Augmented Reality in Retail Market By Component (Hardware, Software, Services), By Device Type (Head Mounted Display, Smart AR Mirror, Handheld Device), By Application (Advertising and Marketing, Try on Solutions, Planning and Designing, Information Systems), By Retail Type (Jewelry, Beauty and Cosmetics, Apparel Fitting, Furniture and Lighting, Grocery Shopping, Footwear, Others): Global Opportunity Analysis and Industry Forecast, 2021-2031
Market Report I 2022-08-01 I 280 Pages I Allied Market Research
Augmented reality is a technology, which uses the existing user's environment and overlays the digital or virtual content or information over it to offer an immersive digital experience in a real-time environment. Furthermore, virtual reality is a computer-generated 3D environment that immerses end users in an artificial world without seeing the real world. In addition, augmented reality applications enable developers to integrate contextual or digital content with the real world in real-time. These major factors boost the adoption of augmented and virtual reality technology.
Surge in investments in the AR market and the rise in penetration of smartphones boost the growth of the global augmented reality in the retail market. In addition, the cost-efficient benefits of augmented and virtual reality-based solutions positively impact the growth of the market. However, security and privacy concerns associated with AR and high set-up and installation costs of AR solutions hamper the market growth. On the contrary, the need for increasing user engagement in the retail sector is expected to offer remunerative opportunities for expansion of the market during the forecast period.
The augmented reality in the retail market is segmented on the basis of component, device type, application, retail type, and region. By component, the market is classified into hardware, software, and services. By device type, the market is divided into head mounted display, smart AR mirror, and handheld device. By application, it is categorized into advertising and marketing, try on solutions, planning and designing, and information systems. By retail type, the market is divided into jewelry, beauty and cosmetics, apparel fitting, furniture and lighting, grocery shopping, footwear, and others. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The key players profiled in the augmented reality in retail market analysis are Amazon.com, Inc., Apple Inc., Augment, Blippar Group Limited, Google Corporation, Holition Ltd., Inter IKEA Systems B.V., Imaginate Technologies, INDE, Kudan, Marxent Labs, Microsoft Corporation, PTC, Sephora USA, Inc., ViewAR GmbH, Wikitude, and Zugara, Inc. These players have adopted various strategies to increase their market penetration and strengthen their position in the industry.
Key Benefits For Stakeholders
-This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the augmented reality in retail market analysis from 2021 to 2031 to identify the prevailing augmented reality in retail market opportunities.
-The market research is offered along with information related to key drivers, restraints, and opportunities.
-Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
-In-depth analysis of the augmented reality in retail market segmentation assists to determine the prevailing market opportunities.
-Major countries in each region are mapped according to their revenue contribution to the global market.
-Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
-The report includes the analysis of the regional as well as global augmented reality in retail market trends, key players, market segments, application areas, and market growth strategies.
Key Market Segments
By Component
- Hardware
- Type
- Sensors
- Semiconductor Components
- Displays and Projectors
- Cameras
- Others
- Software
- Services
By Device Type
- Head Mounted Display
- Smart AR Mirror
- Handheld Device
By Application
- Information Systems
- Advertising and Marketing
- Try on Solutions
- Planning and Designing
By Retail Type
- Jewelry
- Beauty and Cosmetics
- Apparel Fitting
- Furniture and Lighting
- Grocery Shopping
- Footwear
- Others
By Region
- North America
- U.S.
- Canada
- Europe
- United Kingdom
- Germany
- France
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Australia
- Rest of Asia-Pacific
- LAMEA
- Brazil
- Mexico
- UAE
- Saudi Arabia
- South Africa
- Rest of LAMEA
- Key Market Players
- Amazon.com, Inc.
- Apple Inc.
- Augment
- Blippar Group Limited
- Google
- Holition Ltd.
- Inter IKEA Systems B.V.
- Imaginate Technologies
- INDE
- Kudan
- Marxent Labs
- Microsoft Corporation
- PTC
- Sephora USA, Inc.
- ViewAR GmbH
- Wikitude
- Zugara, Inc.
