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Report

Europe Vr In Healthcare Market Forecast 2022-2030

Market report I 2022-04-30 I 153 Pages I Inkwood Research

KEY FINDINGS
The Europe VR in healthcare market is anticipated to grow with a CAGR of 30.76% during the forecast years of 2022 to 2030. The market growth of the region is propelled by the growth in various start-ups, the well-established healthcare infrastructure, as well as the development of new technologies, given the presence of key research institutes.
MARKET INSIGHTS
The Europe VR in healthcare market growth analysis constitutes the study of the United Kingdom, Italy, Belgium, Germany, France, Poland, and Rest of Europe. France is one of the fastest-developing countries across Europe, owing to the ideal approaches toward technological advancements. These include high-tech surgical systems as well as medical imaging, among others. Some of the main factors augmenting the demand for AR and VR solutions are the presence of a stable framework, new technological developments, and a solid research foundation.
On the other hand, numerous companies are operating in the VR in healthcare market in Belgium. For instance, a digital sedation device developer for the management of pain and anxiety, Oncomfort, developed the Sedakit. The evidence-based anxiety and pain self-management improves the comfort levels of patients by means of virtual reality. Likewise, VR medics, a VR therapy for pain relief provider, developed VR products that offer expertise training, relaxation exercises, and virtual cycling. As a result, these factors are set to proliferate the Europe VR in healthcare market growth over the forecast years.
COMPETITIVE INSIGHTS
Some of the main companies operating in the market are Siemens AG, Koninklijke Philips NV, FundamentalVR, Sympatient, etc.
Our report offerings include:
- Explore key findings of the overall market
- Strategic breakdown of market dynamics (Drivers, Restraints, Opportunities, Challenges)
- Market forecasts for a minimum of 9 years, along with 3 years of historical data for all segments, sub-segments, and regions
- Market Segmentation cater to a thorough assessment of key segments with their market estimations
- Geographical Analysis: Assessments of the mentioned regions and country-level segments with their market share
- Key analytics: Porter's Five Forces Analysis, Vendor Landscape, Opportunity Matrix, Key Buying Criteria, etc.
- Competitive landscape is the theoretical explanation of the key companies based on factors, market share, etc.
- Company profiling: A detailed company overview, product/services offered, SCOT analysis, and recent strategic developments

TABLE OF CONTENTS
1. RESEARCH SCOPE & METHODOLOGY
1.1. STUDY OBJECTIVES
1.2. SCOPE OF STUDY
1.3. METHODOLOGY
1.4. ASSUMPTIONS & LIMITATIONS
2. EXECUTIVE SUMMARY
2.1. MARKET SIZE & ESTIMATES
2.2. MARKET OVERVIEW
3. MARKET DYNAMICS
3.1. PARENT MARKET ANALYSIS: VR (VIRTUAL REALITY) MARKET
3.2. KEY DRIVERS
3.2.1. INCREASING USE OF VR TECHNOLOGY FOR TRAINING PURPOSES
3.2.2. GROWTH IN THE NUMBER OF VR BASED START-UPS
3.2.3. INCREASING AGING POPULATION
3.2.4. IMPROVING SPENDING ON HEALTHCARE
3.2.5. UPGRADATION OF TECHNOLOGY IN HEALTHCARE
3.3. KEY RESTRAINTS
3.3.1. SHORTAGE OF SKILLED LABOR AND REQUIRED INFRASTRUCTURE
3.3.2. DATA SECURITY
4. KEY ANALYTICS
4.1. IMPACT OF COVID-19 ON VR IN HEALTHCARE MARKET
4.2. KEY MARKET TRENDS
4.3. PORTER'S FIVE FORCES ANALYSIS
4.3.1. BUYERS POWER
4.3.2. SUPPLIERS POWER
4.3.3. SUBSTITUTION
4.3.4. NEW ENTRANTS
4.3.5. INDUSTRY RIVALRY
4.4. OPPORTUNITY MATRIX
4.5. VENDOR LANDSCAPE
4.6. VALUE CHAIN ANALYSIS
5. MARKET BY END-USER
5.1. HOSPITALS & CLINICS
5.2. RESEARCH LABORATORIES
5.3. OTHERS
6. MARKET BY APPLICATION
6.1. SURGICAL PLANNING
6.2. BEHAVIORAL NEUROLOGY/REHABILITATION
6.3. PAIN MANAGEMENT
6.4. OTHER APPLICATIONS
7. MARKET BY COMPONENT
7.1. HARDWARE
7.2. SOFTWARE
8. MARKET BY PRODUCT TYPE
8.1. VR SEMICONDUCTOR COMPONENTS
8.2. VR DEVICES
8.3. VR SENSORS
8.4. OTHERS
9. MARKET BY TECHNOLOGY
9.1. HEAD MOUNTED
9.2. GESTURE TRACKING
9.3. PROJECTORS AND DISPLAYS
10. GEOGRAPHICAL ANALYSIS
10.1. EUROPE
10.1.1. MARKET SIZE & ESTIMATES
10.1.2. KEY GROWTH ENABLERS
10.1.3. KEY CHALLENGES
10.1.4. KEY PLAYERS
10.1.5. COUNTRY ANALYSIS
10.1.5.1. UNITED KINGDOM
10.1.5.2. GERMANY
10.1.5.3. FRANCE
10.1.5.4. ITALY
10.1.5.5. BELGIUM
10.1.5.6. POLAND
10.1.5.7. REST OF EUROPE
11. COMPETITIVE LANDSCAPE
11.1. KEY STRATEGIC DEVELOPMENTS
11.1.1. MERGERS & ACQUISITIONS
11.1.2. PRODUCT LAUNCHES & DEVELOPMENTS
11.1.3. PARTNERSHIPS & AGREEMENTS
11.2. COMPANY PROFILES
11.2.1. ALPHABET INC (GOOGLE)
11.2.2. APPLIEDVR INC
11.2.3. FIRSTHAND TECHNOLOGY INC
11.2.4. GENERAL ELECTRIC
11.2.5. KONINKLIJKE PHILIPS NV
11.2.6. MICROSOFT CORPORATION
11.2.7. ORCA HEALTH
11.2.8. SIEMENS AG
11.2.9. SONY CORPORATION
11.2.10. SYNCTHINK INC



