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Report

MEA Visual Effects (VFX) Software Market - Industry Trends and Forecast to 2030

Market Report I 2023-04-01 I 279 Pages I Data Bridge Market Research

Middle East and Africa visual effects (VFX) software market is projected to register a CAGR of 11.5% in the forecast period from 2023 to 2030. The new market report contains data from the historic year 2021, the base year of calculation is 2022, and the forecast period is 2023 to 2030.

Market Segmentation:

Middle East and Africa Visual Effects (VFX) Software Market, By Offering (Software and Services), Operating System (Windows, Linux, Mac OS, and Others), Deployment Mode (Cloud and On-Premise), Organization Size (Independent Filmmaker, Small Scale Studios (Boutique Studios), Medium Scale Studios, and Large Scale Studios), Effects (Bullet Time, Digital Compositing, Stop Motion Animation, Matte Painting, and Prosthetic), Application (Feature Film, Advertising, Episodic, Gaming, Music Video, Short Film, Web Series, and Others), Country (U.A.E., South Africa, Saudi Arabia, Egypt, Israel, Oman, Kuwait, Qatar, Bahrain, and Rest of Middle East and Africa) Industry Trends and Forecast to 2030.
Overview of Middle East and Africa Visual Effects (VFX) Software Market Dynamics:
Driver:
- Growth in demand for high quality contents by consumers
Restraint:
- High cost associated with the VFX software
Opportunity:
- Increasing strategic partnerships and collaboration across market player

Market Players

Some of the major players operating in Middle East and Africa visual effects (VFX) software market are:

- E-on Software
- Apple Inc.
- Isotropix SAS.
- Laubwerk GmbH
- PLANETSIDE SOFTWARE LLC -
- Greyscalegorilla, Inc
- iToo Software
- TOOLCHEFS LIMITED
- MotionVFX
- Pixel Farm, Inc.
- Next Limit
- MAGIX Software GmbH.
- Rodypolis
- Science-D-Visions
- SideFX
- Blackmagic Design Pty. Ltd.
- Chaos Software EOOD
- Foundry
- Adobe
- Blender
- Autodesk
- The Qt Company
- Ziva (A part of unity technologies)