CHAPTER 1:INTRODUCTION
1.1.Report description
1.2.Key market segments
1.3.Key benefits to the stakeholders
1.4.Research Methodology
1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools and models
CHAPTER 2:EXECUTIVE SUMMARY
2.1.Key findings of the study
2.2.CXO Perspective
CHAPTER 3:MARKET OVERVIEW
3.1.Market definition and scope
3.2.Key findings
3.2.1.Top investment pockets
3.3.Porter's five forces analysis
3.4.Top player positioning
3.5.Market dynamics
3.5.1.Drivers
3.5.2.Restraints
3.5.3.Opportunities
3.6.COVID-19 Impact Analysis on the market
CHAPTER 4: AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT
4.1 Overview
4.1.1 Market size and forecast
4.2 Hardware
4.2.1 Key market trends, growth factors and opportunities
4.2.2 Market size and forecast, by region
4.2.3 Market analysis by country
4.2.4 Hardware Augmented Reality in Retail Market by Type
4.2.4.1 Sensors Market size and forecast, by region
4.2.4.2 Sensors Market size and forecast, by country
4.2.4.3 Semiconductor Components Market size and forecast, by region
4.2.4.4 Semiconductor Components Market size and forecast, by country
4.2.4.5 Displays and Projectors Market size and forecast, by region
4.2.4.6 Displays and Projectors Market size and forecast, by country
4.2.4.7 Cameras Market size and forecast, by region
4.2.4.8 Cameras Market size and forecast, by country
4.2.4.9 Others Market size and forecast, by region
4.2.4.10 Others Market size and forecast, by country
4.3 Software
4.3.1 Key market trends, growth factors and opportunities
4.3.2 Market size and forecast, by region
4.3.3 Market analysis by country
4.4 Services
4.4.1 Key market trends, growth factors and opportunities
4.4.2 Market size and forecast, by region
4.4.3 Market analysis by country
CHAPTER 5: AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE
5.1 Overview
5.1.1 Market size and forecast
5.2 Head Mounted Display
5.2.1 Key market trends, growth factors and opportunities
5.2.2 Market size and forecast, by region
5.2.3 Market analysis by country
5.3 Smart AR Mirror
5.3.1 Key market trends, growth factors and opportunities
5.3.2 Market size and forecast, by region
5.3.3 Market analysis by country
5.4 Handheld Device
5.4.1 Key market trends, growth factors and opportunities
5.4.2 Market size and forecast, by region
5.4.3 Market analysis by country
CHAPTER 6: AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION
6.1 Overview
6.1.1 Market size and forecast
6.2 Advertising and Marketing
6.2.1 Key market trends, growth factors and opportunities
6.2.2 Market size and forecast, by region
6.2.3 Market analysis by country
6.3 Try on Solutions
6.3.1 Key market trends, growth factors and opportunities
6.3.2 Market size and forecast, by region
6.3.3 Market analysis by country
6.4 Planning and Designing
6.4.1 Key market trends, growth factors and opportunities
6.4.2 Market size and forecast, by region
6.4.3 Market analysis by country
6.5 Information Systems
6.5.1 Key market trends, growth factors and opportunities
6.5.2 Market size and forecast, by region
6.5.3 Market analysis by country
CHAPTER 7: AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE
7.1 Overview
7.1.1 Market size and forecast
7.2 Jewelry
7.2.1 Key market trends, growth factors and opportunities
7.2.2 Market size and forecast, by region
7.2.3 Market analysis by country
7.3 Beauty and Cosmetics
7.3.1 Key market trends, growth factors and opportunities
7.3.2 Market size and forecast, by region
7.3.3 Market analysis by country
7.4 Apparel Fitting
7.4.1 Key market trends, growth factors and opportunities
7.4.2 Market size and forecast, by region
7.4.3 Market analysis by country
7.5 Furniture and Lighting
7.5.1 Key market trends, growth factors and opportunities
7.5.2 Market size and forecast, by region
7.5.3 Market analysis by country
7.6 Grocery Shopping
7.6.1 Key market trends, growth factors and opportunities
7.6.2 Market size and forecast, by region
7.6.3 Market analysis by country
7.7 Footwear
7.7.1 Key market trends, growth factors and opportunities
7.7.2 Market size and forecast, by region
7.7.3 Market analysis by country
7.8 Others
7.8.1 Key market trends, growth factors and opportunities
7.8.2 Market size and forecast, by region
7.8.3 Market analysis by country
CHAPTER 8: AUGMENTED REALITY IN RETAIL MARKET, BY REGION
8.1 Overview
8.1.1 Market size and forecast
8.2 North America
8.2.1 Key trends and opportunities
8.2.2 North America Market size and forecast, by Component
8.2.2.1 North America Hardware Augmented Reality in Retail Market by Type
8.2.3 North America Market size and forecast, by Device Type
8.2.4 North America Market size and forecast, by Application
8.2.5 North America Market size and forecast, by Retail Type
8.2.6 North America Market size and forecast, by country
8.2.6.1 U.S.
8.2.6.1.1 Market size and forecast, by Component
8.2.6.1.1.1 U.S. Hardware Augmented Reality in Retail Market by Type
8.2.6.1.2 Market size and forecast, by Device Type
8.2.6.1.3 Market size and forecast, by Application
8.2.6.1.4 Market size and forecast, by Retail Type
8.2.6.2 Canada
8.2.6.2.1 Market size and forecast, by Component
8.2.6.2.1.1 Canada Hardware Augmented Reality in Retail Market by Type
8.2.6.2.2 Market size and forecast, by Device Type
8.2.6.2.3 Market size and forecast, by Application
8.2.6.2.4 Market size and forecast, by Retail Type
8.3 Europe
8.3.1 Key trends and opportunities
8.3.2 Europe Market size and forecast, by Component
8.3.2.1 Europe Hardware Augmented Reality in Retail Market by Type
8.3.3 Europe Market size and forecast, by Device Type
8.3.4 Europe Market size and forecast, by Application
8.3.5 Europe Market size and forecast, by Retail Type
8.3.6 Europe Market size and forecast, by country
8.3.6.1 United Kingdom
8.3.6.1.1 Market size and forecast, by Component
8.3.6.1.1.1 United Kingdom Hardware Augmented Reality in Retail Market by Type
8.3.6.1.2 Market size and forecast, by Device Type
8.3.6.1.3 Market size and forecast, by Application
8.3.6.1.4 Market size and forecast, by Retail Type
8.3.6.2 Germany
8.3.6.2.1 Market size and forecast, by Component
8.3.6.2.1.1 Germany Hardware Augmented Reality in Retail Market by Type