LIST OF TABLES
TABLE 1: MARKET SNAPSHOT - VR IN HEALTHCARE MARKET
TABLE 2: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 3: EUROPE VR IN HEALTHCARE MARKET, BY END-USER, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 4: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 5: EUROPE VR IN HEALTHCARE MARKET, BY APPLICATION, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 6: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 7: EUROPE VR IN HEALTHCARE MARKET, BY COMPONENT, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 8: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 9: EUROPE VR IN HEALTHCARE MARKET, BY PRODUCT TYPE, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 10: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 11: EUROPE VR IN HEALTHCARE MARKET, BY TECHNOLOGY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 12: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, HISTORICAL YEARS, 2018-2021 (IN $ MILLION)
TABLE 13: EUROPE VR IN HEALTHCARE MARKET, BY COUNTRY, FORECAST YEARS, 2022-2030 (IN $ MILLION)
TABLE 14: LEADING PLAYERS OPERATING IN EUROPE VR IN HEALTHCARE MARKET
TABLE 15: LIST OF MERGERS & ACQUISITIONS
TABLE 16: LIST OF PRODUCT LAUNCHES & DEVELOPMENTS
TABLE 17: LIST OF PARTNERSHIPS & AGREEMENTS


LIST OF FIGURES
FIGURE 1: KEY MARKET TRENDS
FIGURE 2: PORTER'S FIVE FORCES ANALYSIS
FIGURE 3: OPPORTUNITY MATRIX
FIGURE 4: VENDOR LANDSCAPE
FIGURE 5: VALUE CHAIN ANALYSIS
FIGURE 6: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY END-USER, IN 2021
FIGURE 7: EUROPE VR IN HEALTHCARE MARKET, BY HOSPITALS & CLINICS, 2022-2030 (IN $ MILLION)
FIGURE 8: EUROPE VR IN HEALTHCARE MARKET, BY RESEARCH LABORATORIES, 2022-2030 (IN $ MILLION)
FIGURE 9: EUROPE VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)
FIGURE 10: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY APPLICATION, IN 2021
FIGURE 11: EUROPE VR IN HEALTHCARE MARKET, BY SURGICAL PLANNING, 2022-2030 (IN $ MILLION)
FIGURE 12: EUROPE VR IN HEALTHCARE MARKET, BY BEHAVIORAL NEUROLOGY/REHABILITATION, 2022-2030 (IN $ MILLION)
FIGURE 13: EUROPE VR IN HEALTHCARE MARKET, BY PAIN MANAGEMENT, 2022-2030 (IN $ MILLION)
FIGURE 14: EUROPE VR IN HEALTHCARE MARKET, BY OTHER APPLICATIONS, 2022-2030 (IN $ MILLION)
FIGURE 15: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY COMPONENT, IN 2021
FIGURE 16: EUROPE VR IN HEALTHCARE MARKET, BY HARDWARE, 2022-2030 (IN $ MILLION)
FIGURE 17: EUROPE VR IN HEALTHCARE MARKET, BY SOFTWARE, 2022-2030 (IN $ MILLION)
FIGURE 18: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY PRODUCT TYPE, IN 2021
FIGURE 19: EUROPE VR IN HEALTHCARE MARKET, BY VR SEMICONDUCTOR COMPONENTS, 2022-2030 (IN $ MILLION)
FIGURE 20: EUROPE VR IN HEALTHCARE MARKET, BY VR DEVICES, 2022-2030 (IN $ MILLION)
FIGURE 21: EUROPE VR IN HEALTHCARE MARKET, BY VR SENSORS, 2022-2030 (IN $ MILLION)
FIGURE 22: EUROPE VR IN HEALTHCARE MARKET, BY OTHERS, 2022-2030 (IN $ MILLION)
FIGURE 23: EUROPE VR IN HEALTHCARE MARKET, GROWTH POTENTIAL, BY TECHNOLOGY, IN 2021
FIGURE 24: EUROPE VR IN HEALTHCARE MARKET, BY HEAD MOUNTED, 2022-2030 (IN $ MILLION)
FIGURE 25: EUROPE VR IN HEALTHCARE MARKET, BY GESTURE TRACKING, 2022-2030 (IN $ MILLION)
FIGURE 26: EUROPE VR IN HEALTHCARE MARKET, BY PROJECTORS AND DISPLAYS, 2022-2030 (IN $ MILLION)
FIGURE 27: EUROPE VR IN HEALTHCARE MARKET, COUNTRY OUTLOOK, 2021 & 2030 (IN %)
FIGURE 28: UNITED KINGDOM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
FIGURE 29: GERMANY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
FIGURE 30: FRANCE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
FIGURE 31: ITALY VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
FIGURE 32: BELGIUM VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
FIGURE 33: POLAND VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)
FIGURE 34: REST OF EUROPE VR IN HEALTHCARE MARKET, 2022-2030 (IN $ MILLION)

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