TABLE OF CONTENTS
1 INTRODUCTION 60
1.1 OBJECTIVES OF THE STUDY 60
1.2 MARKET DEFINITION 60
1.3 OVERVIEW OF THE MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET 60
1.4 CURRENCY AND PRICING 62
1.5 LIMITATIONS 62
1.6 MARKETS COVERED 63
2 MARKET SEGMENTATION 69
2.1 MARKETS COVERED 69
2.2 GEOGRAPHICAL SCOPE 70
2.3 YEARS CONSIDERED FOR THE STUDY 71
2.4 DBMR TRIPOD DATA VALIDATION MODEL 72
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 75
2.6 DBMR MARKET POSITION GRID 76
2.7 VENDOR SHARE ANALYSIS 77
2.8 MULTIVARIATE MODELING 78
2.9 OFFERING TIMELINE CURVE 79
2.10 MARKET END-USE COVERAGE GRID 80
2.11 SECONDARY SOURCES 81
2.12 ASSUMPTIONS 81
3 EXECUTIVE SUMMARY 82
4 PREMIUM INSIGHTS 85
4.1 VALUE CHAIN ANALYSIS 86
4.2 TRENDS BY ORGANIZATION SIZE 88
4.2.1 INDEPENDENT FILMMAKER: 88
4.2.2 SMALL SCALE STUDIOS: 88
4.2.3 MEDIUM SCALE STUDIOS: 88
4.2.4 LARGE SCALE STUDIOS 89
4.3 CASE STUDIES 90
4.3.1 TRACK VFX 90
4.3.2 GOLDTOOTH 91
4.3.3 ZEKE THE LION 91
4.4 TECHNOLOGICAL TRENDS 92
4.5 PATENT ANALYSIS 94
4.5.1 PATENT NUMBER: US6061462A 94
4.5.2 PATENT NUMBER: US5193056 94
4.5.3 PATENT NUMBER: US5579430A 94
4.5.4 PATENT NUMBER: US7013284B2 94
4.6 PORTERS FIVE FORCES ANALYSIS 95
4.7 REGULATORY STANDARDS 96
4.8 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE BY ORGANIZATION SIZE 97
4.8.1 COMPANY SHARE ANALYSIS: MEDIUM SCALE STUDIOS 97
4.8.2 COMPANY SHARE ANALYSIS: INDEPENDENT FILMMAKER 98
4.8.3 COMPANY SHARE ANALYSIS: LARGE SCALE STUDIO 99
4.8.4 COMPANY SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 100
4.9 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: PLUGING SHARE ANALYSIS BY ORGANIZATION SIZE 101
4.9.1 PLUGING SHARE ANALYSIS: MEDIUM SCALE STUDIOS 101
4.9.2 PLUGING SHARE ANALYSIS: INDEPENDENT FILMMAKER 102
4.9.3 PLUGING SHARE ANALYSIS: LARGE SCALE STUDIOS 103
4.9.4 PLUGING SHARE ANALYSIS: SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 104
5 MARKET OVERVIEW 105
5.1 DRIVERS 107
5.1.1 INCREASE IN USAGE OF DIGITAL VIDEO STREAMING PLATFORMS 107
5.1.2 RISE IN DEMAND FOR VISUAL EFFECTS IN THE ENTERTAINMENT SECTOR 108
5.1.3 GROWTH IN DEMAND FOR HIGH-QUALITY CONTENT BY CONSUMERS 108
5.1.4 INCREASE IN THE ADOPTION OF CLOUD TECHNOLOGY 109
5.2 RESTRAINTS 110
5.2.1 HIGH COST ASSOCIATED WITH THE VFX SOFTWARE 110
5.2.2 PRESENCE OF FREE & OPEN-SOURCE VFX SOFTWARE 110
5.3 OPPORTUNITIES 111
5.3.1 INTEGRATION OF VFX SOFTWARE WITH AI AND MACHINE LEARNING TECHNOLOGIES 111
5.3.2 ADOPTION OF VFX SOFTWARE IN THE EDUCATION SECTOR FOR TEACHING PURPOSES 112
5.3.3 INCREASING UTILIZATION OF VFX SOFTWARE WITH AUGMENTED REALITY (AR) 113
5.3.4 INCREASING STRATEGIC PARTNERSHIPS AND COLLABORATION AMONG MARKET PLAYERS 113
5.4 CHALLENGES 114
5.4.1 TECHNOLOGICAL CHALLENGES ASSOCIATED WITH VFX SOFTWARE 114
5.4.2 REQUIREMENT OF SKILLED WORKFORCE TO HANDLE TECHNOLOGY 115
6 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OFFERING 116
6.1 OVERVIEW 117
6.2 SOFTWARE 118
6.3 SERVICES 119
6.3.1 PROFESSIONAL SERVICES 120
6.3.1.1 CONSULTING 120
6.3.1.2 SUPPORT & MAINTENANCE 120
6.3.1.3 IMPLEMENTATION & INTEGRATION 120
6.3.2 MANAGED SERVICES 120
7 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY DEPLOYMENT MODEL 121
7.1 OVERVIEW 122
7.2 ON-PREMISE 123
7.3 CLOUD 124
8 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY OPERATING SYSTEM 125
8.1 OVERVIEW 126
8.2 LINUX 127
8.3 WINDOWS 128
8.4 MAC OS 128
8.5 OTHERS 129
9 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY EFFECT 130
9.1 OVERVIEW 131
9.2 DIGITAL COMPOSITING 132
9.3 STOP MOTION ANIMATION 133
9.4 MATTE PAINTING 133
9.5 PROSTHETIC MAKEUP 134
9.6 BULLET TIME 135
10 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY ORGANIZATION SIZE 136
10.1 OVERVIEW 137
10.2 MEDIUM SCALE STUDIOS 138
10.2.1 FEATURE FILM 139
10.2.2 ADVERTISING 139
10.2.3 EPISODIC 140
10.2.4 GAMING 140
10.2.5 MUSIC VIDEO 140
10.2.6 WEB SERIES 140
10.2.7 SHORT FILM 140
10.2.8 OTHERS 140
10.3 INDEPENDENT FILMMAKER 140
10.3.1 FEATURE FILM 141
10.3.2 ADVERTISING 141
10.3.3 EPISODIC 142