8.3.6.2.2 Market size and forecast, by Device Type
8.3.6.2.3 Market size and forecast, by Application
8.3.6.2.4 Market size and forecast, by Retail Type
8.3.6.3 France
8.3.6.3.1 Market size and forecast, by Component
8.3.6.3.1.1 France Hardware Augmented Reality in Retail Market by Type
8.3.6.3.2 Market size and forecast, by Device Type
8.3.6.3.3 Market size and forecast, by Application
8.3.6.3.4 Market size and forecast, by Retail Type
8.3.6.4 Italy
8.3.6.4.1 Market size and forecast, by Component
8.3.6.4.1.1 Italy Hardware Augmented Reality in Retail Market by Type
8.3.6.4.2 Market size and forecast, by Device Type
8.3.6.4.3 Market size and forecast, by Application
8.3.6.4.4 Market size and forecast, by Retail Type
8.3.6.5 Spain
8.3.6.5.1 Market size and forecast, by Component
8.3.6.5.1.1 Spain Hardware Augmented Reality in Retail Market by Type
8.3.6.5.2 Market size and forecast, by Device Type
8.3.6.5.3 Market size and forecast, by Application
8.3.6.5.4 Market size and forecast, by Retail Type
8.3.6.6 Rest of Europe
8.3.6.6.1 Market size and forecast, by Component
8.3.6.6.1.1 Rest of Europe Hardware Augmented Reality in Retail Market by Type
8.3.6.6.2 Market size and forecast, by Device Type
8.3.6.6.3 Market size and forecast, by Application
8.3.6.6.4 Market size and forecast, by Retail Type
8.4 Asia-Pacific
8.4.1 Key trends and opportunities
8.4.2 Asia-Pacific Market size and forecast, by Component
8.4.2.1 Asia-Pacific Hardware Augmented Reality in Retail Market by Type
8.4.3 Asia-Pacific Market size and forecast, by Device Type
8.4.4 Asia-Pacific Market size and forecast, by Application
8.4.5 Asia-Pacific Market size and forecast, by Retail Type
8.4.6 Asia-Pacific Market size and forecast, by country
8.4.6.1 China
8.4.6.1.1 Market size and forecast, by Component
8.4.6.1.1.1 China Hardware Augmented Reality in Retail Market by Type
8.4.6.1.2 Market size and forecast, by Device Type
8.4.6.1.3 Market size and forecast, by Application
8.4.6.1.4 Market size and forecast, by Retail Type
8.4.6.2 India
8.4.6.2.1 Market size and forecast, by Component
8.4.6.2.1.1 India Hardware Augmented Reality in Retail Market by Type
8.4.6.2.2 Market size and forecast, by Device Type
8.4.6.2.3 Market size and forecast, by Application
8.4.6.2.4 Market size and forecast, by Retail Type
8.4.6.3 Japan
8.4.6.3.1 Market size and forecast, by Component
8.4.6.3.1.1 Japan Hardware Augmented Reality in Retail Market by Type
8.4.6.3.2 Market size and forecast, by Device Type
8.4.6.3.3 Market size and forecast, by Application
8.4.6.3.4 Market size and forecast, by Retail Type
8.4.6.4 South Korea
8.4.6.4.1 Market size and forecast, by Component
8.4.6.4.1.1 South Korea Hardware Augmented Reality in Retail Market by Type
8.4.6.4.2 Market size and forecast, by Device Type
8.4.6.4.3 Market size and forecast, by Application
8.4.6.4.4 Market size and forecast, by Retail Type
8.4.6.5 Australia
8.4.6.5.1 Market size and forecast, by Component
8.4.6.5.1.1 Australia Hardware Augmented Reality in Retail Market by Type
8.4.6.5.2 Market size and forecast, by Device Type
8.4.6.5.3 Market size and forecast, by Application
8.4.6.5.4 Market size and forecast, by Retail Type
8.4.6.6 Rest of Asia-Pacific
8.4.6.6.1 Market size and forecast, by Component
8.4.6.6.1.1 Rest of Asia-Pacific Hardware Augmented Reality in Retail Market by Type
8.4.6.6.2 Market size and forecast, by Device Type
8.4.6.6.3 Market size and forecast, by Application
8.4.6.6.4 Market size and forecast, by Retail Type
8.5 LAMEA
8.5.1 Key trends and opportunities
8.5.2 LAMEA Market size and forecast, by Component
8.5.2.1 LAMEA Hardware Augmented Reality in Retail Market by Type
8.5.3 LAMEA Market size and forecast, by Device Type
8.5.4 LAMEA Market size and forecast, by Application
8.5.5 LAMEA Market size and forecast, by Retail Type
8.5.6 LAMEA Market size and forecast, by country
8.5.6.1 Brazil
8.5.6.1.1 Market size and forecast, by Component
8.5.6.1.1.1 Brazil Hardware Augmented Reality in Retail Market by Type
8.5.6.1.2 Market size and forecast, by Device Type
8.5.6.1.3 Market size and forecast, by Application
8.5.6.1.4 Market size and forecast, by Retail Type
8.5.6.2 Mexico
8.5.6.2.1 Market size and forecast, by Component
8.5.6.2.1.1 Mexico Hardware Augmented Reality in Retail Market by Type
8.5.6.2.2 Market size and forecast, by Device Type
8.5.6.2.3 Market size and forecast, by Application
8.5.6.2.4 Market size and forecast, by Retail Type
8.5.6.3 UAE
8.5.6.3.1 Market size and forecast, by Component
8.5.6.3.1.1 UAE Hardware Augmented Reality in Retail Market by Type
8.5.6.3.2 Market size and forecast, by Device Type
8.5.6.3.3 Market size and forecast, by Application
8.5.6.3.4 Market size and forecast, by Retail Type
8.5.6.4 Saudi Arabia
8.5.6.4.1 Market size and forecast, by Component
8.5.6.4.1.1 Saudi Arabia Hardware Augmented Reality in Retail Market by Type
8.5.6.4.2 Market size and forecast, by Device Type
8.5.6.4.3 Market size and forecast, by Application
8.5.6.4.4 Market size and forecast, by Retail Type
8.5.6.5 South Africa
8.5.6.5.1 Market size and forecast, by Component
8.5.6.5.1.1 South Africa Hardware Augmented Reality in Retail Market by Type
8.5.6.5.2 Market size and forecast, by Device Type
8.5.6.5.3 Market size and forecast, by Application
8.5.6.5.4 Market size and forecast, by Retail Type
8.5.6.6 Rest of LAMEA
8.5.6.6.1 Market size and forecast, by Component
8.5.6.6.1.1 Rest of LAMEA Hardware Augmented Reality in Retail Market by Type
8.5.6.6.2 Market size and forecast, by Device Type
8.5.6.6.3 Market size and forecast, by Application
8.5.6.6.4 Market size and forecast, by Retail Type
CHAPTER 9: COMPANY LANDSCAPE
9.1. Introduction
9.2. Top winning strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.6. Key developments
CHAPTER 10: COMPANY PROFILES
10.1 Amazon.com, Inc.
10.1.1 Company overview
10.1.2 Company snapshot
10.1.3 Operating business segments
10.1.4 Product portfolio
10.1.5 Business performance
10.1.6 Key strategic moves and developments
10.2 Apple Inc.
10.2.1 Company overview
10.2.2 Company snapshot
10.2.3 Operating business segments
10.2.4 Product portfolio
10.2.5 Business performance
