Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) -Industry Forecast Till 2030
Market Report I 2024-08-12 I 172 Pages I Market Research Future
Gaming Accessories Market Research Report By Product (Gamepads/ Joysticks/ Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Camera, and Others), by Device Type (PC (Desktop and Laptop), Smartphones and Gaming Consoles), by Distribution Channel (Online and Offline), by End Use (Casual Gaming and Professional Gaming) and By Region (North America, Europe, Asia-Pacific, Middle East and Africa, South America) -Industry Forecast Till 2030
Market Overview
During the forecast period, the Gaming Accessories industry is anticipated to grow at a compound annual growth rate (CAGR) of 15%. A gaming accessory, which is also referred to as a gaming peripheral, is a piece of hardware that is utilized to either improve the gaming experience or play a video game from a console. Typically, video game accessories are the hardware that facilitates gaming, except for the console itself. This includes audio/visual cables, controllers, and sound systems. The gaming industry has grown significantly, generating substantial revenues and profits. Similarly, the popularity of gaming accessories is on the rise as more individuals engage in the gaming industry for entertainment and broadcasting purposes. Gamers depend on gaming accessories or peripherals for communication, broadcasting, performance, control, and other purposes to enhance their gaming experience.
Market Segment Insights:
Gamepads/Joysticks/Controllers, Gaming Keyboards, Gaming Mouse, Headsets, Surfaces, Virtual Reality (VR) Devices, Cooling Fans, Web Cameras, and Others comprise the Gaming Accessories Market, which is segmented by product.
The gaming accessories market has been segmented into three categories: PC (desktop and laptop), Smartphones, and gaming consoles. This segmentation is based on the type of device.
The Gaming Accessories Market is divided into two categories: online and offline, as determined by the distribution channel.
The Gaming Accessories Market has been divided into casual gaming and professional gaming based on end use.
Regional Perspectives
The study offers market insights into North America, Europe, Asia-Pacific, the Middle East and Africa, and South America by region. The Gaming Accessories Market in 2022 was primarily dominated by the Asia-Pacific region, which accounted for approximately 47.25% of the market. The Gaming Accessories Market is anticipated to be primarily driven by the Asia-Pacific region. This comprises the Asia-Pacific region, which encompasses China, Japan, India, South Korea, and the remaining countries. The Asia-Pacific region is experiencing growth because of the adoption of high-speed 4G internet, the world's lowest data tariffs, and the increasing availability of competitively priced smartphones over the past five years. The global gaming market was dominated by mobile gaming, which constituted the largest percentage.
China is a prominent nation in the Asia-Pacific region due to its increasing technological adoption. The e-sports sector's growth and the ongoing development of new games and platforms are among the primary gaming drivers in the country. Consoles such as the PlayStation, Microsoft Xbox, and Nintendo Switch are typically delayed in China because of a rigorous government certification standard. A natural name verification system for video games that China has developed is nearly prepared for statewide deployment. KT has declared its intention to collaborate with cloud gaming specialist Unitus to exclusively provide its gaming service, 5G Streaming Game, to its 5G customers in South Korea.
North America is the most significant shareholder in the Gaming Accessories Market, as the United States has experienced a significant increase in online gaming due to the increased internet bandwidth. Additionally, the government's initiatives to expedite the deployment of 5G throughout the nation contribute to the reduction of latency delays and the provision of a seamless gaming experience. Microsoft and other prominent vendors, who derive a significant portion of their revenue from the United States, are emphasizing the sale of new products in order to capitalize on the increasing prevalence of video games. Numerous prominent international competitors are expanding their operations in the United States in order to capitalize on the gaming industry's expansion.
Major Players
Alienware (Dell), Logitech, Razer, Corsair, Turtle Beach, HyperX (HP), Mad Catz Cooler Master, Sennheiser, Anker Innovations, Reddragon, SADES Technological Corporation Plantronics, Nintendo, SteelSeries, and Sony Corporation are among the major participants in the Gaming Accessories market.