10.3.4 GAMING 142
10.3.5 MUSIC VIDEO 142
10.3.6 WEB SERIES 142
10.3.7 SHORT FILM 142
10.3.8 OTHERS 142
10.4 LARGE SCALE STUDIOS 142
10.4.1 FEATURE FILM 143
10.4.2 ADVERTISING 143
10.4.3 EPISODIC 144
10.4.4 GAMING 144
10.4.5 MUSIC VIDEO 144
10.4.6 WEB SERIES 144
10.4.7 SHORT FILM 144
10.4.8 OTHERS 144
10.5 SMALL SCALE STUDIOS (BOUTIQUE STUDIOS) 144
10.5.1 FEATURE FILM 145
10.5.2 ADVERTISING 145
10.5.3 EPISODIC 146
10.5.4 GAMING 146
10.5.5 MUSIC VIDEO 146
10.5.6 WEB SERIES 146
10.5.7 SHORT FILM 146
10.5.8 OTHERS 146
11 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY APPLICATION 147
11.1 OVERVIEW 148
11.2 FEATURE FILM 149
11.2.1 SOLUTIONS 150
11.2.2 SERVICES 150
11.3 ADVERTISING 150
11.3.1 SOLUTIONS 151
11.3.2 SERVICES 151
11.4 EPISODIC 151
11.4.1 SOLUTIONS 152
11.4.2 SERVICES 152
11.5 GAMING 153
11.5.1 SOLUTIONS 153
11.5.2 SERVICES 154
11.6 MUSIC VIDEO 154
11.6.1 SOLUTIONS 155
11.6.2 SERVICES 155
11.7 SHORT FILM 155
11.7.1 SOLUTIONS 156
11.7.2 SERVICES 156
11.8 WEB SERIES 156
11.8.1 SOLUTIONS 157
11.8.2 SERVICES 157
11.9 OTHERS 158
12 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET, BY GEOGRAPHY 159
12.1 MIDDLE EAST AND AFRICA 160
12.1.1 U.A.E. 170
12.1.2 SOUTH AFRICA 176
12.1.3 SAUDI ARABIA 182
12.1.4 EGYPT 188
12.1.5 ISRAEL 194
12.1.6 OMAN 200
12.1.7 KUWAIT 206
12.1.8 QATAR 213
12.1.9 BAHRAIN 220
12.1.10 REST OF MIDDLE EAST AND AFRICA 227
13 MIDDLE EAST & AFRICA VISUAL EFFECTS (VFX) SOFTWARE MARKET: COMPANY LANDSCAPE 228
13.1 COMPANY SHARE ANALYSIS: MIDDLE EAST & AFRICA 228
14 SWOT ANALYSIS 229
15 COMPANY PROFILE 230
15.1 APPLE INC. 230
15.1.1 COMPANY SNAPSHOT 230
15.1.2 REVENUE ANALYSIS 230
15.1.3 COMPANY SHARE ANALYSIS 231
15.1.4 SOLUTION PORTFOLIO 231
15.1.5 RECENT DEVELOPMENTS 231
15.2 ADOBE 232
15.2.1 COMPANY SNAPSHOT 232
15.2.2 REVENUE ANALYSIS 232
15.2.3 COMPANY SHARE ANALYSIS 233
15.2.4 PRODUCT PORTFOLIO 233
15.2.5 RECENT DEVELOPMENT 233
15.3 AUTODESK INC. 234
15.3.1 COMPANY SNAPSHOT 234
15.3.2 REVENUE ANALYSIS 234
15.3.3 COMPANY SHARE ANALYSIS 235
15.3.4 PRODUCT PORTFOLIO 235
15.3.5 RECENT DEVELOPMENT 235
15.4 CHAOS SOFTWARE EOOD 236
15.4.1 COMPANY SNAPSHOT 236
15.4.2 COMPANY SHARE ANALYSIS 236
15.4.3 PRODUCT PORTFOLIO 237
15.4.4 RECENT DEVELOPMENTS 237
15.5 THE QT COMPANY 238
15.5.1 COMPANY SNAPSHOT 238
15.5.2 REVENUE ANALYSIS 238
15.5.3 COMPANY SHARE ANALYSIS 239
15.5.4 PRODUCTS PORTFOLIO 239
15.5.5 RECENT DEVELOPMENTS 239
15.6 ARTLIST UK LIMITED 240
15.6.1 COMPANY SNAPSHOT 240
15.6.2 SOLUTION PORTFOLIO 240
15.6.3 RECENT DEVELOPMENTS 240
15.7 AVID TECHNOLOGY INC 241
15.7.1 COMPANY SNAPSHOT 241
15.7.2 REVENUE ANALYSIS 241
15.7.3 SOLUTION PORTFOLIO 242
15.7.4 RECENT DEVELOPMENT 242
15.8 BLACKMAGIC DESIGN PTY. LTD. 243
15.8.1 COMPANY SNAPSHOT 243
15.8.2 PRODUCT PORTFOLIO 243
15.8.3 RECENT DEVELOPMENTS 244
15.9 BLENDER 245
15.9.1 COMPANY SNAPSHOT 245
15.9.2 SOLUTION PORTFOLIO 245
15.9.3 RECENT DEVELOPMENT 245
15.10 BORIS FX, INC. 246
15.10.1 COMPANY SNAPSHOT 246
15.10.2 SOLUTION PORTFOLIO 246
15.10.3 RECENT DEVELOPMENTS 247
15.11 DISNEY / PIXAR (A SUBSIDIARY OF THE WALT DISNEY COMPANY) 248
15.11.1 COMPANY SNAPSHOT 248
15.11.2 REVENUE ANALYSIS 248
15.11.3 SOLUTION PORTFOLIO 249
15.11.4 RECENT DEVELOPMENTS 249
15.12 E-ON SOFTWARE (A SUBSIDIARY BENTLEY SYSTEMS) 250
15.12.1 COMPANY SNAPSHOT 250
15.12.2 REVENUE ANALYSIS 250
15.12.3 SOLUTION PORTFOLIO 251
15.12.4 RECENT DEVELOPMENTS 251
15.13 GREYSCALEGORILLA, INC. 252
15.13.1 COMPANY SNAPSHOT 252
15.13.2 SOLUTION PORTFOLIO 252
15.13.3 RECENT DEVELOPMENTS 253
15.14 ISOTROPIX SAS 254
15.14.1 COMPANY SNAPSHOT 254
15.14.2 SOLUTION PORTFOLIO 254
15.14.3 RECENT DEVELOPMENTS 254
15.15 ITOO SOFTWARE 255
15.15.1 COMPANY SNAPSHOT 255
15.15.2 SOLUTION PORTFOLIO 255
15.15.3 RECENT DEVELOPMENTS 255
15.16 LAUBWERK GMBH 256
15.16.1 COMPANY SNAPSHOT 256
15.16.2 SOLUTION PORTFOLIO 256
15.16.3 RECENT DEVELOPMENTS 257
15.17 MAGIX SOFTWARE GMBH. 258
15.17.1 COMPANY SNAPSHOT 258
15.17.2 SOLUTION PORTFOLIO 258
15.17.3 RECENT DEVELOPMENTS 258