10.2.6 Key strategic moves and developments
10.3 Augment
10.3.1 Company overview
10.3.2 Company snapshot
10.3.3 Operating business segments
10.3.4 Product portfolio
10.3.5 Business performance
10.3.6 Key strategic moves and developments
10.4 Blippar Group Limited
10.4.1 Company overview
10.4.2 Company snapshot
10.4.3 Operating business segments
10.4.4 Product portfolio
10.4.5 Business performance
10.4.6 Key strategic moves and developments
10.5 Google
10.5.1 Company overview
10.5.2 Company snapshot
10.5.3 Operating business segments
10.5.4 Product portfolio
10.5.5 Business performance
10.5.6 Key strategic moves and developments
10.6 Holition Ltd.
10.6.1 Company overview
10.6.2 Company snapshot
10.6.3 Operating business segments
10.6.4 Product portfolio
10.6.5 Business performance
10.6.6 Key strategic moves and developments
10.7 Inter IKEA Systems B.V.
10.7.1 Company overview
10.7.2 Company snapshot
10.7.3 Operating business segments
10.7.4 Product portfolio
10.7.5 Business performance
10.7.6 Key strategic moves and developments
10.8 Imaginate Technologies
10.8.1 Company overview
10.8.2 Company snapshot
10.8.3 Operating business segments
10.8.4 Product portfolio
10.8.5 Business performance
10.8.6 Key strategic moves and developments
10.9 INDE
10.9.1 Company overview
10.9.2 Company snapshot
10.9.3 Operating business segments
10.9.4 Product portfolio
10.9.5 Business performance
10.9.6 Key strategic moves and developments
10.10 Kudan
10.10.1 Company overview
10.10.2 Company snapshot
10.10.3 Operating business segments
10.10.4 Product portfolio
10.10.5 Business performance
10.10.6 Key strategic moves and developments
10.11 Marxent Labs
10.11.1 Company overview
10.11.2 Company snapshot
10.11.3 Operating business segments
10.11.4 Product portfolio
10.11.5 Business performance
10.11.6 Key strategic moves and developments
10.12 Microsoft Corporation
10.12.1 Company overview
10.12.2 Company snapshot
10.12.3 Operating business segments
10.12.4 Product portfolio
10.12.5 Business performance
10.12.6 Key strategic moves and developments
10.13 PTC
10.13.1 Company overview
10.13.2 Company snapshot
10.13.3 Operating business segments
10.13.4 Product portfolio
10.13.5 Business performance
10.13.6 Key strategic moves and developments
10.14 Sephora USA, Inc.
10.14.1 Company overview
10.14.2 Company snapshot
10.14.3 Operating business segments
10.14.4 Product portfolio
10.14.5 Business performance
10.14.6 Key strategic moves and developments
10.15 ViewAR GmbH
10.15.1 Company overview
10.15.2 Company snapshot
10.15.3 Operating business segments
10.15.4 Product portfolio
10.15.5 Business performance
10.15.6 Key strategic moves and developments
10.16 Wikitude
10.16.1 Company overview
10.16.2 Company snapshot
10.16.3 Operating business segments
10.16.4 Product portfolio
10.16.5 Business performance
10.16.6 Key strategic moves and developments
10.17 Zugara, Inc.
10.17.1 Company overview
10.17.2 Company snapshot
10.17.3 Operating business segments
10.17.4 Product portfolio
10.17.5 Business performance
10.17.6 Key strategic moves and developments
LIST OF TABLES
TABLE 1. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 2. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HARDWARE, BY REGION, 2021-2031 ($MILLION)
TABLE 3. AUGMENTED REALITY IN RETAIL MARKET FOR HARDWARE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 4. GLOBAL HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 5. AUGMENTED REALITY IN RETAIL MARKET, FOR SENSORS, BY REGION, 2021-2031 ($MILLION)
TABLE 6. AUGMENTED REALITY IN RETAIL MARKET, FOR SENSORS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 7. AUGMENTED REALITY IN RETAIL MARKET, FOR SEMICONDUCTOR COMPONENTS, BY REGION, 2021-2031 ($MILLION)
TABLE 8. AUGMENTED REALITY IN RETAIL MARKET, FOR SEMICONDUCTOR COMPONENTS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 9. AUGMENTED REALITY IN RETAIL MARKET, FOR DISPLAYS AND PROJECTORS, BY REGION, 2021-2031 ($MILLION)
TABLE 10. AUGMENTED REALITY IN RETAIL MARKET, FOR DISPLAYS AND PROJECTORS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 11. AUGMENTED REALITY IN RETAIL MARKET, FOR CAMERAS, BY REGION, 2021-2031 ($MILLION)
TABLE 12. AUGMENTED REALITY IN RETAIL MARKET, FOR CAMERAS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 13. AUGMENTED REALITY IN RETAIL MARKET, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
TABLE 14. AUGMENTED REALITY IN RETAIL MARKET, FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 15. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SOFTWARE, BY REGION, 2021-2031 ($MILLION)
TABLE 16. AUGMENTED REALITY IN RETAIL MARKET FOR SOFTWARE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 17. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SERVICES, BY REGION, 2021-2031 ($MILLION)
TABLE 18. AUGMENTED REALITY IN RETAIL MARKET FOR SERVICES, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 19. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 20. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HEAD MOUNTED DISPLAY, BY REGION, 2021-2031 ($MILLION)
TABLE 21. AUGMENTED REALITY IN RETAIL MARKET FOR HEAD MOUNTED DISPLAY, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 22. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR SMART AR MIRROR, BY REGION, 2021-2031 ($MILLION)
TABLE 23. AUGMENTED REALITY IN RETAIL MARKET FOR SMART AR MIRROR, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 24. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR HANDHELD DEVICE, BY REGION, 2021-2031 ($MILLION)
TABLE 25. AUGMENTED REALITY IN RETAIL MARKET FOR HANDHELD DEVICE, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 26. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 27. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR ADVERTISING AND MARKETING, BY REGION, 2021-2031 ($MILLION)
TABLE 28. AUGMENTED REALITY IN RETAIL MARKET FOR ADVERTISING AND MARKETING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 29. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR TRY ON SOLUTIONS, BY REGION, 2021-2031 ($MILLION)
TABLE 30. AUGMENTED REALITY IN RETAIL MARKET FOR TRY ON SOLUTIONS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 31. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR PLANNING AND DESIGNING, BY REGION, 2021-2031 ($MILLION)