TABLE OF CONTENTS
1 EXECUTIVE SUMMARY 19
1.1 MARKET ATTRACTIVENESS ANALYSIS 21
2 MARKET INTRODUCTION 22
2.1 DEFINITION 22
2.2 SCOPE OF THE STUDY 22
2.3 RESEARCH OBJECTIVE 22
2.4 MARKET STRUCTURE 23
3 RESEARCH METHODOLOGY 24
4 MARKET DYNAMICS 31
4.1 INTRODUCTION 31
4.2 DRIVERS 32
4.2.1 GROWING ADOPTION OF SMARTPHONES 32
4.2.2 RISING DEMAND FOR VR GAMING 32
4.2.3 GROWING DEMAND FOR CONSOLE SEGMENT 33
4.2.4 DRIVERS IMPACT ANALYSIS 33
4.3 RESTRAINTS 34
4.3.1 HIGH COST OF GAMING PERIPHERALS 34
4.3.2 FLUCTUATION IN THE PRODUCTION OF SILICON CHIPS LEADING TO SHORTAGE 34
4.4 OPPORTUNITIES 35
4.4.1 ADVANCEMENTS IN ARTIFICIAL INTELLIGENCE (AI) TECHNOLOGY 35
4.4.2 PENETRATION OF NEW TECHNOLOGIES TO INTENSIFY COMPETITION AMONG MARKET PLAYERS 35
4.4.3 CONSUMERS ARE INVESTING IN HIGH-QUALITY GEAR 35
4.5 IMPACT ANALYSIS OF COVID-19 36
4.5.1 IMPACT ON SEMICONDUCTOR MANUFACTURERS 36
4.5.2 IMPACT ON COMPONENT MANUFACTURERS 36
4.5.3 IMPACT ON DEVICE MANUFACTURERS 36
4.5.4 COVID-19 IMPACT ON SUPPLY CHAIN DELAYS 37
4.5.5 COVID-19 DRIVES DEMAND FOR HARDWARE AND ACCESSORIES 37
5 MARKET FACTOR ANALYSIS 38
5.1 SUPPLY CHAIN ANALYSIS 38
5.1.1 DESIGN & DEVELOPMENT 38
5.1.2 COMPONENT SUPPLY 38
5.1.3 SYSTEM ASSEMBLY 39
5.1.4 END USERS 39
5.2 PORTER'S FIVE FORCES MODEL 39
5.2.1 THREAT OF NEW ENTRANTS 40
5.2.2 BARGAINING POWER OF SUPPLIERS 40
5.2.3 THREAT OF SUBSTITUTES 40
5.2.4 BARGAINING POWER OF BUYERS 40
5.2.5 INTENSITY OF RIVALRY 40
6 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT 41
6.1 OVERVIEW 41
6.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 42
6.2 GAMEPADS/ JOYSTICKS/ CONTROLLERS 42
6.3 GAMING KEYBOARDS 42
6.4 GAMING MOUSE 43
6.5 HEADSETS 43
6.6 SURFACES 43
6.7 VIRTUAL REALITY (VR) DEVICES 43
6.8 COOLING FANS 43
6.9 WEB CAMERA 44
6.10 OTHERS 44
7 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE 45
7.1 OVERVIEW 45
7.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 46
7.2 PC (DESKTOP AND LAPTOP) 46
7.3 SMARTPHONES 46
7.4 GAMING CONSOLES 46
8 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL 47
8.1 OVERVIEW 47
8.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 48
8.2 ONLINE 48
8.3 OFFLINE 48
9 GLOBAL GAMING ACCESSORIES MARKET, BY END USE 49
9.1 OVERVIEW 49
9.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 50
9.2 CASUAL GAMING 50
9.3 PROFESSIONAL GAMING 50
10 GLOBAL GAMING ACCESSORIES MARKET, BY REGION 51
10.1 OVERVIEW 51
10.1.1 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024 VS 2030 (USD MILLION) 52
10.1.2 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024-2030 (USD MILLION) 52
10.2 NORTH AMERICA 53
10.2.1 NORTH AMERICA: GAMING ACCESSORIES MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 54
10.2.2 NORTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 55
10.2.3 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 56
10.2.4 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 57
10.2.5 NORTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 58
10.2.6 US 59
10.2.6.1 US GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 59
10.2.6.2 US GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 59
10.2.6.3 US GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 59
10.2.6.4 US GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 60
10.2.7 CANADA 60
10.2.7.1 CANADA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 60
10.2.7.2 CANADA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 60
10.2.7.3 CANADA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 61
10.2.7.4 CANADA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 61
10.2.8 MEXICO 61
10.2.8.1 MEXICO GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 61
10.2.8.2 MEXICO GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 62
10.2.8.3 MEXICO GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 62
10.2.8.4 MEXICO GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 62
10.3 EUROPE 63
10.3.1 EUROPE: GAMING ACCESSORIES MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 64
10.3.2 EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 65
10.3.3 EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 66
10.3.4 EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 67
