Laptop Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025-2034
Market Report I 2025-02-07 I 120 Pages I Global Market Insights
The Global Laptop Market was valued at USD 109.9 billion in 2024 and is projected to grow at a CAGR of 5.3% from 2025 to 2034. The surge in demand stems from the expanding corporate, education, and entertainment sectors, driving the industry's rapid expansion. Laptops, known for their portability and high performance, have become indispensable for personal and professional applications. Their powerful hardware, fast processing speeds, and advanced software support continue to make them essential devices.
The shift to remote work and online education has significantly increased laptop adoption. Many companies and educational institutions have embraced hybrid models, further fueling demand for work-ready and e-learning-compatible devices. Additionally, the rising use of cloud-based collaboration tools requires systems capable of running multiple applications efficiently, boosting sales. The growing internet penetration and consumer preference for high-performance, stylish laptops also contribute to market growth. Gaming laptops featuring high-speed graphics cards and ultra-thin designs have gained considerable traction, further propelling the industry.
By product type, the market is divided into 2-in-1 and traditional laptops. Traditional laptops accounted for USD 61.4 billion in 2024, largely due to their superior hardware configurations, which support demanding tasks like gaming, video editing, and software development. However, the demand for 2-in-1 laptops is expected to grow at a faster pace due to their versatility and compatibility with remote work environments. As more professionals seek devices that function seamlessly across different settings, the need for flexible computing solutions continues to rise. These devices, designed for multitasking and video conferencing, cater to evolving workplace dynamics. Innovations in design and materials have also enhanced portability and durability.
The market is segmented by end-use into personal, commercial, and industrial categories. The commercial segment, which includes corporate enterprises, gaming, educational institutions, BFSI, and others, accounted for 50.5% of the market in 2024. It is expected to expand at a 4.9% CAGR through 2034, driven by the growing gaming industry and increased remote work adoption. The accessibility of gaming technology has lowered costs, making high-performance gaming laptops more attainable. The evolving entertainment landscape further drives demand for advanced computing solutions.
As remote work becomes more prevalent, businesses invest in laptops capable of handling both basic and advanced tasks. These devices must support video conferencing, collaboration software, and seamless multitasking. Companies are also increasing their investments in training and development, necessitating high-performance laptops for online education and professional learning.
North America dominates the laptop market, with the United States leading in demand due to widespread corporate adoption, educational usage, and technological advancements. The presence of key manufacturers contributes to market growth as professionals, gamers, and creative users seek cutting-edge devices. Fast internet access, a tech-savvy population, and continuous product innovations further boost sales. Seasonal discounts and financing options make high-quality laptops more accessible, increasing overall adoption. The region's higher disposable income enables consumers to invest in premium devices with advanced features, sustaining demand across personal and professional segments.
Report Content
Chapter 1 Methodology & Scope
1.1 Market scope & definitions
1.2 Base estimates & calculations
1.3 Forecast calculations
1.4 Data sources
1.4.1 Primary
1.4.2 Secondary
1.4.2.1 Paid sources
1.4.2.2 Public sources
Chapter 2 Executive Summary
2.1 Industry 360synopsis, 2021-2034
Chapter 3 Industry Insights
3.1 Industry ecosystem analysis
3.1.1 Factor affecting the value chain
3.1.2 Profit margin analysis
3.1.3 Disruptions
3.1.4 Future outlook
3.1.5 Manufacturers
3.1.6 Distributors
3.2 Supplier landscape
3.3 Profit margin analysis
3.4 Key news & initiatives
3.5 Regulatory landscape
3.6 Impact forces
3.6.1 Growth drivers
3.6.1.1 Remote work and e-learning trends
3.6.1.2 Connectivity and network enhancements
3.6.1.3 Growing expenditure by consumers on consumer electronics
3.6.1.4 Technological advancements
3.6.2 Industry pitfalls & challenges
3.6.2.1 Intense Market Competition
3.7 Growth potential analysis
3.8 Porter's analysis
3.9 PESTEL analysis
3.10 Consumer behavior analysis
Chapter 4 Competitive Landscape, 2024
4.1 Introduction
4.2 Company market share analysis
4.3 Competitive positioning matrix
4.4 Strategic outlook matrix
Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2034 (USD Billion)
5.1 Key trends
5.2 Traditional laptops
5.3 2-in-1 laptops
Chapter 6 Market Estimates & Forecast, By Screen Size, 2021-2034 (USD Billion)
6.1 Key trends
6.2 Up to 10.9 inch
6.3 11 to 14.9 inch
6.4 15 to 16.9 inch
6.5 Above 17 inches
Chapter 7 Market Estimates & Forecast, By Price Range, 2021-2034 (USD Billion)
7.1 Key trends
7.2 Economy (Up to US$ 500)
7.3 Mid-range (US$ 500 - US$ 1,000)
7.4 High (Above US$ 1,000)
Chapter 8 Market Estimates & Forecast, By End Use, 2021-2034 (USD Billion)
8.1 Key trends
8.2 Personal
8.3 Commercial
8.3.1 Corporate
8.3.2 Gaming
8.3.3 Educational institutes
8.3.4 BFSI
8.3.5 Others (Retail stores, creative studios, etc.)
8.4 Industrial
Chapter 9 Market Estimates & Forecast, By Distribution Channel, 2021-2034 (USD Billion)
9.1 Key trends
9.2 Online
9.2.1 E-Commerce sites
9.2.2 Company website
9.3 Offline
9.3.1 Multi-brand stores
9.3.2 Departmental stores
9.3.3 Specialty stores
9.3.4 Other retail stores
Chapter 10 Market Estimates & Forecast, By Region, 2021-2034 (USD Billion)
10.1 Key trends
10.2 North America
10.2.1 U.S.
10.2.2 Canada
10.3 Europe
10.3.1 UK
10.3.2 Germany
10.3.3 France
10.3.4 Italy
10.3.5 Spain
10.4 Asia Pacific
10.4.1 China
10.4.2 India
10.4.3 Japan
10.4.4 South Korea
10.4.5 Australia
10.4.6 Malaysia
10.4.7 Indonesia
10.5 Latin America
10.5.1 Brazil
10.5.2 Mexico
10.6 MEA
10.6.1 South Africa
10.6.2 Saudi Arabia
10.6.3 UAE
Chapter 11 Company Profiles
11.1 Acer
11.2 Apple Inc.
11.3 ASUSTeK Computer Inc.
11.4 Dell Inc.
11.5 Haier Inc.
11.6 HP Development Company
11.7 Huawei Device Co., Ltd.
11.8 Lenovo
11.9 LG Electronics
11.10 Microsoft
11.11 Micro-Star INT'L CO., LTD.
11.12 Razer Inc.
11.13 SAMSUNG
11.14 SONY ELECTRONICS INC.
11.15 Toshiba Corporation
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