TABLE 32. AUGMENTED REALITY IN RETAIL MARKET FOR PLANNING AND DESIGNING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 33. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR INFORMATION SYSTEMS, BY REGION, 2021-2031 ($MILLION)
TABLE 34. AUGMENTED REALITY IN RETAIL MARKET FOR INFORMATION SYSTEMS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 35. GLOBAL AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 36. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR JEWELRY, BY REGION, 2021-2031 ($MILLION)
TABLE 37. AUGMENTED REALITY IN RETAIL MARKET FOR JEWELRY, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 38. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR BEAUTY AND COSMETICS, BY REGION, 2021-2031 ($MILLION)
TABLE 39. AUGMENTED REALITY IN RETAIL MARKET FOR BEAUTY AND COSMETICS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 40. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR APPAREL FITTING, BY REGION, 2021-2031 ($MILLION)
TABLE 41. AUGMENTED REALITY IN RETAIL MARKET FOR APPAREL FITTING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 42. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR FURNITURE AND LIGHTING, BY REGION, 2021-2031 ($MILLION)
TABLE 43. AUGMENTED REALITY IN RETAIL MARKET FOR FURNITURE AND LIGHTING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 44. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR GROCERY SHOPPING, BY REGION, 2021-2031 ($MILLION)
TABLE 45. AUGMENTED REALITY IN RETAIL MARKET FOR GROCERY SHOPPING, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 46. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR FOOTWEAR, BY REGION, 2021-2031 ($MILLION)
TABLE 47. AUGMENTED REALITY IN RETAIL MARKET FOR FOOTWEAR, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 48. AUGMENTED REALITY IN RETAIL MARKET SIZE, FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
TABLE 49. AUGMENTED REALITY IN RETAIL MARKET FOR OTHERS, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 50. AUGMENTED REALITY IN RETAIL MARKET, BY REGION, 2021-2031 ($MILLION)
TABLE 51. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 52. NORTH AMERICA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 53. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 54. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 55. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 56. NORTH AMERICA AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 57. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 58. U.S. HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 59. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 60. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 61. U.S. AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 62. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 63. CANADA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 64. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 65. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 66. CANADA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 67. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 68. EUROPE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 69. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 70. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 71. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 72. EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 73. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 74. UNITED KINGDOM HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 75. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 76. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 77. UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 78. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 79. GERMANY HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 80. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 81. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 82. GERMANY AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 83. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 84. FRANCE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 85. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 86. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 87. FRANCE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 88. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 89. ITALY HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 90. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 91. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 92. ITALY AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 93. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 94. SPAIN HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 95. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 96. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 97. SPAIN AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 98. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 99. REST OF EUROPE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 100. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 101. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 102. REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 103. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 104. ASIA-PACIFIC HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 105. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 106. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 107. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 108. ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 109. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 110. CHINA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 111. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 112. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 113. CHINA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 114. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 115. INDIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 116. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 117. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 118. INDIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 119. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 120. JAPAN HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 121. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 122. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 123. JAPAN AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 124. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 125. SOUTH KOREA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 126. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 127. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 128. SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 129. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 130. AUSTRALIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 131. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 132. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 133. AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 134. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 135. REST OF ASIA-PACIFIC HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 136. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 137. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 138. REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 139. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 140. LAMEA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 141. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 142. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 143. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 144. LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 145. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 146. BRAZIL HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 147. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 148. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 149. BRAZIL AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 150. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 151. MEXICO HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 152. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 153. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 154. MEXICO AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 155. UAE AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 156. UAE HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 157. UAE AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 158. UAE AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 159. UAE AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 160. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 161. SAUDI ARABIA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 162. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 163. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 164. SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 165. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 166. SOUTH AFRICA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 167. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 168. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 169. SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 170. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY COMPONENT, 2021-2031 ($MILLION)
TABLE 171. REST OF LAMEA HARDWARE AUGMENTED REALITY IN RETAIL MARKET, BY TYPE, 2021-2031 ($MILLION)
TABLE 172. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY DEVICE TYPE, 2021-2031 ($MILLION)
TABLE 173. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 174. REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET, BY RETAIL TYPE, 2021-2031 ($MILLION)
TABLE 175.AMAZON.COM, INC.: COMPANY SNAPSHOT
TABLE 176.AMAZON.COM, INC.: OPERATING SEGMENTS
TABLE 177.AMAZON.COM, INC.: PRODUCT PORTFOLIO
TABLE 178.AMAZON.COM, INC.: NET SALES,
TABLE 179.AMAZON.COM, INC.: KEY STRATERGIES
TABLE 180.APPLE INC.: COMPANY SNAPSHOT
TABLE 181.APPLE INC.: OPERATING SEGMENTS
TABLE 182.APPLE INC.: PRODUCT PORTFOLIO
TABLE 183.APPLE INC.: NET SALES,
TABLE 184.APPLE INC.: KEY STRATERGIES
TABLE 185.AUGMENT: COMPANY SNAPSHOT
TABLE 186.AUGMENT: OPERATING SEGMENTS
TABLE 187.AUGMENT: PRODUCT PORTFOLIO
TABLE 188.AUGMENT: NET SALES,
TABLE 189.AUGMENT: KEY STRATERGIES
TABLE 190.BLIPPAR GROUP LIMITED: COMPANY SNAPSHOT
TABLE 191.BLIPPAR GROUP LIMITED: OPERATING SEGMENTS
TABLE 192.BLIPPAR GROUP LIMITED: PRODUCT PORTFOLIO
TABLE 193.BLIPPAR GROUP LIMITED: NET SALES,
TABLE 194.BLIPPAR GROUP LIMITED: KEY STRATERGIES
TABLE 195.GOOGLE: COMPANY SNAPSHOT
TABLE 196.GOOGLE: OPERATING SEGMENTS
TABLE 197.GOOGLE: PRODUCT PORTFOLIO
TABLE 198.GOOGLE: NET SALES,
TABLE 199.GOOGLE: KEY STRATERGIES
TABLE 200.HOLITION LTD.: COMPANY SNAPSHOT
TABLE 201.HOLITION LTD.: OPERATING SEGMENTS
TABLE 202.HOLITION LTD.: PRODUCT PORTFOLIO
TABLE 203.HOLITION LTD.: NET SALES,
TABLE 204.HOLITION LTD.: KEY STRATERGIES
TABLE 205.INTER IKEA SYSTEMS B.V.: COMPANY SNAPSHOT
TABLE 206.INTER IKEA SYSTEMS B.V.: OPERATING SEGMENTS
TABLE 207.INTER IKEA SYSTEMS B.V.: PRODUCT PORTFOLIO
TABLE 208.INTER IKEA SYSTEMS B.V.: NET SALES,
TABLE 209.INTER IKEA SYSTEMS B.V.: KEY STRATERGIES
TABLE 210.IMAGINATE TECHNOLOGIES: COMPANY SNAPSHOT
TABLE 211.IMAGINATE TECHNOLOGIES: OPERATING SEGMENTS
TABLE 212.IMAGINATE TECHNOLOGIES: PRODUCT PORTFOLIO
TABLE 213.IMAGINATE TECHNOLOGIES: NET SALES,
TABLE 214.IMAGINATE TECHNOLOGIES: KEY STRATERGIES
TABLE 215.INDE: COMPANY SNAPSHOT
TABLE 216.INDE: OPERATING SEGMENTS
TABLE 217.INDE: PRODUCT PORTFOLIO
TABLE 218.INDE: NET SALES,
TABLE 219.INDE: KEY STRATERGIES
TABLE 220.KUDAN: COMPANY SNAPSHOT
TABLE 221.KUDAN: OPERATING SEGMENTS
TABLE 222.KUDAN: PRODUCT PORTFOLIO
TABLE 223.KUDAN: NET SALES,
TABLE 224.KUDAN: KEY STRATERGIES
TABLE 225.MARXENT LABS: COMPANY SNAPSHOT
TABLE 226.MARXENT LABS: OPERATING SEGMENTS
TABLE 227.MARXENT LABS: PRODUCT PORTFOLIO
TABLE 228.MARXENT LABS: NET SALES,
TABLE 229.MARXENT LABS: KEY STRATERGIES
TABLE 230.MICROSOFT CORPORATION: COMPANY SNAPSHOT
TABLE 231.MICROSOFT CORPORATION: OPERATING SEGMENTS
TABLE 232.MICROSOFT CORPORATION: PRODUCT PORTFOLIO
TABLE 233.MICROSOFT CORPORATION: NET SALES,
TABLE 234.MICROSOFT CORPORATION: KEY STRATERGIES