10.3.5 EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 68
10.3.6 GERMANY 69
10.3.6.1 GERMANY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 69
10.3.6.2 GERMANY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 69
10.3.6.3 GERMANY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 70
10.3.6.4 GERMANY GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 70
10.3.7 UK 70
10.3.7.1 UK GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 70
10.3.7.2 UK GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 71
10.3.7.3 UK GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 71
10.3.7.4 UK GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 71
10.3.8 FRANCE 72
10.3.8.1 FRANCE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 72
10.3.8.2 FRANCE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 72
10.3.8.3 FRANCE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 72
10.3.8.4 FRANCE GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 73
10.3.9 ITALY 73
10.3.9.1 ITALY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 73
10.3.9.2 ITALY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 73
10.3.9.3 ITALY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 74
10.3.9.4 ITALY GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 74
10.3.10 SPAIN 74
10.3.10.1 SPAIN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 74
10.3.10.2 SPAIN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 75
10.3.11 SPAIN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 75
10.3.11.1 SPAIN GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 75
10.3.12 REST OF EUROPE 76
10.3.12.1 REST OF EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 76
10.3.12.2 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 76
10.3.12.3 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2019-2030
(USD MILLION) 77
10.3.12.4 REST OF EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 77
10.4 ASIA-PACIFIC 78
10.4.1 ASIA-PACIFIC: GAMING ACCESSORIES MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 79
10.4.2 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 80
10.4.3 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 81
10.4.4 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 82
10.4.5 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 83
10.4.6 CHINA 84
10.4.6.1 CHINA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 84
10.4.6.2 CHINA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 84
10.4.6.3 CHINA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 84
10.4.6.4 CHINA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 85
10.4.7 JAPAN 85
10.4.7.1 JAPAN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 85
10.4.7.2 JAPAN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 85
10.4.7.3 JAPAN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 86
10.4.7.4 JAPAN GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 86
10.4.8 INDIA 86
10.4.8.1 INDIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 86
10.4.8.2 INDIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 86
10.4.8.3 INDIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 87
10.4.8.4 INDIA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 87
10.4.9 AUSTRALIA 88
10.4.9.1 AUSTRALIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 88
10.4.9.2 AUSTRALIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 88
10.4.9.3 AUSTRALIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 89
10.4.9.4 AUSTRALIA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 89
10.4.10 SOUTH KOREA 89
10.4.10.1 SOUTH KOREA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 89
10.4.10.2 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 90
10.4.10.3 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 90
10.4.10.4 SOUTH KOREA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 90
10.4.11 REST OF ASIA-PACIFIC 91
10.4.11.1 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 91
10.4.11.2 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 91
10.4.11.3 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2019-2030
(USD MILLION) 92
10.4.11.4 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 92
