 49
FIGURE 17 HD SEGMENT TO HOLD LARGEST MARKET SHARE IN 2025 49
FIGURE 18 ASIA PACIFIC TO RECORD HIGHEST CAGR DURING FORECAST PERIOD 50
FIGURE 19 NEAR-EYE DISPLAY MARKET: DRIVERS, RESTRAINTS,
OPPORTUNITIES, AND CHALLENGES 51
FIGURE 20 IMPACT ANALYSIS OF DRIVERS ON NEAR-EYE DISPLAY MARKET 55
FIGURE 21 RESTRAINTS AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET 56
FIGURE 22 OPPORTUNITIES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET 58
FIGURE 23 CHALLENGES AND THEIR IMPACT ON NEAR-EYE DISPLAY MARKET 59
FIGURE 24 NEAR-EYE DISPLAY MARKET: SUPPLY CHAIN 60
FIGURE 25 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS 62
FIGURE 26 NEAR-EYE DISPLAY MARKET ECOSYSTEM 62
FIGURE 27 INVESTMENT AND FUNDING SCENARIO 63
FIGURE 28 PORTER'S FIVE FORCES ANALYSIS 67
FIGURE 29 INFLUENCE OF STAKEHOLDERS IN BUYING PROCESS FOR TOP THREE VERTICALS 69
FIGURE 30 KEY BUYING CRITERIA FOR TOP THREE VERTICALS 70
FIGURE 31 IMPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,
2020-2024 (USD MILLION) 72
FIGURE 32 EXPORT DATA FOR HS CODE 8537-COMPLIANT PRODUCTS, BY COUNTRY,
2020-2024 (USD MILLION) 73
FIGURE 33 NUMBER OF PATENTS GRANTED, 2015-2024 74
FIGURE 34 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY PANELS OFFERED
BY KEY PLAYERS, BY TECHNOLOGY, 2024 77
FIGURE 35 AVERAGE SELLING PRICE TREND OF NEAR-EYE DISPLAY, BY REGION, 2020-2024 78
FIGURE 36 IMPACT OF AI/GEN AI ON NEAR-EYE DISPLAY MARKET 83
FIGURE 37 COMPONENTS OF NEAR-EYE DISPLAY 89
FIGURE 38 OLEDOS TECHNOLOGY TO ACCOUNT FOR LARGEST MARKET SHARE IN 2030 92
FIGURE 39 VR & MR SEGMENT TO DOMINATE MARKET IN 2030 101
FIGURE 40 HD SEGMENT TO LEAD MARKET THROUGH FORECAST PERIOD 132
FIGURE 41 CONSUMER SEGMENT TO LEAD MARKET IN 2030 136
FIGURE 42 NEAR-EYE DISPLAY MARKET, BY REGION 153
FIGURE 43 ASIA PACIFIC TO EXHIBIT HIGHEST CAGR IN NEAR-EYE DISPLAY MARKET
DURING FORECAST PERIOD 153
FIGURE 44 NORTH AMERICA: NEAR-EYE DISPLAY MARKET SNAPSHOT 155
FIGURE 45 EUROPE: NEAR-EYE DISPLAY MARKET SNAPSHOT 160
FIGURE 46 ASIA PACIFIC: NEAR-EYE DISPLAY MARKET SNAPSHOT 169
FIGURE 47 REVENUE ANALYSIS OF MAJOR COMPANIES IN NEAR-EYE DSIPLAY MARKET, 2022-2024 (USD MILLION) 189
FIGURE 48 COMPANY VALUATION (USD BILLION) 189
FIGURE 49 FINANCIAL METRICS (EV/EBITDA) 190
FIGURE 50 BRAND/PRODUCT COMPARISON 190
FIGURE 51 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX
(KEY PLAYERS), 2024 192
FIGURE 52 NEAR-EYE DISPLAY MARKET: COMPANY FOOTPRINT 193
FIGURE 53 NEAR-EYE DISPLAY MARKET: COMPANY EVALUATION MATRIX
(STARTUPS/SMES), 2024 200
FIGURE 54 SONY GROUP CORPORATION: COMPANY SNAPSHOT 210
FIGURE 55 SEIKO EPSON CORPORATION: COMPANY SNAPSHOT 214
FIGURE 56 BOE TECHNOLOGY GROUP CO., LTD.: COMPANY SNAPSHOT 218
FIGURE 57 KOPIN CORPORATION: COMPANY SNAPSHOT 229
FIGURE 58 HIMAX TECHNOLOGIES, INC.: COMPANY SNAPSHOT 235

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