15.18 MAXON COMPUTER GMBH 259
15.18.1 COMPANY SNAPSHOT 259
15.18.2 SOLUTION PORTFOLIO 259
15.18.3 RECENT DEVELOPMENTS 259
15.19 MOTIONVFX 260
15.19.1 COMPANY SNAPSHOT 260
15.19.2 SOLUTION PORTFOLIO 260
15.19.3 RECENT DEVELOPMENTS 260
15.20 NEXT LIMIT 261
15.20.1 COMPANY SNAPSHOT 261
15.20.2 SOLUTION PORTFOLIO 261
15.20.3 RECENT DEVELOPMENTS 261
15.21 PIXEL FARM, INC. 262
15.21.1 COMPANY SNAPSHOT 262
15.21.2 SOLUTION PORTFOLIO 262
15.21.3 RECENT DEVELOPMENT 262
15.22 PLANETSIDE SOFTWARE LLC 263
15.22.1 COMPANY SNAPSHOT 263
15.22.2 RECENT DEVELOPMENTS 263
15.23 RODYPOLIS LLC. 264
15.23.1 COMPANY SNAPSHOT 264
15.23.2 SOLUTION PORTFOLIO 264
15.23.3 RECENT DEVELOPMENTS 264
15.24 SCIENCE-D-VISIONS 265
15.24.1 COMPANY SNAPSHOT 265
15.24.2 PRODUCT PORTFOLIO 265
15.24.3 RECENT DEVELOPMENT 265
15.25 SIDEFX 266
15.25.1 COMPANY SNAPSHOT 266
15.25.2 PRODUCT PORTFOLIO 266
15.25.3 RECENT DEVELOPMENT 266
15.26 SITNI SATI 267
15.26.1 COMPANY SNAPSHOT 267
15.26.2 PRODUCT PORTFOLIO 267
15.26.3 RECENT DEVELOPMENTS 268
15.27 THE FOUNDRY VISIONMONGERS LIMITED (SUBSIDIARY OF ROPER TECHNOLOGIES, INC.) 269
15.27.1 COMPANY SNAPSHOT 269
15.27.2 REVENUE ANALYSIS 269
15.27.3 SOLUTION PORTFOLIO 270
15.27.4 RECENT DEVELOPMENTS 270
15.28 TOOLCHEFS LTD 271
15.28.1 COMPANY SNAPSHOT 271
15.28.2 SOLUTION PORTFOLIO 271
15.28.3 RECENT DEVELOPMENTS 272
15.29 ZIVA (A PART OF UNITY TECHNOLOGIES) 273
15.29.1 COMPANY SNAPSHOT 273
15.29.2 REVENUE ANALYSIS 273
15.29.3 SOLUTION PORTFOLIO 274
15.29.4 RECENT DEVELOPMENTS 274
16 QUESTIONNAIRE 275
17 RELATED REPORTS 279

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