10.5 MIDDLE EAST & AFRICA 93
10.5.1 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 94
10.5.2 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 95
10.5.3 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2019-2030
(USD MILLION) 96
10.5.4 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 97
10.6 SOUTH AMERICA 98
10.6.1 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 99
10.6.2 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 100
10.6.3 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 101
10.6.4 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 102
11 COMPETITIVE LANDSCAPE 103
11.1 INTRODUCTION 103
11.2 MARKET SHARE ANALYSIS, 2022 104
11.3 COMPETITOR DASHBOARD 105
11.3.1 PARTNERSHIP/COLLBORATION 106
11.3.2 PRODUCT DEVELOPMENT/NEW PRODUCT 107
11.3.3 ACQUISITION 110
12 COMPANY PROFILES 111
12.1 ALIENWARE CORPORATION (DELL) 111
12.1.1 COMPANY OVERVIEW 111
12.1.2 FINANCIAL OVERVIEW 112
12.1.3 PRODUCTS OFFERED 112
12.1.4 KEY DEVELOPMENTS 114
12.1.5 SWOT ANALYSIS 115
12.1.6 KEY STRATEGIES 115
12.2 LOGITECH 116
12.2.1 COMPANY OVERVIEW 116
12.2.2 FINANCIAL OVERVIEW 117
12.2.3 PRODUCTS OFFERED 117
12.2.4 KEY DEVELOPMENTS 119
12.2.5 SWOT ANALYSIS 120
12.2.6 KEY STRATEGIES 120
12.3 RAZER INC. 121
12.3.1 COMPANY OVERVIEW 121
12.3.2 FINANCIAL OVERVIEW 122
12.3.3 PRODUCTS OFFERED 122
12.3.4 KEY DEVELOPMENTS 124
12.3.5 SWOT ANALYSIS 125
12.3.6 KEY STRATEGIES 125
12.4 MAD CATZ GLOBAL LIMITED 126
12.4.1 COMPANY OVERVIEW 126
12.4.2 FINANCIAL OVERVIEW 126
12.4.3 PRODUCTS OFFERED 126
12.4.4 KEY DEVELOPMENTS 127
12.4.5 SWOT ANALYSIS 128
12.4.6 KEY STRATEGIES 128
12.5 CORSAIR 129
12.5.1 COMPANY OVERVIEW 129
12.5.2 FINANCIAL OVERVIEW 130
12.5.3 PRODUCTS OFFERED 130
12.5.4 KEY DEVELOPMENTS 131
12.5.5 SWOT ANALYSIS 132
12.5.6 KEY STRATEGIES 132
12.6 TURTLE BEACH 133
12.6.1 COMPANY OVERVIEW 133
12.6.2 FINANCIAL OVERVIEW 134
12.6.3 PRODUCTS OFFERED 135
12.6.4 KEY DEVELOPMENTS 136
12.6.5 SWOT ANALYSIS 137
12.6.6 KEY STRATEGIES 137
12.7 COOLER MASTER TECHNOLOGY INC 138
12.7.1 COMPANY OVERVIEW 138
12.7.2 FINANCIAL OVERVIEW 138
12.7.3 PRODUCTS OFFERED 138
12.7.4 KEY DEVELOPMENTS 139
12.7.5 SWOT ANALYSIS 140
12.7.6 KEY STRATEGIES 140
12.8 SENNHEISER 141
12.8.1 COMPANY OVERVIEW 141
12.8.2 PRODUCTS OFFERED 141
12.8.3 KEY DEVELOPMENTS 142
12.8.4 SWOT ANALYSIS 142
12.8.5 KEY STRATEGIES 142
12.9 HYPERX (HP) 143
12.9.1 COMPANY OVERVIEW 143
12.9.2 FINANCIAL OVERVIEW 144
12.9.3 PRODUCTS OFFERED 144
12.9.4 KEY DEVELOPMENTS 146
12.9.5 SWOT ANALYSIS 147
12.9.6 KEY STRATEGIES 147
12.10 ANKER INNOVATIONS 148
12.10.1 COMPANY OVERVIEW 148
12.10.2 FINANCIAL OVERVIEW 148
12.10.3 PRODUCTS OFFERED 148
12.10.4 KEY DEVELOPMENTS 150
12.10.5 SWOT ANALYSIS 150
12.10.6 KEY STRATEGIES 150
12.11 REDRAGON 151
12.11.1 COMPANY OVERVIEW 151
12.11.2 FINANCIAL OVERVIEW 151
12.11.3 PRODUCTS OFFERED 151
12.11.4 KEY DEVELOPMENTS 153
12.11.5 SWOT ANALYSIS 153
12.11.6 KEY STRATEGIES 153
12.12 SADES 154
12.12.1 COMPANY OVERVIEW 154
12.12.2 FINANCIAL OVERVIEW 154
12.12.3 PRODUCTS OFFERED 154
12.12.4 KEY DEVELOPMENTS 155
12.12.5 SWOT ANALYSIS 156
12.12.6 KEY STRATEGIES 156
12.13 PLANTRONICS, INC 157
12.13.1 COMPANY OVERVIEW 157
12.13.2 FINANCIAL OVERVIEW 157
12.13.3 PRODUCTS OFFERED 157
12.13.4 KEY DEVELOPMENTS 158
12.13.5 SWOT ANALYSIS 159
12.13.6 KEY STRATEGIES 159
12.14 NINTENDO 160
12.14.1 COMPANY OVERVIEW 160
12.14.2 FINANCIAL OVERVIEW 161
12.14.3 PRODUCTS OFFERED 161
12.14.4 KEY DEVELOPMENTS 162
12.14.5 SWOT ANALYSIS 163
12.14.6 KEY STRATEGIES 163
12.15 STEELSERIES (GN STORE NORD) 164
12.15.1 COMPANY OVERVIEW 164
12.15.2 FINANCIAL OVERVIEW 165
12.15.3 PRODUCTS OFFERED 165
12.15.4 KEY DEVELOPMENTS 167
12.15.5 SWOT ANALYSIS 167
12.15.6 KEY STRATEGIES 167
12.16 SONY CORPORATION 168
12.16.1 COMPANY OVERVIEW 168
12.16.2 FINANCIAL OVERVIEW 169
12.16.3 PRODUCTS OFFERED 169
12.16.4 KEY DEVELOPMENTS 170
12.16.5 SWOT ANALYSIS 171
12.16.6 KEY STRATEGIES 171
LIST OF TABLES
TABLE 1 MARKET SYNOPSIS 20
TABLE 2 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 42
TABLE 3 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 46
TABLE 4 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 48