TABLE 235.PTC: COMPANY SNAPSHOT
TABLE 236.PTC: OPERATING SEGMENTS
TABLE 237.PTC: PRODUCT PORTFOLIO
TABLE 238.PTC: NET SALES,
TABLE 239.PTC: KEY STRATERGIES
TABLE 240.SEPHORA USA, INC.: COMPANY SNAPSHOT
TABLE 241.SEPHORA USA, INC.: OPERATING SEGMENTS
TABLE 242.SEPHORA USA, INC.: PRODUCT PORTFOLIO
TABLE 243.SEPHORA USA, INC.: NET SALES,
TABLE 244.SEPHORA USA, INC.: KEY STRATERGIES
TABLE 245.VIEWAR GMBH: COMPANY SNAPSHOT
TABLE 246.VIEWAR GMBH: OPERATING SEGMENTS
TABLE 247.VIEWAR GMBH: PRODUCT PORTFOLIO
TABLE 248.VIEWAR GMBH: NET SALES,
TABLE 249.VIEWAR GMBH: KEY STRATERGIES
TABLE 250.WIKITUDE: COMPANY SNAPSHOT
TABLE 251.WIKITUDE: OPERATING SEGMENTS
TABLE 252.WIKITUDE: PRODUCT PORTFOLIO
TABLE 253.WIKITUDE: NET SALES,
TABLE 254.WIKITUDE: KEY STRATERGIES
TABLE 255.ZUGARA, INC.: COMPANY SNAPSHOT
TABLE 256.ZUGARA, INC.: OPERATING SEGMENTS
TABLE 257.ZUGARA, INC.: PRODUCT PORTFOLIO
TABLE 258.ZUGARA, INC.: NET SALES,
TABLE 259.ZUGARA, INC.: KEY STRATERGIES
LIST OF FIGURES
FIGURE 1.AUGMENTED REALITY IN RETAIL MARKET SEGMENTATION
FIGURE 2.AUGMENTED REALITY IN RETAIL MARKET,2021-2031
FIGURE 3.AUGMENTED REALITY IN RETAIL MARKET,2021-2031
FIGURE 4. TOP INVESTMENT POCKETS, BY REGION
FIGURE 5.PORTER FIVE-1
FIGURE 6.PORTER FIVE-2
FIGURE 7.PORTER FIVE-3
FIGURE 8.PORTER FIVE-4
FIGURE 9.PORTER FIVE-5
FIGURE 10.TOP PLAYER POSITIONING
FIGURE 11.AUGMENTED REALITY IN RETAIL MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
FIGURE 12.AUGMENTED REALITY IN RETAIL MARKET,BY COMPONENT,2021(%)
FIGURE 13.COMPARATIVE SHARE ANALYSIS OF HARDWARE AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 14.COMPARATIVE SHARE ANALYSIS OF SOFTWARE AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 15.COMPARATIVE SHARE ANALYSIS OF SERVICES AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 16.AUGMENTED REALITY IN RETAIL MARKET,BY DEVICE TYPE,2021(%)
FIGURE 17.COMPARATIVE SHARE ANALYSIS OF HEAD MOUNTED DISPLAY AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 18.COMPARATIVE SHARE ANALYSIS OF SMART AR MIRROR AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 19.COMPARATIVE SHARE ANALYSIS OF HANDHELD DEVICE AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 20.AUGMENTED REALITY IN RETAIL MARKET,BY APPLICATION,2021(%)
FIGURE 21.COMPARATIVE SHARE ANALYSIS OF ADVERTISING AND MARKETING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 22.COMPARATIVE SHARE ANALYSIS OF TRY ON SOLUTIONS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 23.COMPARATIVE SHARE ANALYSIS OF PLANNING AND DESIGNING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 24.COMPARATIVE SHARE ANALYSIS OF INFORMATION SYSTEMS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 25.AUGMENTED REALITY IN RETAIL MARKET,BY RETAIL TYPE,2021(%)
FIGURE 26.COMPARATIVE SHARE ANALYSIS OF JEWELRY AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 27.COMPARATIVE SHARE ANALYSIS OF BEAUTY AND COSMETICS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 28.COMPARATIVE SHARE ANALYSIS OF APPAREL FITTING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 29.COMPARATIVE SHARE ANALYSIS OF FURNITURE AND LIGHTING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 30.COMPARATIVE SHARE ANALYSIS OF GROCERY SHOPPING AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 31.COMPARATIVE SHARE ANALYSIS OF FOOTWEAR AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 32.COMPARATIVE SHARE ANALYSIS OF OTHERS AUGMENTED REALITY IN RETAIL MARKET,2021-2031(%)
FIGURE 33.AUGMENTED REALITY IN RETAIL MARKET BY REGION,2021
FIGURE 34.U.S. AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 35.CANADA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 36.UNITED KINGDOM AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 37.GERMANY AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 38.FRANCE AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 39.ITALY AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 40.SPAIN AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 41.REST OF EUROPE AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 42.CHINA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 43.INDIA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 44.JAPAN AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 45.SOUTH KOREA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 46.AUSTRALIA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 47.REST OF ASIA-PACIFIC AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 48.BRAZIL AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 49.MEXICO AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 50.UAE AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 51.SAUDI ARABIA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 52.SOUTH AFRICA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 53.REST OF LAMEA AUGMENTED REALITY IN RETAIL MARKET,2021-2031($MILLION)
FIGURE 54. TOP WINNING STRATEGIES, BY YEAR
FIGURE 55. TOP WINNING STRATEGIES, BY DEVELOPMENT
FIGURE 56. TOP WINNING STRATEGIES, BY COMPANY
FIGURE 57.PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 58.COMPETITIVE DASHBOARD
FIGURE 59.COMPETITIVE HEATMAP OF TOP 10 KEY PLAYERS
FIGURE 60.AMAZON.COM, INC..: NET SALES ,($MILLION)
FIGURE 61.APPLE INC..: NET SALES ,($MILLION)
FIGURE 62.AUGMENT.: NET SALES ,($MILLION)
FIGURE 63.BLIPPAR GROUP LIMITED.: NET SALES ,($MILLION)
FIGURE 64.GOOGLE.: NET SALES ,($MILLION)
FIGURE 65.HOLITION LTD..: NET SALES ,($MILLION)
FIGURE 66.INTER IKEA SYSTEMS B.V..: NET SALES ,($MILLION)
FIGURE 67.IMAGINATE TECHNOLOGIES.: NET SALES ,($MILLION)
FIGURE 68.INDE.: NET SALES ,($MILLION)
FIGURE 69.KUDAN.: NET SALES ,($MILLION)
FIGURE 70.MARXENT LABS.: NET SALES ,($MILLION)
FIGURE 71.MICROSOFT CORPORATION.: NET SALES ,($MILLION)
FIGURE 72.PTC.: NET SALES ,($MILLION)
FIGURE 73.SEPHORA USA, INC..: NET SALES ,($MILLION)
FIGURE 74.VIEWAR GMBH.: NET SALES ,($MILLION)
FIGURE 75.WIKITUDE.: NET SALES ,($MILLION)
FIGURE 76.ZUGARA, INC..: NET SALES ,($MILLION)
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Use the ‘? ASK A QUESTION’ below the license / prices and to the right of this box. This will come directly to our team who will work on dealing with your request as soon as possible.