TABLE 5 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 50
TABLE 6 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024-2030 (USD MILLION) 52
TABLE 7 NORTH AMERICA GAMING ACCESSORIES MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 54
TABLE 8 NORTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 55
TABLE 9 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 56
TABLE 10 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 57
TABLE 11 NORTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 58
TABLE 12 US GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 59
TABLE 13 US GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 59
TABLE 14 US GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 59
TABLE 15 US GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 60
TABLE 16 CANADA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 60
TABLE 17 CANADA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 60
TABLE 18 CANADA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 61
TABLE 19 CANADA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 61
TABLE 20 MEXICO GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 61
TABLE 21 MEXICO GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 62
TABLE 22 MEXICO GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 62
TABLE 23 MEXICO GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 62
TABLE 24 EUROPE GAMING ACCESSORIES MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 64
TABLE 25 EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 65
TABLE 26 EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 66
TABLE 27 EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 67
TABLE 28 EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 68
TABLE 29 GERMANY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 69
TABLE 30 GERMANY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 69
TABLE 31 GERMANY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 70
TABLE 32 GERMANY GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 70
TABLE 33 UK GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 70
TABLE 34 UK GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 71
TABLE 35 UK GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 71
TABLE 36 UK GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 71
TABLE 37 FRANCE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 72
TABLE 38 FRANCE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 72
TABLE 39 FRANCE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 72
TABLE 40 FRANCE GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 73
TABLE 41 ITALY GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 73
TABLE 42 ITALY GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 73
TABLE 43 ITALY GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 74
TABLE 44 ITALY GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 74
TABLE 45 SPAIN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 74
TABLE 46 SPAIN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 75
TABLE 47 SPAIN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 75
TABLE 48 SPAIN GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 75
TABLE 49 REST OF EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 76
TABLE 50 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 76
TABLE 51 REST OF EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 77
TABLE 52 REST OF EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 77
TABLE 53 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY COUNTRY, 2024-2030 (USD MILLION) 79
TABLE 54 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 80
TABLE 55 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 81
TABLE 56 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 82
TABLE 57 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 83
TABLE 58 CHINA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 84
TABLE 59 CHINA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 84
TABLE 60 CHINA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 84
TABLE 61 CHINA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 85
TABLE 62 JAPAN GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 85
TABLE 63 JAPAN GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 85
TABLE 64 JAPAN GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 86
TABLE 65 JAPAN GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 86
TABLE 66 INDIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 86
TABLE 67 INDIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 87
TABLE 68 INDIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 87
TABLE 69 INDIA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 87
TABLE 70 AUSTRALIA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 88
TABLE 71 AUSTRALIA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 88
TABLE 72 AUSTRALIA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 89
TABLE 73 AUSTRALIA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 89
TABLE 74 SOUTH KOREA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 89
TABLE 75 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 90
TABLE 76 SOUTH KOREA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 90
TABLE 77 SOUTH KOREA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 90
TABLE 78 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 91
TABLE 79 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 91
TABLE 80 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 92
TABLE 81 REST OF ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 92
TABLE 82 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 94
TABLE 83 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 95
TABLE 84 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 96
TABLE 85 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 97
TABLE 86 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 99
TABLE 87 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 100
TABLE 88 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 101
TABLE 89 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 102
TABLE 90 PARTNERSHIP/COLLBORATION 106
TABLE 91 PRODUCT DEVELOPMENT/NEW PRODUCT 107
TABLE 92 ACQUISITION 110
TABLE 93 ALIENWARE CORPORATION (DELL): PRODUCTS OFFERED 112
TABLE 94 ALIENWARE CORPORATION (DELL): KEY DEVELOPMENTS 114
TABLE 95 LOGITECH: PRODUCTS OFFERED 117
TABLE 96 LOGITECH: KEY DEVELOPMENTS 119
TABLE 97 RAZER INC.: PRODUCTS OFFERED 122
TABLE 98 RAZER INC.: KEY DEVELOPMENTS 124
TABLE 99 MAD CATZ GLOBAL LIMITED: PRODUCTS OFFERED 126
TABLE 100 MAD CATZ GLOBAL LIMITED: KEY DEVELOPMENTS 127
TABLE 101 CORSAIR.: PRODUCTS OFFERED 130
TABLE 102 CORSAIR.: KEY DEVELOPMENTS 131
TABLE 103 TURTLE BEACH.: PRODUCTS OFFERED 135
TABLE 104 TURTLE BEACH.: KEY DEVELOPMENTS 136
TABLE 105 COOLER MASTER TECHNOLOGY INC: PRODUCTS OFFERED 138
TABLE 106 SENNHEISER: PRODUCTS OFFERED 141
TABLE 107 SENNHEISER: KEY DEVELOPMENTS 142
TABLE 108 HYPERX (HP): PRODUCTS OFFERED 144
TABLE 109 HYPERX (HP): KEY DEVELOPMENTS 146
TABLE 110 ANKER INNOVATIONS: PRODUCTS OFFERED 148
TABLE 111 REDRAGON: PRODUCTS OFFERED 151
TABLE 112 REDRAGON: KEY DEVELOPMENTS 153
TABLE 113 SADES: PRODUCTS OFFERED 154
TABLE 114 SADES: KEY DEVELOPMENTS 155
TABLE 115 PLANTRONICS, INC: PRODUCTS OFFERED 157
TABLE 116 PLANTRONICS, INC: KEY DEVELOPMENTS 158
TABLE 117 NINTENDO: PRODUCTS OFFERED 161
TABLE 118 STEELSERIES (GN STORE NORD): PRODUCTS OFFERED 165
TABLE 119 STEELSERIES (GN STORE NORD): KEY DEVELOPMENTS 167
TABLE 120 SONY CORPORATION: PRODUCTS OFFERED 169
TABLE 121 SONY CORPORATION: KEY DEVELOPMENTS 170
LIST OF FIGURES
FIGURE 1 MARKET ATTRACTIVENESS ANALYSIS: GLOBAL GAMING ACCESSORIES MARKET 21
FIGURE 2 GLOBAL GAMING ACCESSORIES MARKET: MARKET STRUCTURE 23
FIGURE 3 BOTTOM-UP AND TOP-DOWN APPROACHES 28
FIGURE 4 MARKET DYNAMIC ANALYSIS OF GLOBAL GAMING ACCESSORIES MARKET 31
FIGURE 5 DRIVER IMPACT ANALYSIS 33
FIGURE 6 RESTRAINTS IMPACT ANALYSIS 34
FIGURE 7 SUPPLY CHAIN ANALYSIS: GLOBAL GAMING ACCESSORIES MARKET 38
FIGURE 8 PORTER'S FIVE FORCES ANALYSIS OF THE GLOBAL GAMING ACCESSORIES MARKET 39
FIGURE 9 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2022 (% SHARE) 41
FIGURE 10 GLOBAL GAMING ACCESSORIES MARKET, BY PRODUCT, 2024 VS 2030 (USD MILLION) 41