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Telephone us directly on 0048 603 394 346 and an experienced member of team will be on hand to answer.
With the vast majority of our partners we can obtain Sample Pages to support your decision. This is something we can arrange without revealing your personal details.
It is important to note that we will not be able to provide you the exact data or statistics such as Market Size and Forecasts. Sample pages usually confirm the layout or the Categories included in Charts and Graphs, excluding specific data.
To ask for Sample Pages by contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.
Whilst we try to make our online platform as easy to use as possible there is always the possibility that a better alternative has not been found in your search.
To avoid this possibility Contact us through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346 and a Senior Team Member can review your requirements and send a list of possibilities with opinions and recommendations.
All prices are set by our partners and should be exactly the same as those listed on their own websites. We work on a Revenue share basis ensuring that you never pay more than what is offered elsewhere.
Should you find the price cheaper on another platform we recommend you to Contact us as we should be able to match this price. You can Contact us though through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.
As we work in close partnership with our Partners from time to time we can secure discounts and assist with negotiations, this is part of our personalised service to you.
Discounts can sometimes be arranged for speedily placed orders; multiple report purchases or Higher License purchases.
To check if a Discount is possible please Contact our experienced team through ‘? ASK A QUESTION’, support@scotts-international.com, or by telephoning 0048 603 394 346.
Most Market Reports on our platform are listed in USD or EURO based on the wishes of our Partners. To avoid currency fluctuations and potential price differentiations we do not offer the possibility to change the currency online.
Should you wish to pay in a different currency to that advertised online we do accept payments in USD, EURO, GBP and PLN. The price will be calculated based on the relevant exchange rate taken from our National Bank.
To pay in a different above currency to that advertised online please Contact our team and a quotation will be sent within a couple of hours with payment details.
License options vary from Partner to Partner as is usually based on the number of Users that will benefitting from the report. It is very important that License ordered is not breached as this could have potential negative consequences for you individually or your employer.
If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.
The Global Site License is the most comprehensive license available. By selecting this license, the Market Report can be shared with other ‘Allowed Users’ and any other member of staff from the same organisation regardless of geographic location.
It is important to note that this may exclude Parent Companies or Subsidiaries.
If you have questions or need confirmation about the specific license we recommend you to Contact us and a detailed explanation will be provided.
The most common format is PDF, however in certain circumstances data may be present in Excel format or Online, especially in the case of Database or Directories. In addition, for certain higher license options a CD may also be provided.
If you have questions or need clarification about the specific formats we recommend you to Contact us and a detailed explanation will be provided.
Delivery is fulfilled by our partners directly. Once an order has been placed we inform the partner by sharing the delivery email details given in the order process.
Delivery is usually made within 24 hours of an order being placed, however it may take longer should your order be placed prior to the weekend or if otherwise specified on the Market Report details page. Additionally, if details have been not fully completed in the Order process a delay in delivery is possible.
If a delay in delivery is expected you will be informed about it immediately.
As most Market Reports are delivered in PDF format we almost never have to add additional Shipping Charges. If, however you are ordering a Higher License service or a specific delivery format (e.g. CD version) charges may apply.
If you are concerned about additional Shipping Charges we recommend you to Contact us to double check.
We work in Partnership with PayU to ensure payments are made securely in a fast and effortless way. PayU is the e-payments division of Naspers.
Naspers operates in over 133 International Markets and ranks 3rd Globally in terms of the number of e-commerce customers served.
For more information on PayU please visit: https://www.payu.pl/en/about-us
If you require an invoice prior to payment, this is possible. To ensure a speedy delivery of the Market Report we require all relevant company details and you agree to maximum payment terms of 30 days from receipt of order.
With our regular clients deliver of the Market Report can be made prior to receiving payment, however in some circumstances we may ask for payment to be received before arranging for the Market Report to be delivered.
We have specifically partnered with leading International companies to protect your privacy by using different technologies and processes to ensure security.
Everything submitted to Scotts International is encrypted via SSL (Secure Socket Layer) and all personal information provided to Scotts International is stored on computer systems with limited access in controlled environments.
We partner with PayU (https://www.payu.pl/en/about-us) to ensure all credit card payments are made securely in a fast and effortless way.
PayU offers 250+ various payment channels and eWallet services across 4 continents allowing buyers to pay electronically, whether on a computer or a mobile device.