FIGURE 11 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2022 (% SHARE) 45
FIGURE 12 GLOBAL GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024 VS 2030 (USD MILLION) 45
FIGURE 13 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2022 (% SHARE) 47
FIGURE 14 GLOBAL GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (USD MILLION) 47
FIGURE 15 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2022 (% SHARE) 49
FIGURE 16 GLOBAL GAMING ACCESSORIES MARKET, BY END USE, 2024 VS 2030 (USD MILLION) 49
FIGURE 17 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2022 (% SHARE) 51
FIGURE 18 GLOBAL GAMING ACCESSORIES MARKET, BY REGION, 2024 VS 2030 (USD MILLION) 52
FIGURE 19 NORTH AMERICA GAMING ACCESSORIES MARKET, BY COUNTRY, 2022 (% SHARE) 53
FIGURE 20 NORTH AMERICA GAMING ACCESSORIES MARKET, BY COUNTRY, 2024 VS 2030 (USD MILLION) 54
FIGURE 21 NORTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 55
FIGURE 22 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 56
FIGURE 23 NORTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 57
FIGURE 24 NORTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 58
FIGURE 25 EUROPE GAMING ACCESSORIES MARKET, BY COUNTRY, 2022 (% SHARE) 63
FIGURE 26 EUROPE GAMING ACCESSORIES MARKET, BY COUNTRY, 2024 VS 2030 (USD MILLION) 64
FIGURE 27 EUROPE GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 65
FIGURE 28 EUROPE GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 66
FIGURE 29 EUROPE GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 67
FIGURE 30 EUROPE GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 68
FIGURE 31 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY COUNTRY, 2022 (% SHARE) 78
FIGURE 32 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY COUNTRY, 2024 VS 2030 (USD MILLION) 79
FIGURE 33 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 80
FIGURE 34 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 81
FIGURE 35 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 82
FIGURE 36 ASIA-PACIFIC GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 83
FIGURE 37 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 94
FIGURE 38 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 95
FIGURE 39 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 96
FIGURE 40 MIDDLE EAST & AFRICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 97
FIGURE 41 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY PRODUCT, 2024-2030 (USD MILLION) 99
FIGURE 42 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DEVICE TYPE, 2024-2030 (USD MILLION) 100
FIGURE 43 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY DISTRIBUTION CHANNEL, 2024-2030 (USD MILLION) 101
FIGURE 44 SOUTH AMERICA GAMING ACCESSORIES MARKET, BY END USE, 2024-2030 (USD MILLION) 102
FIGURE 45 GAMING ACCESSORIES PLAYERS: COMPETITIVE ANALSIS, 2022 104
FIGURE 46 COMPETITOR DASHBOARD: GAMING ACCESSORIES 105
FIGURE 47 ALIENWARE CORPORATION (DELL): FINANCIAL OVERWIEV SNAPSHOT 112
FIGURE 48 ALIENWARE CORPORATION.: SWOT ANALYSIS 115
FIGURE 49 LOGITECH: FINANCIAL OVERWIEV SNAPSHOT 117
FIGURE 50 LOGITECH: SWOT ANALYSIS 120
FIGURE 51 RAZER INC.: FINANCIAL OVERWIEV SNAPSHOT 122
FIGURE 52 RAZER INC.: SWOT ANALYSIS 125
FIGURE 53 MAD CATZ GLOBAL LIMITED: SWOT ANALYSIS 128
FIGURE 54 CORSAIR.: FINANCIAL OVERWIEV SNAPSHOT 130
FIGURE 55 CORSAIR.: SWOT ANALYSIS 132
FIGURE 56 TURTLE BEACH.: FINANCIAL OVERWIEV SNAPSHOT 134
FIGURE 57 TURTLE BEACH.: SWOT ANALYSIS 137
FIGURE 58 COOLER MASTER TECHNOLOGY INC: SWOT ANALYSIS 140
FIGURE 59 SENNHEISER: SWOT ANALYSIS 142
FIGURE 60 HYPERX (HP): FINANCIAL OVERWIEV SNAPSHOT 144
FIGURE 61 HYPERX: SWOT ANALYSIS 147
FIGURE 62 ANKER INNOVATIONS: SWOT ANALYSIS 150
FIGURE 63 REDRAGON: SWOT ANALYSIS 153
FIGURE 64 SADES: SWOT ANALYSIS 156
FIGURE 65 PLANTRONICS, INC: SWOT ANALYSIS 159
FIGURE 66 NINTENDO: FINANCIAL OVERWIEV SNAPSHOT 161
FIGURE 67 NINTENDO: SWOT ANALYSIS 163
FIGURE 68 STEELSERIES (GN STORE NORD): FINANCIAL OVERWIEV SNAPSHOT 165
FIGURE 69 STEELSERIES: SWOT ANALYSIS 167
FIGURE 70 SONY CORPORATION: FINANCIAL OVERWIEV SNAPSHOT 169
FIGURE 71 SONY CORPORATION: SWOT ANALYSIS 171
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